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2020 Commits

Author SHA1 Message Date
Rémi Verschelde 545ca2538e
Merge pull request #103122 from syntaxerror247/fix-crash
Android: Fix excessive `getRotation` calls
2025-02-23 12:13:02 +01:00
Anish Mishra ee4e809d4c Android: Fix excessive getRotation calls 2025-02-21 20:32:54 +05:30
Anish Mishra 129ffce06a Android Editor: Fix expand button black bar issue 2025-02-21 13:00:49 +05:30
Thaddeus Crews 7e5baa0426
Style: Enforce trailing newlines on svgs 2025-02-18 11:02:45 -06:00
Ricardo Buring 99f9561be7 When code signing, specify which keystore is not found 2025-02-18 16:54:49 +01:00
Anish Mishra 8595f5aa16 Hide debug keystore export settings 2025-02-16 13:55:47 +05:30
David Snopek 5d69d20059 JavaClassWrapper: Allow handling exceptions (rather than just crashing) 2025-02-14 09:45:14 -06:00
Rémi Verschelde 3787cc4901
Merge pull request #102802 from syntaxerror247/fix_orientation_handling
Android Editor: Fix embed mode orientation handling
2025-02-13 23:35:12 +01:00
Anish Mishra 4a22e007f6 Android Editor: Fix embed mode orientation handling 2025-02-13 22:22:50 +05:30
Fredia Huya-Kouadio 8ed8b4a89d Bump the version of the openxr vendors plugin dependency 2025-02-12 09:51:07 -08:00
Fredia Huya-Kouadio 2a66335ec2 Address API regression from https://github.com/godotengine/godot/pull/101050 2025-02-11 10:19:47 -08:00
Fredia Huya-Kouadio 7495a8a02e Add support for embedding game process in the Android Editor
- Implement Android editor specific `EmbeddedGodotGame` to support embedding the game window in the Android editor
2025-02-11 02:20:18 -08:00
Thaddeus Crews c90fd7f3da
Merge pull request #98066 from TCROC/fix-android-mono-export
Fix Android mono export with 2 or more cpu architectures fails
2025-02-10 12:21:32 -06:00
Thaddeus Crews 0b9fd7e190
Merge pull request #102627 from raulsntos/dotnet/android-export-validate-tfm
C#: Validate project TFM for Android template exports
2025-02-10 12:21:30 -06:00
Raul Santos 70ff213de5
C#: Validate project TFM for Android template exports
The C# Android export template includes `.jar` dependencies from .NET 8.0, so other TFMs are not supported.
2025-02-10 17:19:05 +01:00
Travis Lange 5e2fd7b1d7 fix android mono export causing conflicts 2025-02-10 10:09:52 -05:00
Rémi Verschelde eb4538b8a2 Merge pull request #102590 from syntaxerror247/custom-snackbar
Android: Add Snackbar UI component
2025-02-10 10:49:38 +01:00
Anish Mishra b89957efce Android: Add Snackbar UI component 2025-02-08 22:09:46 +05:30
Lukas Tenbrink e34f1f504c Use `std::size` instead of `sizeof(a) / sizeof(a[0])` pattern throughout the codebase. 2025-02-07 14:57:48 +01:00
David Snopek 96bde8f221 JavaClassWrapper: Give additional error when trying to call non-static method directly on the class 2025-02-06 12:45:29 -06:00
Fredia Huya-Kouadio 9e4365f1a7 Export the `rendering/renderer/rendering_method.mobile` project setting to the AndroidManifest
The AndroidManifest already stores the Godot editor and library versions. The addition of this meta-data allows to identify Godot Android apps that may be subject to renderer specific issues addressed in future versions of the engine.
2025-02-04 21:11:56 -08:00
Pāvels Nadtočajevs b3f7c8f5d3 [Export] Respect icon/splash screen import settings. 2025-01-31 07:45:16 +02:00
Thaddeus Crews 3c80c14092
Merge pull request #101924 from adamscott/game-editor-non-cached-mouse-mode
Delegate handling `mouse_mode` to the `DisplayServer`
2025-01-28 16:08:56 -06:00
Justin Sasso 8a4bc9881f Add linux-bionic RID Export Option
Adds an export option to enable the linux-bionic RID so Android can export with NativeAOT enabled.
2025-01-28 12:54:10 -05:00
Adam Scott 47f553ae0b
Delegate to the DisplayServer the task of handling mouse_mode
- Add `MOUSE_MODE_MAX` and various index checks
2025-01-28 11:22:27 -05:00
Thaddeus Crews b238fe25e1
Merge pull request #101996 from syntaxerror247/fix-swipe-to-dismiss
Android: Keep swipe-to-dismiss disabled by default
2025-01-28 09:03:30 -06:00
Anish Mishra 6df21a8fdc Android: Keep swipe-to-dismiss disabled by default 2025-01-27 23:45:58 +05:30
Thaddeus Crews c019f3d4a5
Merge pull request #102049 from timothyqiu/editor-i18n
Fix several i18n issues in editor
2025-01-27 09:46:15 -06:00
Haoyu Qiu 4c4f29a490 Fix several i18n issues in editor 2025-01-26 16:41:10 +08:00
Rémi Verschelde 90208f7dd4 SCons: Fix handling of platform-specific tools, notably `mingw`
Add optional `detect.py` `get_tools` method to let platforms register SCons
tools they need.

This helps move this logic out of SConstruct, keeping platforms more self
contained, and helping thirdparty platforms define their own custom tools.

This logic was also unreliable (the `use_mingw` one would only work if
passed manually on the command line, not in e.g. `get_flags`).

Co-authored-by: Thaddeus Crews <repiteo@outlook.com>
2025-01-25 13:59:30 +01:00
Thaddeus Crews b0655dc86f
Merge pull request #101050 from jamie-pate/fix_android_godot_app_create_instance
Fix create_instance in android GodotApp so non-editor apps can restart
2025-01-22 16:32:29 -06:00
Thaddeus Crews 24fb28af55
Merge pull request #101689 from syntaxerror247/native-dialogs
Make dialogs non-cancelable on Android
2025-01-20 10:05:43 -06:00
Jamie Pate 605b97075f Fix create_instance in android GodotApp so non-editor apps can restart
Enables OS.create_instance(args) and OS.set_restart_on_exit(true, args)
on android.

Borrowed the logic from the editor, so it completely restarts the
process so you can pass --rendering-method, --rendering-driver to switch
between forward_plus, mobile, gl_compatibility etc on an exported app.

Related:
https://github.com/godotengine/godot-proposals/issues/6423
2025-01-19 03:23:45 -08:00
Anish Mishra 401310d74d
Make dialogs non-cancelable on Android. 2025-01-17 19:45:34 +05:30
Fredia Huya-Kouadio b4f25b1863 Clean up the XR editor logic
- Coalesce common logic into the `main` flavor to avoid duplication
- Code cleanup
2025-01-16 09:40:30 -08:00
Rémi Verschelde 4d1cfc1784 Merge pull request #101061 from syntaxerror247/first-pr-2025
Android: Implement support for `native dialog`
2025-01-14 15:05:59 +01:00
Anish Mishra cb9ee099ac Android: Implement support for native dialog
This adds support for DisplayServer::dialog_show() on Android, aligning it with the functionality already available on macOS and Windows.
2025-01-14 15:03:14 +05:30
Anish Mishra 867ae4d85a Update Android editor name and add missing icons 2025-01-14 13:46:45 +05:30
Rémi Verschelde e8981308f2 Merge pull request #101498 from m4gr3d/run_launcher_godot_app_from_editor
Use implicit launch when running a Godot Android project from the editor
2025-01-13 20:22:52 +01:00
Rémi Verschelde aa72d56d50 Merge pull request #101458 from syntaxerror247/fix-back-request
Fix double emission of `NOTIFICATION_WM_GO_BACK_REQUEST`
2025-01-13 20:22:24 +01:00
Rémi Verschelde b7c0a0fbd1 Merge pull request #101387 from picoxr/add-picoos-immersivemode
Add PICO OS Immersive Mode
2025-01-13 20:22:11 +01:00
Fredia Huya-Kouadio 17279cdf45 Use implicit launch when running a Godot Android project from the editor
This allows developers to override the default launching activity (`com.godot.game.GodotApp`) with a custom one if desired.
Logic is added to fallback to the default launching activity if the implicit launch fails.
2025-01-13 08:52:17 -08:00
ygz-bd a2bfb7cff2 Enable XR Preview Mode for PICO OS
Supported features in the immersive preview mode
- Passthrough
- Hand tracking
Notes:
- Multi-window is only available for internal apps on PICO OS, therefore launching adjacent windows is not possible currently.
- Passthrough splash screen is not supported on PICO OS
2025-01-13 16:34:22 +00:00
Fredia Huya-Kouadio 4bc8918c19 Add support for specifying whether to play the current scene or a specific scene in XR or regular mode
The functionality is only activated for the XR Editor, when a project has OpenXR enabled.
2025-01-12 22:02:24 -08:00
Anish Mishra c327b5797e Fix double emission of NOTIFICATION_WM_GO_BACK_REQUEST 2025-01-13 09:09:22 +05:30
Thaddeus Crews 9d0c41a489
Style: Unify `.editorconfig` logic 2025-01-12 08:49:01 -06:00
Yufeng Ying 34d8255947 Force build editor with regex module, remove checking code.
Fix include.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2025-01-07 19:43:23 +08:00
Rémi Verschelde 52f542b342
Merge pull request #101180 from syntaxerror247/editor-themed-icon
Android Editor: Fix themed icon
2025-01-06 22:49:25 +01:00
Rémi Verschelde d15e559355
Merge pull request #100103 from Summersay415/idsig
Android: Delete `.idsig` on One Click Deploy
2025-01-06 22:47:29 +01:00
Rémi Verschelde 11f95e7feb
Merge pull request #99350 from bruvzg/fs_mime
Support MIME types in file dialog filters on macOS and Linux.
2025-01-06 22:46:59 +01:00
Anish Mishra d7532f0d31
Android Editor: Fix themed icon 2025-01-06 19:14:00 +05:30
Pāvels Nadtočajevs e1f129cb52 Support MIME types in file dialog filters on macOS and Linux. 2025-01-04 22:05:35 +02:00
Ricardo Subtil b77aa473a1 Implement a "Recovery Mode" for recovering crashing/hanging projects during initialization 2025-01-03 10:50:15 +00:00
RedMser bb76e721e9 Respect system user setting for (un)installing APK 2024-12-30 17:37:24 +01:00
Thaddeus Crews 589a2b511e
Merge pull request #100815 from m4gr3d/remove_install_permission_for_xr_editor
[Android Editor] Update handling of the `REQUEST_INSTALL_PACKAGES` permission
2024-12-30 08:58:53 -06:00
Summersay415 3d8ecc452a Delete .idsig on One Click Deploy 2024-12-29 13:53:17 +07:00
Fredia Huya-Kouadio 7ad9d23a1d Updates how the `REQUEST_INSTALL_PACKAGES` permission is handled
- Only request the permission the first time the editor tries to open an apk
- Disable the permission for the HorizonOS build as the HorizonOS store doesn't support it yet
2024-12-25 20:04:34 -08:00
A Thousand Ships a1846b27ea
Improve use of `Ref.is_null/valid`
Use `is_null` over `!is_valid` and vice versa.
2024-12-23 16:35:02 -05:00
Thaddeus Crews ff706b8fb8
Merge pull request #100756 from raulsntos/android/fix-aab-path
[Android] Fix path to AAB in copyAndRenameBinary task
2024-12-23 11:15:08 -06:00
Anish Mishra 96c6dec9a7 Android Code Cleanup: Rename constants to uppercase 2024-12-23 14:14:41 +05:30
Raul Santos d380cb1a6c
[Android] Fix path to AAB in copyAndRenameBinary task 2024-12-22 22:40:36 +01:00
Rémi Verschelde b46103b286
Merge pull request #100601 from syntaxerror247/wear-OS
Add option to disable `Swipe to Dismiss` for Wear OS
2024-12-20 23:56:54 +01:00
Rémi Verschelde a11364d1e6
Merge pull request #99010 from Hilderin/embedding-game-process
Embed game process in editor
2024-12-20 23:56:43 +01:00
Anish Mishra 5d8e2cd63f Add option to disable Swipe-to-Dismiss for Wear OS 2024-12-20 23:21:50 +05:30
Anish Mishra 9deee0097a Fix Android native file picker 2024-12-19 19:31:32 +05:30
Hilderin 9d2a4c03be Embedding game process in editor 2024-12-18 17:52:42 -05:00
Fredia Huya-Kouadio 23cea1b9d2 Additional fixes and improvements to JavaClassWrapper
- Fix crashing bug when invoking class constructor with parameters
- Add support for accessing class constants
- Add support for Godot Callable arguments. A Godot Callable can be wrapped by a Java Runnable to allow Java logic to run arbitrary Godot lambdas
- Automatically convert java.lang.CharSequence to Godot String as needed
- Code cleanup
2024-12-17 18:46:34 -08:00
Rémi Verschelde cb5b1ecc25
Merge pull request #100200 from syntaxerror247/android-base-color
Android: Support for `base color` retrieval
2024-12-18 00:39:45 +01:00
Rémi Verschelde cb0d731daf
Merge pull request #100351 from raulsntos/dotnet/android-gradle-fix
[.NET] Fix gradle builds for multiple ABIs
2024-12-17 22:59:58 +01:00
Rémi Verschelde 66b8101cef
Merge pull request #95460 from m4gr3d/enable_mouse_forward_back_buttons
Enable `BUTTON_FORWARD` and `BUTTON_BACK` mouse buttons on Android
2024-12-17 22:59:20 +01:00
Fredia Huya-Kouadio 2d3f6963b2 Update the visibility for the custom templates for all platforms
Hide the custom template options behind the `Advanced Options` toggle
2024-12-17 13:08:47 -08:00
Anish Mishra 70b24c3d16 Android: Support for base color retrieval 2024-12-18 02:14:48 +05:30
Raul Santos d526d523b4
[.NET] Fix gradle builds for multiple ABIs
Include the needed .NET jar in the Godot templates so it's always available, then we don't need to include the jar from a .NET publish which could fail when exporting to multiple architectures because it would attempt to add the same jar for each architecture.
2024-12-13 08:01:13 +01:00
ArchercatNEO 00a791f04e Use temp dirs instead of cache dirs for export
Fixes #95897
During CI scenarios $HOME may be set to an invalid value (such as
`/var/empty`).
Using temp dirs fits better with godot's usage of these paths and is
independent from the user's $HOME.
2024-12-08 12:07:17 +00:00
Thaddeus Crews 1719f8ed3d
Merge pull request #99834 from kiroxas/passLengthToParseUTF8
Ensure `parse_utf8` has length of string passed in when available
2024-12-03 14:41:06 -06:00
Thaddeus Crews 156bc92282
Merge pull request #98397 from adamscott/add-tmp-support
Add temp utilities (alias `OS::get_temp_dir()`, `FileAccess::create_temp()`, and `DirAccess::create_temp()`)
2024-12-03 14:40:59 -06:00
Thaddeus Crews 6e8c0a43c3
Merge pull request #99378 from syntaxerror247/optional_monochrome_icon
Android: Refactor icon logic and make monochrome icon optional
2024-12-03 14:40:52 -06:00
Adam Scott 1b3e483899
Add file and dir temporary utilities
Co-authored by @Alex2782 for the Android bindings.
Many thanks to the reviewers also.

Co-authored-by: Alex <alex.hart.278@gmail.com>
2024-12-02 12:08:14 -05:00
Anish Mishra f767cf00fd Android: Make monochrome icon optional 2024-12-02 22:04:38 +05:30
Rémi Verschelde a702b69ce7
Merge pull request #98917 from syntaxerror247/immersive-mode-issue
Android: Fix immersive mode issue
2024-12-02 15:50:57 +01:00
rune-scape d58b2e879f Get rid of easily removable uses of const_cast 2024-12-01 17:50:13 -08:00
Kiro 83d4bde0a2 When calling code has length of string, pass it to parse_utf8 2024-12-01 08:31:22 +01:00
bruvzg a4b17e7852 [FileAccess] Return error codes from `store_*` methods. 2024-11-29 23:22:31 +02:00
Thaddeus Crews 150c69c0f2
Merge pull request #99694 from dsnopek/android-os-create-instance-return-value
Android: `OS.create_instance()` should return `-1` on failure
2024-11-27 10:47:30 -06:00
Thaddeus Crews 78abba7b0b
Merge pull request #99385 from syntaxerror247/file_picker_extension_support
Implement extension support for native file dialog on Android
2024-11-27 10:47:08 -06:00
David Snopek 38e0532ffa Android: `OS.create_instance()` should return `-1` on failure 2024-11-25 15:58:06 -06:00
Alexander Hartmann 796d943f14 Fix missing space after period in error message. 2024-11-24 02:46:42 +01:00
Yevhen Babiichuk (DustDFG) 6467beb75d SCons: Move `swappy` option to android and slightly refactor `detect.py`
Signed-off-by: Yevhen Babiichuk (DustDFG) <dfgdust@gmail.com>
2024-11-20 12:48:18 +02:00
Thaddeus Crews 650e96b768
Merge pull request #99353 from syntaxerror247/some_uid_issues
Fix Android boot splash and gradle build issue
2024-11-19 15:20:23 -06:00
Anish Mishra 57541d53d3 Android: Extension support for native file dialog 2024-11-19 22:16:32 +05:30
Anish Mishra 5e09d747e8 Revert "Add warning when monochrome icon is not specified"
This reverts commit a84292e835.
2024-11-19 21:27:56 +05:30
Anish Mishra 728927425f Fix Android boot splash and gradle build issue 2024-11-18 21:12:22 +05:30
Thaddeus Crews 8811b39968
Merge pull request #97992 from Nikitf777/android-sdk-path
Add default value of editor property `export/android/android_sdk_path` for Windows, Linux, and macOS
2024-11-18 09:23:42 -06:00
Nikita c6f4228706 Add default value of editor propetry "export/android/android_sdk_path" for Windows, Linux, and macOS 2024-11-17 22:25:39 +03:00
A Thousand Ships 68f638cf02
Use `(r)find_char` instead of `(r)find` for single characters 2024-11-17 10:02:18 +01:00
Thaddeus Crews 1627912d11
Merge pull request #98918 from bruvzg/pck_enc_iv
Allow setting custom initialization vector for FileAccessEncrypted. Add export setting to set static seed for PCK encryption initialization vectors.
2024-11-13 08:34:31 -06:00
Thaddeus Crews a767a65cdf
Merge pull request #99123 from tygyh/Update-vulnerable-plugins
Update JavaScript/Java plugins to solve known vulnerabilities
2024-11-13 08:34:00 -06:00
Fabio Alessandrelli fc52821cfb [Net] Properly rename NetSocketPosix to NetSocketUnix 2024-11-13 10:27:01 +01:00
bruvzg 45593d45b3 Allow setting custom initialization vector for FileAccessEncrypted. Add export setting to set static seed for PCK encryption initialization vectors. 2024-11-13 08:16:12 +02:00
Thaddeus Crews cb411fa960
Merge pull request #98687 from m4gr3d/disable_swappy_requirement_for_as_debug_builds
Update the `production` build argument for Android Studio debug builds
2024-11-12 12:13:23 -06:00
Thaddeus Crews a73e2d459e
Merge pull request #98604 from Summersay415/read-music
Android: Add various media permissions
2024-11-12 12:13:08 -06:00
Thaddeus Crews 5455eb1f34
Merge pull request #98890 from syntaxerror247/android-dialog-theme-update
Android: Update exported app and editor theme
2024-11-12 09:28:01 -06:00
Thaddeus Crews b6bbd4034e
Merge pull request #98971 from syntaxerror247/new_appCategory
Add `CATEGORY_UNDEFINED` option in Android export
2024-11-12 09:27:45 -06:00
Thaddeus Crews 1cbe9715ea
Merge pull request #98969 from Faless/net/split_sockets
[Net] Split Unix/Windows NetSocket implementation
2024-11-12 09:27:40 -06:00
Dr. Dystopia 3077463151
Update JavaScript/Java plugins to solve known vulnerabilities
Done using the Snyk tool.
2024-11-12 16:06:35 +01:00
Juan 2ac562cdf8 Add ability for PCK patches to remove files
Co-authored-by: Mikael Hermansson <mikael@hermansson.io>
2024-11-11 16:34:37 +01:00
Fabio Alessandrelli 0c620b29cd [Net] Split Unix/Windows NetSocket implementation 2024-11-10 16:13:50 +01:00
Anish Mishra b2cb858572 Android: Add app_category "Undefined" 2024-11-08 23:37:27 +05:30
Anish Mishra 6fd8d7b634 Android: Update exported app and editor theme 2024-11-08 22:37:52 +05:30
Anish Mishra 6445b6cbdd Android: Fix immersive mode issue 2024-11-07 18:29:25 +05:30
Thaddeus Crews b00e1cbf74
Merge pull request #97631 from m4gr3d/prompt_apk_install_after_generation
[Android editor] Enable automatic install of exported apks for the Android editor
2024-11-04 21:52:08 -06:00
Thaddeus Crews 7d950c1567
Merge pull request #98712 from syntaxerror247/android_accent_color
[Android] Implement support for accent color retrieval
2024-11-04 21:52:04 -06:00
Thaddeus Crews 2b49543478
Merge pull request #98709 from darksylinc/matias-upsidedown-splash
Fix splash screen upside down on Android
2024-11-04 21:52:01 -06:00
Thaddeus Crews 56310396db
Merge pull request #98603 from Summersay415/live-is-monochrome
Fix monochrome icon, add warning when it's not specified
2024-11-04 21:51:57 -06:00
Anish Mishra 7b866f302f [Android] Implement support for accent color retrieval 2024-11-01 16:19:09 +05:30
Matias N. Goldberg b9a2f108fc Fix splash screen upside down on Android
Fixes an issue introduced in #96439 (see
https://github.com/godotengine/godot/pull/96439#issuecomment-2447288702)

Godot was relying on Java's
activity.getWindowManager().getDefaultDisplay().getRotation(); to apply
pre-rotation but this is wrong.

First, getRotation() may temporarily return a different value from the
correct one; which is what was causing the splash screen to be upside
down. It would return -90 instead of 90 for the first rendered frame.

But unfortunately, the splash screen is just one frame rendered for a
very long time, so the error lingered for a long time for everyone to
see.

Second, to determine what rotation to use, we should be looking at what
Vulkan told us, which is the value we pass to
VkSurfaceTransformFlagBitsKHR::preTransform.

This commit removes the now-unnecessary
screen_get_internal_current_rotation() function (which was introduced by
#96439) and now saves the preTransform value in the swapchain.
2024-10-31 16:52:26 -03:00
Fredia Huya-Kouadio d699d4b7d4 Update the `production` build argument for Android Studio debug builds
Swappy is required for `production` build which breaks the Android Studio debug builds as those turns on the `production` argument.
This commit updates the logic so that the `production` argument is only used by Android Studio for `release` builds.
2024-10-30 21:15:31 -07:00
Anish Mishra b2130efb31 [Android] Implement native file picker support 2024-10-30 14:53:02 +05:30
Anish Mishra 0dfd18c84b [DisplayServer] Add feature flag for native file dialog access to `user/res` and `options` 2024-10-30 14:13:43 +05:30
Thaddeus Crews 05a4620e88
Merge pull request #98615 from Summersay415/three-opengls-please
Fix fallbacks to OpenGL
2024-10-29 19:25:48 -05:00
Thaddeus Crews 08d8909a65
Merge pull request #98574 from syntaxerror247/android_input_dialog
[Android] Implement native input dialog support
2024-10-29 19:25:37 -05:00
Clay John 748f4079e3
Merge pull request #96439 from darksylinc/matias-TheForge-pr03-rebased
Add Swappy & Pre-Transformed Swapchain
2024-10-29 12:34:40 -07:00
Anish Mishra be5d7f757d [Android] Implement native input dialog support 2024-10-29 20:02:08 +05:30
Summersay415 a84292e835 Add warning when monochrome icon is not specified 2024-10-29 21:19:21 +07:00
Fredia Huya-Kouadio af2423ba4d Enable automatic install of export apks for the Android editor 2024-10-28 16:12:16 -07:00
Matias N. Goldberg aaa0e2fddf Add Swappy & Pre-Transformed Swapchain
- Adds Swappy for Android for stable frame pacing
- Implements pre-transformed Swapchain so that Godot's compositor is in
charge of rotating the screen instead of Android's compositor
(performance optimization for phones that don't have HW rotator)

============================

The work was performed by collaboration of TheForge and Google. I am
merely splitting it up into smaller PRs and cleaning it up.

Changes from original PR:

- Removed "display/window/frame_pacing/android/target_frame_rate" option
to use Engine::get_max_fps instead.
- Target framerate can be changed at runtime using Engine::set_max_fps.
- Swappy is enabled by default.
- Added documentation.
- enable_auto_swap setting is replaced with swappy_mode.
2024-10-28 18:55:37 -03:00
Summersay415 6d14cd6ff9 Fix fallbacks to OpenGL 2024-10-28 22:57:19 +07:00
Summersay415 4fd53eb128 Add media permissions 2024-10-28 19:14:20 +07:00
Thaddeus Crews 07e759b74a
Merge pull request #97771 from dsnopek/openxr-linux-egl
OpenXR: Add support for Wayland on Linux
2024-10-25 13:04:08 -05:00
Thaddeus Crews 17f06f6dae
Merge pull request #97555 from dustdfg/platform_methods/extract_validate_arch
Build System: Extract `validate_arch` helper functions
2024-10-25 13:03:48 -05:00
Thaddeus Crews c278d57233
Merge pull request #98427 from syntaxerror247/document-immersive-mode
Add documentation for Android immersive mode
2024-10-24 13:23:05 -05:00
Thaddeus Crews 1001a8c663
Merge pull request #98380 from RandomShaper/mobile_strict_alias
Android & iOS: Enable strict aliasing
2024-10-24 13:22:55 -05:00
Anish Mishra 827961e4e5 Update documentation for Android immersive mode 2024-10-22 22:55:43 +05:30
Pedro J. Estébanez c1fd4df3e4 Android & iOS: Enable strict aliasing 2024-10-21 13:33:42 +02:00
Yevhen Babiichuk (DustDFG) af6d260c17 Don't include `core/io/image.h` in `core/os/os.h`
`core/os/os.h` doesn't use `core/io/image.h`. It just brings
transitive dependencies. Lots of dependencies because `core/os/os.h`
is transitively included in almost every file of godot

Also added `core/io/image.h` into files^1 where `Ref<Image>` and `core/os/os.h`
were used to prevent obscure errors involving `Ref<Image>`

^1 except those which include `core/io/image_loader.h` or `core/io/image.h` by
corresponding .h file with the same name

Signed-off-by: Yevhen Babiichuk (DustDFG) <dfgdust@gmail.com>
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2024-10-18 19:04:19 +03:00
Andreas Raddau 90c35f3978 Fix Android app permissions for SDK levels earlier than 28 2024-10-16 12:47:18 +02:00
Yevhen Babiichuk (DustDFG) 7aacdaa071 Build System: Extract `validate_arch` helper function
Signed-off-by: Yevhen Babiichuk (DustDFG) <dfgdust@gmail.com>
2024-10-06 07:50:49 +03:00
David Snopek 256699ee31 OpenXR: Add support for Wayland on Linux 2024-10-04 11:44:05 -05:00
bruvzg 25f439c573
[DisplayServer] Implement has_hardware_keyboard method for Android and iOS. 2024-10-02 20:09:48 +03:00
Rémi Verschelde d66d056727
Merge pull request #97510 from kisg/vulkan_build_fix
Move Vulkan includes to a central `godot_vulkan.h` header
2024-10-01 17:31:03 +02:00
Fredia Huya-Kouadio 4587d14796 Add logic to automatically pick up jar/aar library dependencies in the `res://addons` directory 2024-09-29 14:32:10 -07:00
Fredia Huya-Kouadio 5e0805a813 Provide access to the Android runtime to GDScript
Thanks for the fix of `JavaClassWrapper` in https://github.com/godotengine/godot/pull/96182 and the changes in the previous commit, this introduces an `AndroidRuntime` plugin which provides GDScript access to the Android runtime capabilities.

This allows developers to get access to various Android capabilities without the need of a plugin.
For example, the following logic can be used to check whether the device supports vibration:

```
var android_runtime = Engine.get_singleton("AndroidRuntime")
 if android_runtime:
 	print("Checking if the device supports vibration")
 	var vibrator_service = android_runtime.getApplicationContext().getSystemService("vibrator")
 	if vibrator_service:
 		if vibrator_service.hasVibrator():
 			print("Vibration is supported on device!")
 		else:
 			printerr("Vibration is not supported on device")
 	else:
 		printerr("Unable to retrieve the vibrator service")
 else:
 	printerr("Couldn't find AndroidRuntime singleton")
```
2024-09-29 14:32:10 -07:00
Fredia Huya-Kouadio 07cae26abe Remove the restriction on supported types for Godot Android plugins
The Android plugin implementation is updated to use `JavaClassWrapper` which was fixed in https://github.com/godotengine/godot/pull/96182, thus removing the limitation on supported types.

Note that `JavaClassWrapper` has also been updated in order to only provide access to public methods and constructor to GDScript.
2024-09-29 14:32:10 -07:00
Gergely Kis 146ba4106f Move Vulkan includes to a central godot_vulkan.h header
Also fixes Vulkan build problem with recent Clang.
2024-09-29 17:53:18 +02:00
Anish Mishra dbcc7f3051
Add support for Android Themed Icons (monochrome) 2024-09-27 13:56:34 +02:00
Rémi Verschelde 58ec7a95a4
Merge pull request #97477 from m4gr3d/update_xr_editor_excluded_permissions
[XR Editor] Update the set of excluded permissions
2024-09-27 13:53:33 +02:00
Rémi Verschelde a4c1804cab
Merge pull request #97483 from akien-mga/clang-format-19.1.0
CI: Update `clang-format` pre-commit hook to 19.1.0
2024-09-26 12:46:04 +02:00
Rémi Verschelde c92a6c7e27
CI: Update `clang-format` pre-commit hook to 19.1.0 2024-09-26 11:46:12 +02:00
Fredia Huya-Kouadio 77202e08b4 Update the set of excluded permissions for the XR Editor
A few permissions including the `USE_SCENE` permission are being renamed with the launch of the Meta Spatial SDK, so we update the excluded list to avoid requesting them on app start.
2024-09-25 23:22:16 -07:00
Thaddeus Crews 9f9ee0c813
SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
Rémi Verschelde c2564f42aa
Merge pull request #97142 from SheepYhangCN/master
Fallback to OpenGL 3 if other rendering drivers are not supported
2024-09-20 16:06:35 +02:00
Thaddeus Crews b37fc1014a
Style: Apply new `clang-format` changes 2024-09-20 08:09:48 -05:00
SheepYhangCN 3b839347df Added fallback_to_opengl3 2024-09-20 06:10:05 +08:00
kobewi 4023ace08d Add Advanced Settings switch to Editor Settings 2024-09-17 12:20:55 +02:00
Raul Santos 0aa46e19c5
C#: Fallback to CoreCLR/MonoVM hosting APIs when hostfxr/NativeAOT fails
Some platforms don't support hostfxr but we can use the coreclr/monosgen library directly to initialize the runtime.

Android exports now use the `android` runtime identifier instead of `linux-bionic`, this removes the restrictions we previously had:
- Adds support for all Android architectures (arm32, arm64, x32, and x64), previously only the 64-bit architectures were supported.
- Loads `System.Security.Cryptography.Native.Android` (the .NET library that binds to the Android OS crypto functions).
2024-09-16 17:07:03 +02:00
Rémi Verschelde 6daa6a8513
Merge pull request #97063 from rcadena/d97062-unexpected-debugger-line
Remove debug print from Android `DisplayServer.screen_get_scale` implementation
2024-09-16 13:36:09 +02:00
Rémi Verschelde f91c1a7b88
Merge pull request #97000 from Hilderin/fix-editor-doc-cache-locked-on-editor-startup
Fix `editor_doc_cache` locked by `adb` process on editor startup
2024-09-16 13:35:46 +02:00
Robert Cadena 42b0e91ee4
Remove debug print from Android `DisplayServer.screen_get_scale` implementation 2024-09-16 11:17:26 +02:00
Hilderin e064efccbc Fix editor_doc_cache locked on editor startup 2024-09-14 09:37:04 -04:00
Fredia Huya-Kouadio 741efa632a Update the Android editor flavors to avoid vendor-specific references 2024-09-13 08:53:29 -07:00
A Thousand Ships dd6443193c
[Editor] Expose more editor settings to documentation
Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com>
2024-09-12 15:34:49 +02:00
Rémi Verschelde f33a81977b
Merge pull request #96742 from m4gr3d/check_openxr_automatic_permissions_request
[Android editor] Limit when OpenXR runtime permissions are requested
2024-09-12 09:17:51 +02:00
Fredia Huya-Kouadio 3ff95ef12a Only request OpenXR permissions for a XR game running off the Android editor when the `xr/openxr/extensions/automatically_request_runtime_permissions` project setting is enabled 2024-09-11 14:47:08 -07:00
bruvzg 2c991a727b [Windows] Only use long executable path when necessary, fix broken apksigner detection. 2024-09-10 10:34:44 +03:00
devloglogan 16e1d8a81b Disable some editor settings by default in the XR Editor 2024-09-09 07:15:15 -05:00
Fredia Huya-Kouadio 9dc0543da7 Improve support for XR projects 2024-09-06 00:35:50 -07:00
Rémi Verschelde 4ab358481b
Merge pull request #96340 from m4gr3d/update_pip_mode_options
[Android Editor] Update the options for launching the Play window in PiP mode
2024-09-04 18:55:35 +02:00
Rémi Verschelde 13a90e938f
Merge pull request #70096 from rune-scape/stringname-dict
StringName Dictionary keys
2024-09-03 17:38:06 +02:00
Rémi Verschelde 657dc363ef
Merge pull request #96182 from dsnopek/java-class-wrapper
Fix `JavaClassWrapper` so it actually works
2024-09-03 11:43:35 +02:00
David Snopek 78883a52c6 Fix `JavaClassWrapper` so it actually works 2024-09-02 08:54:23 -05:00
Rémi Verschelde 0b19125b18
Merge pull request #96365 from m4gr3d/fix_android_build_with_openxr_disabled
Fix Android builds when OpenXR is disabled
2024-09-02 12:13:26 +02:00
Fredia Huya-Kouadio d1891adced Enable `BUTTON_FORWARD` and `BUTTON_BACK` mouse buttons on Android 2024-09-01 11:01:49 -07:00
BlueCube3310 205a10e0ae Reduce code duplication in FileAccess 2024-09-01 12:39:32 +02:00
Fredia Huya-Kouadio 92ffa93c58 Fix Android builds when OpenXR is disabled 2024-08-30 23:11:50 -07:00
Fredia Huya-Kouadio 11d4df4bc3 Update the options for launching the Play window in PiP mode 2024-08-30 10:31:33 -07:00
Rémi Verschelde b128e71383
Merge pull request #96208 from m4gr3d/cleanup_immersive_logic
Restore fullscreen toggle menu for the Android editor and clean up the immersive mode logic
2024-08-30 09:59:27 +02:00
Rémi Verschelde 66dd06837c
Merge pull request #90782 from bruvzg/export_platform_extension
Allow adding custom export platforms using scripts / GDExtension.
2024-08-30 09:58:52 +02:00
rune-scape 154049ce17 StringName Dictionary keys
also added 'is_string()' method to Variant
and refactored many String type comparisons to use it instead
2024-08-29 13:39:27 -07:00
Rémi Verschelde 526b35c929
Merge pull request #96254 from raulsntos/android/keyStore.isEmpty()
[Android] Check if `keyStore` path is empty
2024-08-29 10:36:49 +02:00
Fredia Huya-Kouadio 923b0f2e56 Restore 'Toggle fullscreen' menu for the Android editor and clean up the immersive mode logic 2024-08-28 09:50:34 -07:00
Raul Santos efe5f988e0
[Android] Check if keyStore path is empty
In `godot-build-scripts`, the default `config.sh` sets `GODOT_ANDROID_SIGN_KEYSTORE` to an empty string but we were only checking if it's null.
2024-08-28 17:24:54 +02:00
Fredia Huya-Kouadio 961394a988 Add support for launching the Play window in PiP mode 2024-08-28 03:18:51 -07:00
bruvzg 07e986f728
Allow adding custom export platforms using scripts / GDExtension. 2024-08-28 10:29:01 +03:00
Fredia Huya-Kouadio 6a9c060883 Add support to the Android editor for signing and verifying Android apks
- Apk signing and verification is enabled using the apksig library from ac5cbb07d8
2024-08-26 11:38:49 -07:00
Fredia Huya-Kouadio a5897d579b Update the `GodotHost` interface to support signing and verifying Android apks
Update the export logic to enable apk generation and signing for Android editor builds

Note: Only legacy builds are supported. Gradle builds are not supported at this point in time.
2024-08-26 11:16:38 -07:00
Fredia Huya-Kouadio 794ea99240 Update the storage access handler logic to support accessing / retrieving contents with the `assets:/` prefix 2024-08-26 11:16:37 -07:00
Matias N. Goldberg 364f916f3f
Add debug utilities for Vulkan
Features:
- Debug-only tracking of objects by type. See
get_driver_allocs_by_object_type et al.
 - Debug-only Breadcrumb info for debugging GPU crashes and device lost
 - Performance report per frame from get_perf_report
- Some VMA calls had to be modified in order to insert the necessary
memory callbacks

Functionality marked as "debug-only" is only available in debug or dev
builds.

Misc fixes:
 - Early break optimization in RenderingDevice::uniform_set_create

============================

The work was performed by collaboration of TheForge and Google. I am
merely splitting it up into smaller PRs and cleaning it up.
2024-08-21 23:48:08 +02:00
Rémi Verschelde 82adfebcf8
Merge pull request #94799 from m4gr3d/memory_allocation_cleanup_and_optimizations
Android memory cleanup and optimizations
2024-08-16 23:45:39 +02:00
Fredia Huya-Kouadio a57a99f5bc Memory cleanup and optimizations
- Returns an empty list when there's not registered plugins, thus preventing the creation of spurious iterator objects

- Inline `Godot#getRotatedValues(...)` given it only had a single caller. This allows to remove the allocation of a float array on each call and replace it with float variables

- Disable sensor events by default. Sensor events can fired at 10-100s Hz taking cpu and memory resources. Now the use of sensor data is behind a project setting allowing projects that have use of it to enable it, while other projects don't pay the cost for a feature they don't use

- Create a pool of specialized input `Runnable` objects to prevent spurious, unbounded `Runnable` allocations

- Disable showing the boot logo for Android XR projects

- Delete locale references of jni strings
2024-08-16 09:27:41 -07:00
Rémi Verschelde a7598679cf
Merge pull request #95586 from m4gr3d/fix_last_modified_time_unit
Update the Android `fileLastModified` method to return values in seconds instead of milliseconds
2024-08-16 10:36:56 +02:00
Rémi Verschelde 690c5669e2
Merge pull request #91271 from m4gr3d/clean_gradle_build_setup
Clean up the gradle build logic used to generate the Godot Android binaries
2024-08-16 10:33:19 +02:00
Fredia Huya-Kouadio cde873b406 Update the Android `fileLastModified` method to return values in seconds instead of milliseconds 2024-08-15 12:24:58 -07:00
Pierce Brooks e3482a9336
Android: Ensure cleanup of all subobjects in the OpenSL audio driver 2024-07-30 17:20:46 +02:00
Rémi Verschelde 862d881843
Merge pull request #94923 from m4gr3d/fix_crash_on_android_terminate
Fix crash that occurs on termination of the Godot engine on Android
2024-07-30 12:29:10 +02:00
Fredia Huya-Kouadio 30d63e8ab9 Fix the crash that occurs on termination of the Godot engine on Android 2024-07-29 09:20:50 -07:00
Fredia Huya-Kouadio c1acddfeb4 Fix the `generate_apk` logic when `dev_build` or `debug_symbols` are enabled
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2024-07-29 06:48:49 -07:00
Rémi Verschelde 8239eac5d9
Merge pull request #94809 from ChrisBase/fix_keytool_for_android_export_not_found
Fix Android export failing with custom keystores and no JDK setup in the OS environment
2024-07-28 17:46:42 +02:00
Rémi Verschelde 1d8373a300
Merge pull request #92859 from Summersay415/do-not-strip
Android: Change the way `doNotStrip` is set
2024-07-28 17:46:31 +02:00
Chris 7afefe6469 Fixed Android export failing when no JDK is setup in the OS environment and custom keystores have been set in the export dialog. 2024-07-27 01:33:59 +02:00
Fredia Huya-Kouadio 4d0da74014 Fix the cleanup logic for the Android render thread
On Android the exit logic goes through `Godot#onDestroy()` who attempts to cleanup the engine using the following code:

```
runOnRenderThread {
	GodotLib.ondestroy()
	forceQuit()
}
```

The issue however is that by the time we ran this code, the render thread has already been paused (but not yet destroyed), and thus `GodotLib.ondestroy()` and `forceQuit()` which are scheduled on the render thread are not executed.

To address this, we instead explicitly request the render thread to exit and block until it does. As part of it exit logic, the render thread has been updated to properly destroy and clean the native instance of the Godot engine, resolving the issue.
2024-07-24 10:17:46 -07:00
bruvzg 52a2836861 Disable FP contraction. 2024-07-23 14:33:51 +03:00
Rémi Verschelde a4312eebaa
Merge pull request #94468 from m4gr3d/restart_editor_when_updating_touchscreen_settings
[Android Editor] Resolve issues with the editor touchscreen settings
2024-07-17 12:24:14 +02:00
Rémi Verschelde 7b12dbd74d
Merge pull request #94425 from m4gr3d/fix_remote_android_button_not_enabling
Fix issue preventing enabling the remote button for Android/iOS
2024-07-17 11:44:34 +02:00
Fredia Huya-Kouadio 53a752f2d6 Disable long press for mouse events
Long press is used to simulate right-click events for finger touch and stylus. The previous logic also caused it to trigger for mouse input, which is not needed since the user can instead use the mouse right click button.

This update disables long press as right click events for mouse input.
2024-07-17 02:44:17 -07:00
Fredia Huya-Kouadio 5b327aee96 Fix issue preventing enabling the remote button for Android
https://github.com/godotengine/godot/pull/92032 updated the logic to enable / disable the remote debug button, and in doing so added a `can_export` check.

However, no events / notifications are dispatched when the value of the `can_export` check changes, which in turn prevents the logic used to enable / disable the remote debug button from running again.

The fix consists then in removing the `can_export` check, so that the remote debug button shows as `enabled` when a preset is present and is runnable.
2024-07-16 00:25:16 -07:00
Fredia Huya-Kouadio 5e59819727 Cleanup Android input on render thread settings
Follow up to https://github.com/godotengine/godot/pull/93933
Clean up the set of settings use to control whether Android input should be dispatched on the render thread.

Addresses comments in https://github.com/godotengine/godot/pull/93933#issuecomment-2210437977
2024-07-09 09:15:18 -07:00
Fredia Huya-Kouadio 6b6428d779 Fix ANRs reported by the Google Play Console
- Add support for dispatching input on the render thread (UI thread is the current default) when `input_buffering` and `accumulated_input` are disabled. At the expense of latency, this helps prevent 'heavy' applications / games from blocking the UI thread (the default behavior)  which may cause the application to ANR.

- Remove GLSurfaceView logic causing the UI thread to wait on the GL thread during lifecycle events. The removed logic would cause the UI thread to ANR when the GL thread is blocked.
2024-07-04 05:18:50 -07:00
Fredia Huya-Kouadio c6a23a7a7d Fix crashes reported by the Google Play Console 2024-07-04 02:46:11 -07:00
Fredia Huya-Kouadio 637f4a10ed Fix the issue causing the logo to not show when using the `compatibility` renderer 2024-07-03 11:16:45 -07:00
Pedro J. Estébanez 32d9c93af3 Improve handling of rendering startup errors 2024-06-28 19:31:50 +02:00
Fredia Huya-Kouadio 9e9ffdd1bb Revert hiding of custom templates under the `Advanced Options` toggle 2024-06-24 06:14:27 -07:00
Thaddeus Crews cc6dd8d02c
Style: Optimize `.svg` files with `svgo` 2024-06-23 08:15:19 -05:00
Summersay415 a55788a543 Change the way doNotStrip is set 2024-06-17 20:24:14 +07:00
Rémi Verschelde de8a05f447
Merge pull request #92965 from m4gr3d/fix_splash_screen
Update the Android splash screen logic
2024-06-13 17:19:27 +02:00
Tareq Anuar d14bea4413
Move the most specific motion event guard to the top of the function. 2024-06-11 12:10:09 +08:00
Fredia Huya-Kouadio f20e21a6d6 Update the splash screen logic for the Godot app template
Due to limitations to the splash screen introduced in Android 12, the splash screen logic is updated to the same logic as used on other platforms, i.e: the splash screen is rendered by the Godot engine instead of the Android runtime.
2024-06-10 00:59:36 -07:00
Fredia Huya-Kouadio dd966f5680 Configure the splash screen for the Android editor 2024-06-10 00:34:00 -07:00
Rémi Verschelde 0b24f40c33
Merge pull request #92580 from hccloud/master
Remove the limit on the number of the SignalInfo creation function parameters
2024-06-07 23:29:40 +02:00
Yuzhao Wang 2e4d573c3c Remove the limit on the number of the SignalInfo function parameters
Update platform/android/api/jni_singleton.h

Co-authored-by: A Thousand Ships (she/her) <96648715+AThousandShips@users.noreply.github.com>
2024-06-05 09:21:30 +08:00
Rémi Verschelde 62b15238e5
Merge pull request #92704 from m4gr3d/update_android_editor_activity_layout
Consolidate the ProjectManager and Editor windows into a single Android Activity class
2024-06-04 10:10:08 +02:00
Fredia Huya-Kouadio 53279d2510 Fix invalid return value when multiple permission requests are dispatched 2024-06-02 17:22:51 -07:00
Fredia Huya-Kouadio 0795587f69 Consolidate the ProjectManager and Editor windows into a single Android Activity class. 2024-06-02 14:14:21 -07:00
Fredia Huya-Kouadio d38c5b6737 Clean up the build commands used by the editor for gradle builds 2024-05-31 06:21:16 -07:00
Fredia Huya-Kouadio 0342900b77 Clean up the gradle build logic used to generate the Godot Android binaries 2024-05-31 06:21:13 -07:00
Rémi Verschelde 37cf266b57
SCons: Process platform-specific flags earlier
Some of the logic in SCons depends on flags that get overridden in the
platform-specific `detect.py`, so it needs to be processed first.

For example the Android/iOS/Web platforms override the default `target`
to `template_debug`, but this was processed too late so e.g. the logic
that sets `env.editor_build` would set it to true due to the default
`target` value in the environment being `editor`.
2024-05-30 16:01:43 +02:00
Mauricio Narvaez 28f357733f Ensure that Godot's version of libc++_shared.so is always selected in case dependencies have their own 2024-05-29 14:43:35 -07:00
Rémi Verschelde a6ef250f3e
Merge pull request #92133 from m4gr3d/fix_touch_input
Fix invalid detection of mouse input
2024-05-29 23:03:27 +02:00
Rémi Verschelde 7870b28ed3
Merge pull request #92252 from poiati/fix-wayland-window-class
Properly set window class in Wayland
2024-05-23 08:59:23 +02:00
Thaddeus Crews 896b003cc8
SCons: Convert platform `get_flags` to dictionary 2024-05-22 13:53:20 -05:00
Paulo Poiati a3769c0edc Properly set window class in Wayland 2024-05-22 10:42:12 -03:00
Jakub Marcowski d9f8ef68df
Update pre-commit hooks configuration to use `ruff` instead of `black` 2024-05-21 18:02:29 -05:00
Rémi Verschelde 0e39ac6ac6
Merge pull request #92176 from emrekultursay/master
Fix detecting when Gradle is invoked from Studio
2024-05-21 11:23:08 +02:00
Emre Kultursay 3b8d0bee4a Fix detecting when Gradle is invoked from Studio
The existing 'idea.platform.prefix' system-property approach
only worked because of a Android Studio bug that leaks the
system properties from Android Studio into Gradle build:
  - https://issuetracker.google.com/201075423

This bug was fixed in Android Studio 2023.3.1 (Jellyfish).

The correct way of identifying builds from Android Studio is to
use the following project property (not system property):
 - android.injected.invoked.from.ide
2024-05-20 17:02:36 -07:00
Alexander Hartmann ab9e377fe6 Fix InputEventScreenDrag on Android 2024-05-21 01:04:23 +02:00
Fredia Huya-Kouadio 5a74e5812b Add logic to unregister the Godot plugins on engine termination 2024-05-19 19:27:04 -07:00
Fredia Huya-Kouadio 625b92e3cd Input logic cleanup:
- Fix invalid detection of mouse input. Prioritize using the event tool type to detect the type of the event, and only use the event source as fallback.

- Ensure that pressure and tilt information is passed for touch drag events

- Consolidate logic and remove redundant methods

- Improve the logic to detect when external hardware keyboards are connected to the device
2024-05-19 14:08:01 -07:00
Fredia Huya-Kouadio ab4fbbcaa7 Switch to the WindowInsetsAnimationCompat api
Replace the use of WindowInsetsAnimation with WindowInsetsAnimationCompat; the former was only introdcued in api 30 and caused a crash on older versions of Android.

Fixes https://github.com/godotengine/godot/issues/91773
2024-05-13 00:59:03 -07:00
A Thousand Ships a0dbdcc3ab
Replace `find` with `contains/has` where applicable
* Replaces `find(...) != -1` with `contains` for `String`
* Replaces `find(...) == -1` with `!contains` for `String`
* Replaces `find(...) != -1` with `has` for containers
* Replaces `find(...) == -1` with `!has` for containers
2024-05-08 12:37:42 +02:00
Rémi Verschelde 7d03b1de0b
Style: Trim trailing whitespace and ensure newline at EOF
Found by apply the file_format checks again via #91597.
2024-05-08 10:12:46 +02:00
Rémi Verschelde e63252b421
Merge pull request #90705 from AThousandShips/foreach_list
Reduce and prevent unnecessary random-access to `List`
2024-05-07 09:04:44 +02:00
Rob Blanckaert 3093ef49bc
Fix missing space in missing tools error message.
Currently prints as `ANDROID_HOME is correct and cmdline-toolsare installed, or install NDK version`
2024-05-04 20:51:21 -07:00
A Thousand Ships 955d5affa8
Reduce and prevent unnecessary random-access to `List`
Random-access access to `List` when iterating is `O(n^2)` (`O(n)` when
accessing a single element)

* Removed subscript operator, in favor of a more explicit `get`
* Added conversion from `Iterator` to `ConstIterator`
* Remade existing operations into other solutions when applicable
2024-05-04 16:08:55 +02:00
Radiant 789c6ebdfd Implement `amplitude` to Input.vibrate_handheld
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Co-authored-by: m4gr3d <m4gr3d@users.noreply.github.com>
2024-05-02 19:09:42 +03:00
Rémi Verschelde 9824a9003f
Merge pull request #91339 from TCROC/windows-apk-build-fix
Fix for Android build on Windows
2024-05-01 09:55:15 +02:00
Travis Lange cc0d5a43cc added fix for android build on windows 2024-04-29 20:32:41 -04:00
Rémi Verschelde 947f5a8741
Merge pull request #91247 from AThousandShips/callable_fix
Fix unsafe uses of `Callable.is_null()`
2024-04-29 10:10:32 +02:00
Thaddeus Crews e0e8ce1fc0
SCons: Colorize warnings/errors during generation 2024-04-28 16:24:48 -05:00
A Thousand Ships 31e7ee63f2
Fix unsafe uses of `Callable.is_null()`
`Callable.is_null()` is not equivalent to `!Callable.is_valid()` and
doesn't guarantee the call is valid.
2024-04-27 16:22:57 +02:00
Fredia Huya-Kouadio 3a06b447cc Cleanup Android file errors
Follow up to https://github.com/godotengine/godot/pull/90403
2024-04-22 07:48:45 -07:00
Rémi Verschelde 6cf03a5bbb
Merge pull request #90802 from m4gr3d/fix_android_gradle_build_copy_rename_permissions_error
Fix issue causing the `copyAndRename*` task to fail on occasions on Windows machines
2024-04-22 12:52:56 +02:00