BlueCube3310
356b1ab2a6
Compatibility: Fix cubemap faces order when setting texture data
2025-08-04 13:27:28 +02:00
Thaddeus Crews
ca515cf650
Merge pull request #108373 from Nintorch/fix-sowrap-enabled
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Fix the usage of udev and dbus with SDL joystick input driver
2025-08-03 10:51:17 -05:00
Thaddeus Crews
159133e679
Merge pull request #109198 from Lielay9/fix_primitive_tex
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Break batch on Compatibility when primitive texture changes
2025-08-03 10:51:12 -05:00
Thaddeus Crews
87bb5ab681
Merge pull request #108919 from KeyboardDanni/d3d12_init_shader_model_check
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D3D12: Fix shader model check, initialization error handling
2025-08-01 11:45:19 -05:00
Hei
ce0a74bfe2
Break batch on Compatibility when primitive texture changes.
2025-08-01 16:13:17 +03:00
Thaddeus Crews
f9313aa27b
Merge pull request #108924 from bruvzg/ac17
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Update access-kit to 0.17.0
2025-07-31 10:39:09 -05:00
Thaddeus Crews
5787f6fb6a
Merge pull request #108044 from apples/107935-stencil-fixes
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Fix opaque stencil rendering
2025-07-31 10:39:08 -05:00
Nintorch
0e19ad507e
Fix the usage of libudev and dbus with SDL
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Previously, libudev was ignored if SOWRAP_ENABLED was defined (it is defined by default) because otherwise it would crash CI builds due to a missing header, and dbus was always linked dynamically. This commit should fix this issue and make libudev usable again
2025-07-31 15:05:06 +05:00
Riley Willows
fbe2710843
Add and enable default textures for other samplers
2025-07-31 00:08:43 +01:00
Pāvels Nadtočajevs
3f757c41fc
Update access-kit to 0.17.0
2025-07-29 08:37:01 +03:00
Danni
bf6629a005
D3D12: Fix shader model check, initialization error handling
2025-07-28 20:35:45 -04:00
Summersay415
18d14ff18e
Remove Adreno 3xx flip workaround
2025-07-28 14:03:25 +07:00
Thaddeus Crews
0c595dae45
Merge pull request #108936 from DarioSamo/vk-memory-layout-variant
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Check for Vulkan Memory Model support and make it a variant.
2025-07-25 11:08:12 -05:00
Dario
b962b38e74
Check for Vulkan Memory Model support and make it a variant.
2025-07-25 09:24:58 -03:00
moluopro
39fba218bd
Fix: Make get_space_left on Windows use current_dir instead of process CWD
2025-07-25 19:47:25 +08:00
David Snopek
ae61044c85
Don't use `GL_DEPTH_STENCIL_ATTACHMENT` on depth buffer from WebXR
2025-07-24 14:11:36 -05:00
Thaddeus Crews
f884f24212
Merge pull request #108350 from DanielSnd/linux_sdl_env_variables_access
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Add environment variable access defines to SDL linux build config
2025-07-18 11:05:18 -05:00
DanielSnd
71e498509d
Add environment variable access defines to SDL linux build config
2025-07-18 10:37:52 -03:00
Juan Manuel Costello
5dc25db6da
Fix lightmap dynamic objects with physical lights
2025-07-17 20:58:03 -03:00
Thaddeus Crews
9ba44cb613
Merge pull request #108364 from Rindbee/use-inotify-to-detect-devices-on-Linux
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Use inotify to detect devices for better reliability on Linux
2025-07-17 10:34:45 -05:00
Pāvels Nadtočajevs
80b39cd1bd
[Linux] Fix narrowing conversion error in 32-bit builds.
2025-07-16 09:34:38 +03:00
Thaddeus Crews
61956f2e06
SCons: Ensure `CPPDEFINES` is properly utilized
2025-07-14 13:07:53 -05:00
Thaddeus Crews
6bc7fcb7af
Merge pull request #108567 from beicause/multimesh-null-checks
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Add some multimesh null checks to avoid crash
2025-07-14 10:30:35 -05:00
Thaddeus Crews
35a2d7843e
Merge pull request #104302 from brennennen/reflection_probe_count_error_check
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Add error check for reflection probe invalid atlas index.
2025-07-14 10:30:31 -05:00
Thaddeus Crews
2be2cbb720
Merge pull request #107782 from allenwp/vulkan-nonlinear-color-correction-dithering
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Always perform color correction and debanding on nonlinear sRGB values.
2025-07-14 10:30:28 -05:00
LuoZhihao
5352638f95
Add some multimesh null checks to avoid crash
2025-07-13 10:09:36 +08:00
brennen
2583aa4a68
Add error check for reflection probe invalid atlas index.
2025-07-10 19:03:21 -05:00
Stuart Carnie
338816236b
Metal: Remove invalid assumption for image atomic operations
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Fix image atomic checks, which require minimum OS version too.
Closes #108445
2025-07-10 06:51:27 +10:00
Allen Pestaluky
a1591512f8
Always perform color correction and debanding on nonlinear sRGB values.
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Fixes #107730
Co-authored-by: LuoZhihao <luo_zhihao@outlook.com>
2025-07-08 13:44:53 -04:00
Mingxi Zhang
2096e4c007
Fix division by zero in clearcoat
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Prevents the clearcoat model from generating NaN values at grazing angles
2025-07-08 01:58:37 +00:00
风青山
f82008d1a5
Use inotify to detect devices for better reliability on Linux
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Fix the issue that some devices were not detected when hot plugged.
2025-07-07 17:46:07 +08:00
Stuart Carnie
5230f6c60c
Apple: Use image atomic operations on supported Apple hardware
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Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2025-07-05 05:59:00 +10:00
Apples
62a5cd90a7
Fix opaque stencil rendering
2025-07-02 21:49:19 -05:00
Stuart Carnie
bdbc97ecbb
Metal: Use correct environment variable to generate labels
2025-07-01 05:28:42 +10:00
Patrick Exner
5a7b6b7159
Add permission request for Apple embedded platforms, fix microphone input
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Co-Authored-By: Miguel de Icaza <miguel@gnome.org>
Supersedes https://github.com/godotengine/godot/pull/107233
Fixes https://github.com/godotengine/godot-proposals/issues/12563
Fixes https://github.com/godotengine/godot/issues/33885
Superseding Miguel's PR to get it in during the beta stage.
2025-06-25 15:29:33 +02:00
Pāvels Nadtočajevs
71dd7b5712
Fix SDL threading on macOS/Linux.
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And fixup pkg-config check for SDL on Linux.
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2025-06-25 10:36:39 +02:00
Thaddeus Crews
05640191e7
Merge pull request #107928 from Kaleb-Reid/scatter-no-LIGHTX
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Always send lights to sky shader if using sun scatter
2025-06-24 18:34:31 -05:00
Nintorch
0b3496fb4f
Add support for SDL3 joystick input driver
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Made possible by EIREXE, xsellier and the SDL team.
This commit includes statically linked SDL3 for Windows, Linux and macOS.
The vendored copy of SDL3 was setup to only build the required subsystems
for gamepad/joystick support, with some patches to be able to make it as
minimal as possible and reduce the impact on binary size and code size.
Co-authored-by: Álex Román Núñez <eirexe123@gmail.com>
Co-authored-by: Xavier Sellier <xsellier@gmail.com>
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2025-06-25 01:28:50 +02:00
Kaleb Reid
e659daf6e0
Always send lights to sky shader if using sun scatter
2025-06-24 14:24:49 -07:00
Bastiaan Olij
37b7f577ad
Fix GLES3 stereo output (sRGB + lens distortion)
2025-06-20 10:45:03 +10:00
Thaddeus Crews
ac6252c9c8
Merge pull request #107486 from Ivorforce/rendering-no-alloc-api
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Use raw buffer pointers in `RenderingDevice` allocation APIs to avoid intermediary arrays
2025-06-18 18:14:00 -05:00
Stuart Carnie
939f29f6d5
Apple: Improve reliability of Apple Embedded build and deployment
2025-06-19 06:33:08 +10:00
Lukas Tenbrink
2b36c79f7b
Use `Span<uint8_t>` in `RenderingDevice` allocation APIs to avoid intermediary arrays on calls.
2025-06-18 12:31:48 +02:00
Rémi Verschelde
3b2b0157ff
Merge pull request #107475 from beicause/fix-global-shader-texture-uniform
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Fix global shader texture uniform
2025-06-13 15:54:09 +02:00
LuoZhihao
7419e4429d
Fix global shader texture uniform
2025-06-13 13:24:38 +08:00
Rémi Verschelde
1a64b6b5b6
Merge pull request #106913 from Ivorforce/string-resize-uninitialized
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Rename `String::resize` to `resize_uninitialized`
2025-06-12 22:48:45 +02:00
Rémi Verschelde
0497ae9947
Merge pull request #80710 from apples/7174-apples-stencil
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Add stencil support to spatial materials
2025-06-12 01:15:35 +02:00
Lukas Tenbrink
b13a0e1834
Rename `String::resize` to `resize_uninitialized`, to better communicate to callers that new characters must be initialized.
2025-06-11 18:13:02 +02:00
Apples
d674c9e289
Add stencil support for spatial materials
2025-06-11 09:59:10 -05:00
Bastiaan Olij
a2e4aed449
Fix final blit in OpenGL when stereo rendering is used
2025-06-10 14:47:07 +10:00
Thaddeus Crews
7584546399
Merge pull request #101941 from dsnopek/opengl-global-uniform-sampler2darray
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Fix wrong default texture for global uniforms of type `sampler2DArray`
2025-06-09 17:08:47 -05:00
Thaddeus Crews
0717eda470
Merge pull request #107119 from DarioSamo/explicit-fp16
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Optimize Mobile renderer by using FP16 explicitly.
2025-06-09 17:08:46 -05:00
Thaddeus Crews
6bb1318d11
Merge pull request #107238 from dsnopek/opengl-shadow-to-opacity-plus-unshaded
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OpenGL: Fix shader compilation failure with `shadow_to_opacity` and `unshaded`
2025-06-09 17:08:42 -05:00
Dario
46277836a6
Optimize Mobile renderer by using FP16 explicitly.
2025-06-09 14:39:35 -03:00
Danil Alexeev
24494d840e
Core: Unify display of error type prefixes
2025-06-09 20:18:51 +03:00
David Snopek
d503810654
OpenGL: Fix shader compilation failure with `shadow_to_opacity` and `unshaded`
2025-06-06 16:29:22 -05:00
Apples
7574a5dbb3
Add depth function for spatial materials
2025-06-06 09:21:19 -05:00
David Snopek
fa30719814
Fix wrong default texture for global uniforms of type `sampler2DArray`
2025-06-05 11:12:03 -05:00
Rémi Verschelde
37982d4a01
Merge pull request #107116 from beicause/expose-mesh-surface-update-index-buffer
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Expose `RS.mesh_surface_update_index_region`
2025-06-05 17:24:54 +02:00
Rémi Verschelde
3b7547fdd0
Merge pull request #106398 from akien-mga/d3d12ma-silence-warnings
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D3D12: Silence `-Wmaybe-uninitialized` warning in D3D12MemAlloc
2025-06-05 17:24:42 +02:00
LuoZhihao
63c124fa45
Expose `RS.mesh_surface_update_index_region`
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And `mesh_surface_get_format_index_stride`
2025-06-05 19:35:59 +08:00
Rémi Verschelde
1e9200d065
Merge pull request #107099 from Kaleb-Reid/fix-sun-scatter
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Increase directional light energy in sky for fog sun scatter
2025-06-05 13:13:40 +02:00
Rémi Verschelde
61639d9574
Merge pull request #106996 from Ivorforce/no-oa-hashmap
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Core: Remove `OAHashMap`, in favour of `AHashMap`
2025-06-05 13:12:34 +02:00
Kaleb Reid
bac9427325
Fix sky energy in fog sun scatter + colour space discrepancy in compatibility
2025-06-04 13:59:53 -07:00
Youngmin Koo
fd4d5cc77f
iOS: Prevent startup crash with Input singleton null check
2025-06-05 00:34:04 +09:00
Pāvels Nadtočajevs
6565c8e83f
[AccessKit] Update API to 0.16.0.
2025-06-03 10:49:04 +03:00
Thaddeus Crews
7a3d2f6779
Merge pull request #106606 from aaronfranke/pow2_64
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Add 64-bit versions of core power of 2 functions
2025-06-02 18:51:56 -05:00
Thaddeus Crews
a6be6d1cd1
Merge pull request #106959 from bruvzg/w10_cleanup
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[Windows] Drop support for Windows 7/8/8.1.
2025-06-02 18:51:46 -05:00
Aaron Franke
f6f1df7d73
Add 64-bit versions of core power of 2 functions
2025-06-01 23:11:12 -07:00
Pāvels Nadtočajevs
2d93e004b9
Cleanup and unify `DisplayServer` screen methods and documentation.
2025-06-02 08:03:48 +03:00
Lukas Tenbrink
963c20565b
Remove `OAHashMap`, in favour of `AHashMap`.
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The two types had (mostly) the same decisions, but `AHashMap` is a faster implementation, and is more consistent with `HashMap`.
2025-05-31 15:50:10 +02:00
Pāvels Nadtočajevs
617e12a6b4
[Windows] Drop support for Windows 7/8/8.1.
2025-05-30 17:30:23 +03:00
clayjohn
8b2dda868b
Correctly place viewport and use viewport relative rect for the final blit in Compatibility renderer
2025-05-28 22:11:20 -07:00
Thaddeus Crews
de37627404
Merge pull request #102552 from DarioSamo/shader-baker
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Add shader baker to project exporter.
2025-05-28 17:09:38 -05:00
Thaddeus Crews
90c75d02dd
Merge pull request #106732 from stuartcarnie/rd_reduce_allocations
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Renderer: Eliminate `String` allocations for all labels in the renderer
2025-05-28 09:47:43 -05:00
Stuart Carnie
7d93119353
Renderer: Eliminates `String` allocations for all labels in the renderer
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Uses `Span<char>` to avoid additional allocations in the graph.
2025-05-28 06:01:35 +10:00
Dario
5a30a7e7cd
Add shader baker to project exporter.
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Metal Support contributed by Migeran (https://migeran.com ) and Stuart Carnie.
Co-authored-by: Stuart Carnie <stuart.carnie@gmail.com>
Co-authored-by: Gergely Kis <gergely.kis@migeran.com>
2025-05-27 12:45:27 -03:00
Thaddeus Crews
1194609662
Merge pull request #106827 from akien-mga/d3d12-fix-DCOMP_ENABLED-inconsistency
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D3D12: Fix inconsistent value for `DCOMP_ENABLED` in platform code
2025-05-27 09:39:28 -05:00
Lukas Tenbrink
4cb8a0c77e
Add `resize_initialized` and `resize_uninitialized` to `Vector`. These functions serve as replacements for `resize`, to make sure the caller understands whether elements need to be initialized 'by hand' after the call.
2025-05-26 18:35:41 +02:00
Rémi Verschelde
514e80bcc1
D3D12: Fix inconsistent value for `DCOMP_ENABLED` in platform code
2025-05-26 15:16:19 +02:00
Pāvels Nadtočajevs
d609cf62a0
Implement `get_filesystem_type` on macOS and Linux.
2025-05-23 23:05:06 +03:00
clayjohn
eb4f3a82a3
Ignore destination alpha when blitting to window in compatibility renderer
2025-05-22 22:21:32 -04:00
Thaddeus Crews
452dc667fb
Merge pull request #106592 from beicause/shader-fix-editor-mat-default
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Shader: Fix the default behavior when mat uniforms are null
2025-05-22 12:15:08 -05:00
Thaddeus Crews
8085fd3102
Merge pull request #93142 from clayjohn/z_clip_scale
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Add new shader built ins: `Z_CLIP_SCALE` and `PERSPECTIVE_SCALE`
2025-05-22 12:15:06 -05:00
Thaddeus Crews
f129e542da
Merge pull request #106708 from bruvzg/nohang_exitcode
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Fix `execute_with_pipe` / `create_process` exit code.
2025-05-22 12:15:06 -05:00
Thaddeus Crews
d19b34c5be
Merge pull request #106694 from stuartcarnie/metal_fix_clear_crash
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Metal: Fix crash when clearing render buffers
2025-05-22 12:15:05 -05:00
Thaddeus Crews
dd5c5ed631
Merge pull request #106267 from clayjohn/android-msaa-bug
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Use a fragment shader copy instead of a blit copy in the final blit to screen in the Compatibility backend
2025-05-22 12:14:57 -05:00
Pāvels Nadtočajevs
1501f447bf
Fix `execute_with_pipe` / `create_process` exit code.
2025-05-22 08:56:37 +03:00
Stuart Carnie
32043fc682
Metal: Fix crash when clearing render buffers
2025-05-22 07:25:48 +10:00
clayjohn
9a1def8da1
Add new StandardMaterial properties to allow users to control FPS-style objects (hands, weapons, tools close to the camera)
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Add new shader built in Z_CLIP_SCALE to easily adjust clipping distance to avoid clipping walls etc.
Add fov_override to StandardMaterial3D to easily have a custom FOV for FPS objects
Add IN_SHADOW_PASS built-in to shaders for tweaking materials without impacting shadow maps
2025-05-21 10:16:05 -03:00
LuoZhihao
4621d3e1f4
Shader: Fix the default behavior when mat uniforms are null
2025-05-21 13:28:39 +08:00
clayjohn
a0e3ade99f
Use a fragment shader copy instead of a blit copy in the final blit to screen in the Compatibility renderer to avoid black screen when "Force MSAA 4x is used" on Android devices
2025-05-20 16:34:43 -07:00
Stuart Carnie
4201db6f01
Metal: Ensure stencil-only rendering is supported
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Closes #106652
2025-05-21 08:45:30 +10:00
Rémi Verschelde
25a3c27c41
Merge pull request #105628 from rsanchezsaez/apple/ios-visionos-4.5
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Native visionOS platform support
2025-05-20 23:09:07 +02:00
Aaron Franke
19e6bc68aa
Explicitly handle Image AlphaMode enum instead of treating as bool
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Co-authored-by: K. S. Ernest (iFire) Lee <ernest.lee@chibifire.com>
2025-05-20 05:04:23 -07:00
Ricardo Sanchez-Saez
47971c0a27
Introduce 'visionos' platform derived from 'apple_embedded'
2025-05-19 15:47:01 -07:00
Ricardo Sanchez-Saez
457299449d
Introduce 'drivers/apple_embedded' abstract platform for code reuse
2025-05-19 15:37:13 -07:00
Thaddeus Crews
2d42b889d1
Merge pull request #104124 from Ivorforce/alloc-static-calloc
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Add `Memory::alloc_static_zeroed` to allocate memory that's filled with zeroes.
2025-05-19 08:01:33 -05:00
Thaddeus Crews
83ba0687f7
Merge pull request #106407 from DarioSamo/present-validation-error
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Rework semaphores for presentation to be created per swap chain image to fix validation error.
2025-05-15 10:22:18 -05:00
Thaddeus Crews
902d2b45bb
Merge pull request #106400 from RandomShaper/win_compat
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Improve platform compatibility of Windows and Direct3D 12
2025-05-15 10:22:16 -05:00