Thaddeus Crews
20651f1162
Merge pull request #99680 from YeldhamDev/multi_remote_selection
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Allow to select multiple remote nodes at runtime
2025-03-11 14:00:56 -05:00
Thaddeus Crews
c8ddbfbd38
Merge pull request #102940 from bruvzg/tab_ed
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Add editor setting to override tablet driver.
2025-03-11 14:00:51 -05:00
Thaddeus Crews
5280c0bf4a
Merge pull request #102469 from sockeye-d/warning-highlights
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Highlight warning lines in Script editor
2025-03-11 14:00:33 -05:00
Michael Alexsander
5c66129e62
Allow to select multiple remote nodes at runtime
2025-03-11 12:35:41 -03:00
Thaddeus Crews
30221571f2
Merge pull request #99094 from KoBeWi/preload_dct2slt82u81fo8dkxkak5o57
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Drop preload Resources as UID
2025-03-07 15:12:24 -06:00
Fabio Alessandrelli
fe84b84b51
[mbedTLS] Enable TLS 1.3 negotiation by default
2025-02-24 14:04:09 +01:00
Pāvels Nadtočajevs
b3c0eaeeb8
Add editor setting to override tablet driver.
2025-02-15 23:16:58 +02:00
Innaias
eb99adb11b
Added warning line highlight
2025-02-11 18:59:28 -08:00
kobewi
d29a7450fa
Drop preload Resources as UID
2025-02-11 14:17:05 +01:00
Fredia Huya-Kouadio
7495a8a02e
Add support for embedding game process in the Android Editor
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- Implement Android editor specific `EmbeddedGodotGame` to support embedding the game window in the Android editor
2025-02-11 02:20:18 -08:00
Danil Alexeev
ead16435bf
Script Editor: Add option to disable documentation tooltips
2025-02-09 11:02:10 +03:00
Rémi Verschelde
239cfe2460
Merge pull request #102044 from Muller-Castro/blender-executable-path
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Documentation change from Blender directory to executable
2025-02-07 01:39:27 +01:00
Robert Yevdokimov
5878b880ae
Add "active" state to one of the multiple selected Node3Ds to determine basis in Local mode
2025-02-03 16:57:30 +04:00
Hilderin
f601117c74
Fix Embed Game not available when multi window is disabled
2025-01-31 07:56:54 -05:00
kobewi
0b397d979d
Add editor setting for FPS mode and compat
2025-01-30 14:01:48 +01:00
Muller-Castro
3d8301445d
Change from blender directory to blender exec
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2025-01-25 20:24:44 -03:00
bruvzg
8ddd4985ea
[Editor] Add editor setting to globally override project game mode settings.
2025-01-22 17:39:56 +02:00
Silc Lizard (Tokage) Renew
5472558a98
Implement SpringBoneSimulator3D to wiggle chained bones
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Co-authored-by: lyuma <xn.lyuma@gmail.com>
Co-authored-by: fire <ernest.lee@chibifire.com>
Co-authored-by: SaracenOne <SaracenOne@gmail.com>
2025-01-14 05:43:57 +09:00
Rémi Verschelde
20728e7b05
Merge pull request #101101 from Calinou/editor-add-gridmap-grid-color-setting
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Add an editor setting for the GridMap grid color
2025-01-06 22:48:50 +01:00
Hugo Locurcio
19b8b10218
Add an editor setting for the GridMap grid color
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The opacity can be adjusted by changing the alpha channel of the color
setting. The setting applies without having to restart the editor.
2025-01-03 23:06:29 +01:00
Michael Alexsander
38ff1500c7
Add toggle to hide filtered out parents in the "SceneTree" dock
2024-12-24 13:43:01 -03:00
SPOXY
143e10e020
Remove unused editor setting `editors/grid_map/editor_side`
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This option is no longer used after the rework in GH-96922
2024-12-22 12:27:21 +01:00
Rémi Verschelde
bf0f1054db
Merge pull request #87542 from Mickeon/code-editor-idle-parse-delay-I-am-speed
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Make the Script Editor's parser execute sooner on edit after error was found
2024-12-17 16:18:33 +01:00
Micky
02cc1879fd
Make Script Editor's parser execute sooner if errors are known to exist
2024-12-16 17:02:07 +01:00
Thaddeus Crews
c5f0d571b5
Merge pull request #97985 from RobProductions/add-tablet-nav-preset
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Add `Tablet/Trackpad` 3D navigation preset
2024-12-12 16:13:24 -06:00
David
174e659a48
Add 3D translation sensitivity to Editor Settings
2024-12-05 22:50:52 +01:00
Matt Enad
bd47e4f1ba
Add `Tablet/Trackpad` nav preset
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This commit adds a new navigation preset called `Tablet/Trackpad` which enables "Emulate 3 Button Mouse" to more quickly set up good default keys for tablet users.
It also adds support for mouse buttons 4 and 5 in the navigation settings which will be helpful if users want to customize 3D navigation further for specific pens/mice.
2024-12-04 13:02:11 -05:00
Rémi Verschelde
ed93ab2f53
Merge pull request #98657 from ydeltastar/stay-sane-using-evaluator
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Add editor setting to stop the bottom panel from switching to the Stack Trace
2024-12-02 15:50:31 +01:00
Anish Mishra
72be8d1b69
Update "use_system_accent_color" note in EditorSettings.
2024-11-29 15:27:17 +05:30
kit
d467b3acb5
Improve TextEdit and CodeEdit documentation
2024-11-14 17:09:00 -05:00
Thaddeus Crews
9309b37228
Merge pull request #97955 from RobProductions/fix-godot-nav-preset
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Restore the original `Godot` preset zoom modifier
2024-11-12 12:13:05 -06:00
Thaddeus Crews
04f33894f5
Merge pull request #97041 from aXu-AP/script-highlight-scene
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Highlight scripts used by current scene
2024-11-12 09:27:39 -06:00
Thaddeus Crews
87cf530bcf
Merge pull request #98282 from cadence-s/doc-fix-remote-debug-host
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Fix documentation tip for `network/debug/remote_host` editor setting
2024-11-11 14:18:37 -06:00
Michael Alexsander
bb07b2d619
Add a lock toggle to prevent involuntary bottom editor switching
2024-11-11 12:09:57 -03:00
Thaddeus Crews
63838c936c
Merge pull request #98278 from a-johnston/fuzzy-search-rebase
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Add fuzzy string matching to quick open search
2024-11-10 12:12:56 -06:00
Thaddeus Crews
da01ffc312
Merge pull request #98742 from yahkr/fix-docs
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[Editor] Fix EditorSettings.xml docs for "ask_before_revoking_unique_name"
2024-11-10 12:12:38 -06:00
Thaddeus Crews
e2a7d510f0
Merge pull request #98966 from Dr-helicopter/master
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Fix `engine_type_colors`'s description
2024-11-10 12:12:28 -06:00
Micky
5c5460b026
Fix many untagged true/false/null in the documentation
2024-11-10 11:26:39 +01:00
Dr_helicopter
b04369e4e3
Fix engine_type_colors's description
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in editor>editor settings>Text Editor>Theme, if you hover hover over "Engine Type Color", it has "Vector2", "Vector3"and "Color" as example but these are not Engine types. and their color is controlled by the "Base Type Color" setting. I discovered this while trying to customize my editor a bit more.
2024-11-09 12:40:18 +00:00
aXu-AP
f168d0c80f
Highlight scripts used by current scene
2024-11-05 17:10:02 +02:00
yahkr
4d41b455ba
[Editor] Fix EditorSettings.xml docs for "ask_before_revoking_unique_name"
2024-11-01 19:31:07 -04:00
yds
e6eeaf28df
Add editor setting to stop the bottom panel from switching to the stack trace
2024-10-29 19:50:13 -03:00
Adam Johnston
3ac043c508
Add fuzzy string matching to quick open search
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Co-authored-by: sam <samsface@gmail.com>
2024-10-28 11:24:36 -07:00
Cadence
06dafc9a1a
Fix documentation tip for network/debug/remote_host editor setting
2024-10-17 22:29:06 -04:00
Matt Enad
22b220b6a4
Restore `Godot` preset zoom modifier
2024-10-08 14:01:54 -04:00
Stijn Hinlopen
06791e1acd
New Quick Open Dialog
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- Updated list view with thumbnails, and separate file name.
- Added a grid view which has larger icons.
- Added toggle to filter out files from addons.
- Store history for each opened resource type.
New Editor settings for Quick Open:
- Startup display mode (grid or list):
- Determined by the requested resource type.
- Whatever was last used.
- Toggle to filter out files from addons (for persistence).
Notes
- The dialog is now created once in EditorNode, and globally available for other components.
- A fixed number of result scenes are instantiated, and reused based on query.
- Drop support for multiselect.
2024-10-01 21:39:16 +02:00
Brandon Chang
e0957c2fa3
Consolidate remembering window settings into single config
2024-10-01 16:35:36 +02:00
Rémi Verschelde
720c236fc0
Merge pull request #90743 from timothyqiu/empty-selection-clipboard
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Add TextEdit option to prevent copying without a selection
2024-09-23 12:27:35 +02:00
Haoyu Qiu
9e1121a18c
Add missing period for sentences in classref
2024-09-20 19:33:32 +08:00
Hugo Locurcio
c9a6fa0903
Enable Auto Reload Scripts on External Change by default in the editor settings
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This follows the behavior of most code editors such as VS Code nowadays.
While this behavior can also be obtained when the setting is disabled
(by choosing Discard local changes and reload), it's tedious to have
to go through this dialog every time.
When the setting is enabled, external changes can still be discarded
by using the Undo function after they've been loaded.
2024-09-18 16:32:46 +02:00
Hugo Locurcio
540ac86b60
Warn for potential performance issues with Auto Switch to Remote Scene Tree editor setting
2024-09-16 23:42:25 +02:00
Haoyu Qiu
504e0656bb
Add TextEdit option to prevent copying without a selection
2024-09-14 09:39:36 +08:00
A Thousand Ships
dd6443193c
[Editor] Expose more editor settings to documentation
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Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com>
2024-09-12 15:34:49 +02:00
bruvzg
22b19c433f
[FileSystem Dock] Add option to show some unsupported files in the dock.
2024-09-05 18:29:29 +03:00
Rémi Verschelde
4ab358481b
Merge pull request #96340 from m4gr3d/update_pip_mode_options
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[Android Editor] Update the options for launching the Play window in PiP mode
2024-09-04 18:55:35 +02:00
Daniel Kinsman
5e04f0760a
Add target fps editor setting to visual profiler
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Use same max fps as project setting
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2024-09-04 09:47:26 +10:00
Fredia Huya-Kouadio
11d4df4bc3
Update the options for launching the Play window in PiP mode
2024-08-30 10:31:33 -07:00
Rémi Verschelde
60765bebe4
Merge pull request #95700 from m4gr3d/add_pip_support_to_game_window
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[Android Editor] Add support for launching the Play window in PiP mode
2024-08-28 13:14:23 +02:00
Fredia Huya-Kouadio
961394a988
Add support for launching the Play window in PiP mode
2024-08-28 03:18:51 -07:00
Rémi Verschelde
109203d472
Merge pull request #85331 from RobProductions/customize-navigation-controls
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Add full customization of 3D navigation controls
2024-08-28 00:10:19 +02:00
Rémi Verschelde
012ccbc301
Merge pull request #95048 from KoBeWi/keep_the_party_going
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Add `keep_screen_on` editor setting
2024-08-27 22:27:35 +02:00
Rémi Verschelde
3db976bdb7
Merge pull request #95906 from larspet/change-2d-zoom
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Add a zoom speed setting to the 2D editor
2024-08-27 16:55:02 +02:00
Rémi Verschelde
4a798ad85d
Merge pull request #95749 from Mickeon/documentation-example-pruning
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Remove empty `[b]Example:[/b]` lines from the class reference
2024-08-26 23:29:00 +02:00
Rémi Verschelde
b34aa7b44d
Merge pull request #76085 from spanzeri/better_remember_editor_window
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Remember editor window mode, screen, size and position on restart
2024-08-26 23:27:55 +02:00
Lars Pettersson
dfdf7ebcda
Add a zoom speed setting to the 2D editor
2024-08-23 07:13:16 +02:00
Micky
4ce5856384
Remove empty `[b]Example:[/b]` lines from the class reference
2024-08-19 01:00:52 +02:00
Rémi Verschelde
252ba2e0e3
Merge pull request #95230 from bruvzg/msdf_custom
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[Editor] Allow MSDF font rendering for custom fonts, add editor setting to control it.
2024-08-16 14:33:12 +02:00
Rémi Verschelde
f02e89bd04
Merge pull request #93869 from MajorMcDoom/ortho-grids
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Make viewport grid visible on all three planes in ortho camera view
2024-08-16 14:32:06 +02:00
bruvzg
600e770f39
[Editor] Allow MSDF font rendering for custom fonts, add editor setting to control it.
2024-08-08 10:59:33 +03:00
Hugo Locurcio
2ed679eb87
Document expected coordinates in `PopupMenu.popup()`
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- Improve documentation related to embedded subwindows and single-window mode.
- Add `minsize` keyword aliases for `popup_centered_clamped()` methods
to ease migration to Godot 4.x (this was Godot 3.x terminology).
2024-08-05 16:45:33 +02:00
kobewi
ab4c23583a
Add keep_screen_on editor setting
2024-08-02 03:44:29 +02:00
kit
36677798f1
Fix TextEdit scroll properties editor hint suffix
2024-07-26 18:18:29 -04:00
Hugo Locurcio
905e060777
Document update spinner never displaying with `--debug-canvas-item-redraw`
2024-07-24 18:09:08 +02:00
Samuele Panzeri
d0bcac8197
Remember editor window mode, screen, size and position on restart
2024-07-23 00:32:12 +02:00
Fredia Huya-Kouadio
5e59819727
Cleanup Android input on render thread settings
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Follow up to https://github.com/godotengine/godot/pull/93933
Clean up the set of settings use to control whether Android input should be dispatched on the render thread.
Addresses comments in https://github.com/godotengine/godot/pull/93933#issuecomment-2210437977
2024-07-09 09:15:18 -07:00
Rémi Verschelde
d2fc2a35b3
Merge pull request #92985 from KoBeWi/confirm_insert_shift
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Restore "Confirm Insert Track" editor setting
2024-07-05 15:07:29 +02:00
Zi Ye
72a01816a4
Make viewport grid visible on all three planes in ortho camera view
2024-07-02 13:07:31 -05:00
Matt Enad
9d343ced58
Add customizable 3D navigation settings
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This commit adds 3 new editor settings for orbit, pan, and zoom mouse buttons, and 6 new shortcuts which act as modifiers for the navigation controls. These new shortcuts replace the old orbit, pan, and zoom modifier settings.
The `navigation_scheme` setting now acts as a preset which changes the new options added above, and the new settings are what drives 3D navigation instead. A new struct is used for ordering the navigation logic so that actions with fewer shortcuts are checked first. When the editor starts, the preset detection will run to automatically update user settings from old Godot versions. When the setting is changed, the hint values for the mouse buttons are dynamically updated to show the user the corresponding shortcut values.
The new doc fields have been generated and the description for the new settings are filled out. The `navigation_scheme` entry now has more consistent styling and added control descriptions that were missing before.
2024-07-02 12:37:57 -04:00
kit
19b2e704ad
Clarify word separator docs about shortcuts
2024-06-30 19:35:37 -04:00
Volkan Gezer
76b2e5b2c8
add missing punctuation to the default list
2024-06-27 17:51:21 +02:00
Rémi Verschelde
b63df071bd
Merge pull request #92514 from /addWordSeparators
2024-06-25 09:19:35 +02:00
Volkan Gezer
e60678f193
enable custom separators to treat different characters as words
2024-06-24 20:43:13 +02:00
Rémi Verschelde
f11e8d033d
Remove editor pseudolocalization debug feature
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We've seen multiple users enable it by mistake and get utterly confused,
reporting as a bug that the interface text is garbled.
On the other hand we haven't really seen much use of the feature by editor
UI developers, so we can likely simply remove it.
If there's a need eventually, we can re-add it as a command line option
(which is also better than an editor setting as one would typically want
to toggle it during development).
2024-06-24 17:08:26 +02:00
kobewi
21345defe9
Restore "Confirm Insert Track" editor setting
2024-06-10 17:47:59 +02:00
Rémi Verschelde
7728839247
Rename FBX2glTF binary path setting back to 4.2 name
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This preserves compatibility when upgrading Godot 4.2 projects which relied on that
path being configured in the editor settings.
The old name also makes sense for this one, it's fine for fbx2gltf_path to be under
a generic fbx category which could have more settings also impacting ufbx.
2024-05-30 23:42:11 +02:00
Rémi Verschelde
838eb5a0fd
Merge pull request #87099 from bitwise-aiden/ba-add-trim-newlines
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Implement `trim_final_newlines` setting and functionality
2024-05-30 11:47:28 +02:00
Rémi Verschelde
c42751cae2
Merge pull request #91033 from Hilderin/keep_current_bottom_panel_on_play
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Add editor setting to keep bottom panel state on play and stop game
2024-05-29 22:13:45 +02:00
Hilderin
76205d4276
Add editor setting to keep bottom panel state on play and stop game
2024-05-29 05:45:17 -04:00
bruvzg
151788f7e8
[Editor] Add editor setting to control "disable_embedded_bitmaps" property of the editor fonts.
2024-05-14 09:26:22 +03:00
Rémi Verschelde
0fcd30180f
Merge pull request #91039 from timothyqiu/dock-icons
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Allow setting editor dock tabs to icon only
2024-05-08 14:35:29 +02:00
Rémi Verschelde
594498e718
Merge pull request #90966 from Calinou/debug-draw-use-runtime-colors
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Use same colors for editor and running project for collision/path debug
2024-05-07 16:49:31 +02:00
ajreckof
cba9606611
Add colored margin in Inspector for arrays and dictionaries.
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Apply suggestions from code review
Co-Authored-By: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Co-Authored-By: Tomek <kobewi4e@gmail.com>
2024-05-03 10:56:23 +02:00
Rémi Verschelde
c968374caa
Merge pull request #91012 from TheSofox/editor-log-line-limit
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Add line limit to Output Log in Editor
2024-05-03 10:31:42 +02:00
Aiden Storey
b4c1634b52
Implement trim_final_newlines functionality
2024-05-02 22:57:34 -04:00
kobewi
6e9dc0ee27
Change update checker version source
2024-05-02 15:32:24 +02:00
Sofox
b823724e00
Add line limit to Editor Output Log
2024-05-02 13:28:59 +01:00
Haoyu Qiu
1e20612940
Allow setting editor dock tabs to icon only
2024-04-30 09:34:14 +08:00
Hugo Locurcio
b1a2394b3b
Use same colors for editor and running project for collision/path debug
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This harmonizes the appearance of collision shapes and paths between
the editor and running project, in both 2D and 3D.
This means that in 3D, paths are now green and shapes are now cyan
instead of light blue.
2024-04-21 00:58:08 +02:00
Rémi Verschelde
1bd6fe81ea
Merge pull request #89538 from CrayolaEater/feature/custom-aabb-gizmos
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Add Gizmo to display 3D custom AABB
2024-04-19 16:27:16 +02:00
Bogdan Inculet
8caa1b8783
Add Gizmo to display 3D custom AABB
2024-04-19 02:31:30 +03:00