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299 Commits

Author SHA1 Message Date
Thaddeus Crews 20651f1162
Merge pull request #99680 from YeldhamDev/multi_remote_selection
Allow to select multiple remote nodes at runtime
2025-03-11 14:00:56 -05:00
Thaddeus Crews c8ddbfbd38
Merge pull request #102940 from bruvzg/tab_ed
Add editor setting to override tablet driver.
2025-03-11 14:00:51 -05:00
Thaddeus Crews 5280c0bf4a
Merge pull request #102469 from sockeye-d/warning-highlights
Highlight warning lines in Script editor
2025-03-11 14:00:33 -05:00
Michael Alexsander 5c66129e62
Allow to select multiple remote nodes at runtime 2025-03-11 12:35:41 -03:00
Thaddeus Crews 30221571f2
Merge pull request #99094 from KoBeWi/preload_dct2slt82u81fo8dkxkak5o57
Drop preload Resources as UID
2025-03-07 15:12:24 -06:00
Fabio Alessandrelli fe84b84b51 [mbedTLS] Enable TLS 1.3 negotiation by default 2025-02-24 14:04:09 +01:00
Pāvels Nadtočajevs b3c0eaeeb8 Add editor setting to override tablet driver. 2025-02-15 23:16:58 +02:00
Innaias eb99adb11b Added warning line highlight 2025-02-11 18:59:28 -08:00
kobewi d29a7450fa Drop preload Resources as UID 2025-02-11 14:17:05 +01:00
Fredia Huya-Kouadio 7495a8a02e Add support for embedding game process in the Android Editor
- Implement Android editor specific `EmbeddedGodotGame` to support embedding the game window in the Android editor
2025-02-11 02:20:18 -08:00
Danil Alexeev ead16435bf
Script Editor: Add option to disable documentation tooltips 2025-02-09 11:02:10 +03:00
Rémi Verschelde 239cfe2460 Merge pull request #102044 from Muller-Castro/blender-executable-path
Documentation change from Blender directory to executable
2025-02-07 01:39:27 +01:00
Robert Yevdokimov 5878b880ae Add "active" state to one of the multiple selected Node3Ds to determine basis in Local mode 2025-02-03 16:57:30 +04:00
Hilderin f601117c74 Fix Embed Game not available when multi window is disabled 2025-01-31 07:56:54 -05:00
kobewi 0b397d979d Add editor setting for FPS mode and compat 2025-01-30 14:01:48 +01:00
Muller-Castro 3d8301445d Change from blender directory to blender exec
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2025-01-25 20:24:44 -03:00
bruvzg 8ddd4985ea [Editor] Add editor setting to globally override project game mode settings. 2025-01-22 17:39:56 +02:00
Silc Lizard (Tokage) Renew 5472558a98 Implement SpringBoneSimulator3D to wiggle chained bones
Co-authored-by: lyuma <xn.lyuma@gmail.com>
Co-authored-by: fire <ernest.lee@chibifire.com>
Co-authored-by: SaracenOne <SaracenOne@gmail.com>
2025-01-14 05:43:57 +09:00
Rémi Verschelde 20728e7b05
Merge pull request #101101 from Calinou/editor-add-gridmap-grid-color-setting
Add an editor setting for the GridMap grid color
2025-01-06 22:48:50 +01:00
Hugo Locurcio 19b8b10218 Add an editor setting for the GridMap grid color
The opacity can be adjusted by changing the alpha channel of the color
setting. The setting applies without having to restart the editor.
2025-01-03 23:06:29 +01:00
Michael Alexsander 38ff1500c7
Add toggle to hide filtered out parents in the "SceneTree" dock 2024-12-24 13:43:01 -03:00
SPOXY 143e10e020 Remove unused editor setting `editors/grid_map/editor_side`
This option is no longer used after the rework in GH-96922
2024-12-22 12:27:21 +01:00
Rémi Verschelde bf0f1054db
Merge pull request #87542 from Mickeon/code-editor-idle-parse-delay-I-am-speed
Make the Script Editor's parser execute sooner on edit after error was found
2024-12-17 16:18:33 +01:00
Micky 02cc1879fd Make Script Editor's parser execute sooner if errors are known to exist 2024-12-16 17:02:07 +01:00
Thaddeus Crews c5f0d571b5
Merge pull request #97985 from RobProductions/add-tablet-nav-preset
Add `Tablet/Trackpad` 3D navigation preset
2024-12-12 16:13:24 -06:00
David 174e659a48
Add 3D translation sensitivity to Editor Settings 2024-12-05 22:50:52 +01:00
Matt Enad bd47e4f1ba Add `Tablet/Trackpad` nav preset
This commit adds a new navigation preset called `Tablet/Trackpad` which enables "Emulate 3 Button Mouse" to more quickly set up good default keys for tablet users.

It also adds support for mouse buttons 4 and 5 in the navigation settings which will be helpful if users want to customize 3D navigation further for specific pens/mice.
2024-12-04 13:02:11 -05:00
Rémi Verschelde ed93ab2f53
Merge pull request #98657 from ydeltastar/stay-sane-using-evaluator
Add editor setting to stop the bottom panel from switching to the Stack Trace
2024-12-02 15:50:31 +01:00
Anish Mishra 72be8d1b69
Update "use_system_accent_color" note in EditorSettings. 2024-11-29 15:27:17 +05:30
kit d467b3acb5 Improve TextEdit and CodeEdit documentation 2024-11-14 17:09:00 -05:00
Thaddeus Crews 9309b37228
Merge pull request #97955 from RobProductions/fix-godot-nav-preset
Restore the original `Godot` preset zoom modifier
2024-11-12 12:13:05 -06:00
Thaddeus Crews 04f33894f5
Merge pull request #97041 from aXu-AP/script-highlight-scene
Highlight scripts used by current scene
2024-11-12 09:27:39 -06:00
Thaddeus Crews 87cf530bcf
Merge pull request #98282 from cadence-s/doc-fix-remote-debug-host
Fix documentation tip for `network/debug/remote_host` editor setting
2024-11-11 14:18:37 -06:00
Michael Alexsander bb07b2d619
Add a lock toggle to prevent involuntary bottom editor switching 2024-11-11 12:09:57 -03:00
Thaddeus Crews 63838c936c
Merge pull request #98278 from a-johnston/fuzzy-search-rebase
Add fuzzy string matching to quick open search
2024-11-10 12:12:56 -06:00
Thaddeus Crews da01ffc312
Merge pull request #98742 from yahkr/fix-docs
[Editor] Fix EditorSettings.xml docs for "ask_before_revoking_unique_name"
2024-11-10 12:12:38 -06:00
Thaddeus Crews e2a7d510f0
Merge pull request #98966 from Dr-helicopter/master
Fix `engine_type_colors`'s description
2024-11-10 12:12:28 -06:00
Micky 5c5460b026 Fix many untagged true/false/null in the documentation 2024-11-10 11:26:39 +01:00
Dr_helicopter b04369e4e3 Fix engine_type_colors's description
in editor>editor settings>Text Editor>Theme, if you hover hover over "Engine Type Color", it has "Vector2", "Vector3"and "Color" as example but these are not Engine types. and their color is controlled by the "Base Type Color" setting. I discovered this while trying to customize my editor a bit more.
2024-11-09 12:40:18 +00:00
aXu-AP f168d0c80f Highlight scripts used by current scene 2024-11-05 17:10:02 +02:00
yahkr 4d41b455ba [Editor] Fix EditorSettings.xml docs for "ask_before_revoking_unique_name" 2024-11-01 19:31:07 -04:00
yds e6eeaf28df Add editor setting to stop the bottom panel from switching to the stack trace 2024-10-29 19:50:13 -03:00
Adam Johnston 3ac043c508 Add fuzzy string matching to quick open search
Co-authored-by: sam <samsface@gmail.com>
2024-10-28 11:24:36 -07:00
Cadence 06dafc9a1a Fix documentation tip for network/debug/remote_host editor setting 2024-10-17 22:29:06 -04:00
Matt Enad 22b220b6a4 Restore `Godot` preset zoom modifier 2024-10-08 14:01:54 -04:00
Stijn Hinlopen 06791e1acd New Quick Open Dialog
- Updated list view with thumbnails, and separate file name.
  - Added a grid view which has larger icons.
  - Added toggle to filter out files from addons.
  - Store history for each opened resource type.

New Editor settings for Quick Open:
  - Startup display mode (grid or list):
      - Determined by the requested resource type.
      - Whatever was last used.
  - Toggle to filter out files from addons (for persistence).

Notes
  - The dialog is now created once in EditorNode, and globally available for other components.
  - A fixed number of result scenes are instantiated, and reused based on query.
  - Drop support for multiselect.
2024-10-01 21:39:16 +02:00
Brandon Chang e0957c2fa3
Consolidate remembering window settings into single config 2024-10-01 16:35:36 +02:00
Rémi Verschelde 720c236fc0
Merge pull request #90743 from timothyqiu/empty-selection-clipboard
Add TextEdit option to prevent copying without a selection
2024-09-23 12:27:35 +02:00
Haoyu Qiu 9e1121a18c Add missing period for sentences in classref 2024-09-20 19:33:32 +08:00
Hugo Locurcio c9a6fa0903 Enable Auto Reload Scripts on External Change by default in the editor settings
This follows the behavior of most code editors such as VS Code nowadays.

While this behavior can also be obtained when the setting is disabled
(by choosing Discard local changes and reload), it's tedious to have
to go through this dialog every time.

When the setting is enabled, external changes can still be discarded
by using the Undo function after they've been loaded.
2024-09-18 16:32:46 +02:00
Hugo Locurcio 540ac86b60
Warn for potential performance issues with Auto Switch to Remote Scene Tree editor setting 2024-09-16 23:42:25 +02:00
Haoyu Qiu 504e0656bb Add TextEdit option to prevent copying without a selection 2024-09-14 09:39:36 +08:00
A Thousand Ships dd6443193c
[Editor] Expose more editor settings to documentation
Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com>
2024-09-12 15:34:49 +02:00
bruvzg 22b19c433f
[FileSystem Dock] Add option to show some unsupported files in the dock. 2024-09-05 18:29:29 +03:00
Rémi Verschelde 4ab358481b
Merge pull request #96340 from m4gr3d/update_pip_mode_options
[Android Editor] Update the options for launching the Play window in PiP mode
2024-09-04 18:55:35 +02:00
Daniel Kinsman 5e04f0760a Add target fps editor setting to visual profiler
Use same max fps as project setting

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2024-09-04 09:47:26 +10:00
Fredia Huya-Kouadio 11d4df4bc3 Update the options for launching the Play window in PiP mode 2024-08-30 10:31:33 -07:00
Rémi Verschelde 60765bebe4
Merge pull request #95700 from m4gr3d/add_pip_support_to_game_window
[Android Editor] Add support for launching the Play window in PiP mode
2024-08-28 13:14:23 +02:00
Fredia Huya-Kouadio 961394a988 Add support for launching the Play window in PiP mode 2024-08-28 03:18:51 -07:00
Rémi Verschelde 109203d472
Merge pull request #85331 from RobProductions/customize-navigation-controls
Add full customization of 3D navigation controls
2024-08-28 00:10:19 +02:00
Rémi Verschelde 012ccbc301
Merge pull request #95048 from KoBeWi/keep_the_party_going
Add `keep_screen_on` editor setting
2024-08-27 22:27:35 +02:00
Rémi Verschelde 3db976bdb7
Merge pull request #95906 from larspet/change-2d-zoom
Add a zoom speed setting to the 2D editor
2024-08-27 16:55:02 +02:00
Rémi Verschelde 4a798ad85d
Merge pull request #95749 from Mickeon/documentation-example-pruning
Remove empty `[b]Example:[/b]` lines from the class reference
2024-08-26 23:29:00 +02:00
Rémi Verschelde b34aa7b44d
Merge pull request #76085 from spanzeri/better_remember_editor_window
Remember editor window mode, screen, size and position on restart
2024-08-26 23:27:55 +02:00
Lars Pettersson dfdf7ebcda
Add a zoom speed setting to the 2D editor 2024-08-23 07:13:16 +02:00
Micky 4ce5856384 Remove empty `[b]Example:[/b]` lines from the class reference 2024-08-19 01:00:52 +02:00
Rémi Verschelde 252ba2e0e3
Merge pull request #95230 from bruvzg/msdf_custom
[Editor] Allow MSDF font rendering for custom fonts, add editor setting to control it.
2024-08-16 14:33:12 +02:00
Rémi Verschelde f02e89bd04
Merge pull request #93869 from MajorMcDoom/ortho-grids
Make viewport grid visible on all three planes in ortho camera view
2024-08-16 14:32:06 +02:00
bruvzg 600e770f39
[Editor] Allow MSDF font rendering for custom fonts, add editor setting to control it. 2024-08-08 10:59:33 +03:00
Hugo Locurcio 2ed679eb87
Document expected coordinates in `PopupMenu.popup()`
- Improve documentation related to embedded subwindows and single-window mode.
- Add `minsize` keyword aliases for `popup_centered_clamped()` methods
  to ease migration to Godot 4.x (this was Godot 3.x terminology).
2024-08-05 16:45:33 +02:00
kobewi ab4c23583a Add keep_screen_on editor setting 2024-08-02 03:44:29 +02:00
kit 36677798f1 Fix TextEdit scroll properties editor hint suffix 2024-07-26 18:18:29 -04:00
Hugo Locurcio 905e060777
Document update spinner never displaying with `--debug-canvas-item-redraw` 2024-07-24 18:09:08 +02:00
Samuele Panzeri d0bcac8197 Remember editor window mode, screen, size and position on restart 2024-07-23 00:32:12 +02:00
Fredia Huya-Kouadio 5e59819727 Cleanup Android input on render thread settings
Follow up to https://github.com/godotengine/godot/pull/93933
Clean up the set of settings use to control whether Android input should be dispatched on the render thread.

Addresses comments in https://github.com/godotengine/godot/pull/93933#issuecomment-2210437977
2024-07-09 09:15:18 -07:00
Rémi Verschelde d2fc2a35b3
Merge pull request #92985 from KoBeWi/confirm_insert_shift
Restore "Confirm Insert Track" editor setting
2024-07-05 15:07:29 +02:00
Zi Ye 72a01816a4 Make viewport grid visible on all three planes in ortho camera view 2024-07-02 13:07:31 -05:00
Matt Enad 9d343ced58 Add customizable 3D navigation settings
This commit adds 3 new editor settings for orbit, pan, and zoom mouse buttons, and 6 new shortcuts which act as modifiers for the navigation controls. These new shortcuts replace the old orbit, pan, and zoom modifier settings.

The `navigation_scheme` setting now acts as a preset which changes the new options added above, and the new settings are what drives 3D navigation instead. A new struct is used for ordering the navigation logic so that actions with fewer shortcuts are checked first. When the editor starts, the preset detection will run to automatically update user settings from old Godot versions. When the setting is changed, the hint values for the mouse buttons are dynamically updated to show the user the corresponding shortcut values.

The new doc fields have been generated and the description for the new settings are filled out. The `navigation_scheme` entry now has more consistent styling and added control descriptions that were missing before.
2024-07-02 12:37:57 -04:00
kit 19b2e704ad Clarify word separator docs about shortcuts 2024-06-30 19:35:37 -04:00
Volkan Gezer 76b2e5b2c8 add missing punctuation to the default list 2024-06-27 17:51:21 +02:00
Rémi Verschelde b63df071bd
Merge pull request #92514 from /addWordSeparators 2024-06-25 09:19:35 +02:00
Volkan Gezer e60678f193 enable custom separators to treat different characters as words 2024-06-24 20:43:13 +02:00
Rémi Verschelde f11e8d033d
Remove editor pseudolocalization debug feature
We've seen multiple users enable it by mistake and get utterly confused,
reporting as a bug that the interface text is garbled.

On the other hand we haven't really seen much use of the feature by editor
UI developers, so we can likely simply remove it.

If there's a need eventually, we can re-add it as a command line option
(which is also better than an editor setting as one would typically want
to toggle it during development).
2024-06-24 17:08:26 +02:00
kobewi 21345defe9 Restore "Confirm Insert Track" editor setting 2024-06-10 17:47:59 +02:00
Rémi Verschelde 7728839247
Rename FBX2glTF binary path setting back to 4.2 name
This preserves compatibility when upgrading Godot 4.2 projects which relied on that
path being configured in the editor settings.

The old name also makes sense for this one, it's fine for fbx2gltf_path to be under
a generic fbx category which could have more settings also impacting ufbx.
2024-05-30 23:42:11 +02:00
Rémi Verschelde 838eb5a0fd
Merge pull request #87099 from bitwise-aiden/ba-add-trim-newlines
Implement `trim_final_newlines` setting and functionality
2024-05-30 11:47:28 +02:00
Rémi Verschelde c42751cae2
Merge pull request #91033 from Hilderin/keep_current_bottom_panel_on_play
Add editor setting to keep bottom panel state on play and stop game
2024-05-29 22:13:45 +02:00
Hilderin 76205d4276 Add editor setting to keep bottom panel state on play and stop game 2024-05-29 05:45:17 -04:00
bruvzg 151788f7e8
[Editor] Add editor setting to control "disable_embedded_bitmaps" property of the editor fonts. 2024-05-14 09:26:22 +03:00
Rémi Verschelde 0fcd30180f
Merge pull request #91039 from timothyqiu/dock-icons
Allow setting editor dock tabs to icon only
2024-05-08 14:35:29 +02:00
Rémi Verschelde 594498e718
Merge pull request #90966 from Calinou/debug-draw-use-runtime-colors
Use same colors for editor and running project for collision/path debug
2024-05-07 16:49:31 +02:00
ajreckof cba9606611 Add colored margin in Inspector for arrays and dictionaries.
Apply suggestions from code review

Co-Authored-By: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Co-Authored-By: Tomek <kobewi4e@gmail.com>
2024-05-03 10:56:23 +02:00
Rémi Verschelde c968374caa
Merge pull request #91012 from TheSofox/editor-log-line-limit
Add line limit to Output Log in Editor
2024-05-03 10:31:42 +02:00
Aiden Storey b4c1634b52 Implement trim_final_newlines functionality 2024-05-02 22:57:34 -04:00
kobewi 6e9dc0ee27 Change update checker version source 2024-05-02 15:32:24 +02:00
Sofox b823724e00 Add line limit to Editor Output Log 2024-05-02 13:28:59 +01:00
Haoyu Qiu 1e20612940 Allow setting editor dock tabs to icon only 2024-04-30 09:34:14 +08:00
Hugo Locurcio b1a2394b3b
Use same colors for editor and running project for collision/path debug
This harmonizes the appearance of collision shapes and paths between
the editor and running project, in both 2D and 3D.

This means that in 3D, paths are now green and shapes are now cyan
instead of light blue.
2024-04-21 00:58:08 +02:00
Rémi Verschelde 1bd6fe81ea
Merge pull request #89538 from CrayolaEater/feature/custom-aabb-gizmos
Add Gizmo to display 3D custom AABB
2024-04-19 16:27:16 +02:00
Bogdan Inculet 8caa1b8783 Add Gizmo to display 3D custom AABB 2024-04-19 02:31:30 +03:00