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5525 Commits

Author SHA1 Message Date
David Snopek 3866a7f818 Add missing `GDVIRTUAL_BIND()` for `AudioStream::_has_loop()` and `::_get_bar_beats()` 2024-12-08 06:38:47 -06:00
Rémi Verschelde e60b18493d
Merge pull request #99704 from Chaosus/shader_pp_fix_orphan_strings
Fix orphan strings in shader preprocessor
2024-12-02 17:20:39 +01:00
Rémi Verschelde bb09a6f061
Merge pull request #99642 from bruvzg/mac_win_tile
[macOS] Use native window drag for the custom editor title bars.
2024-12-02 17:20:19 +01:00
Rémi Verschelde 5836a24a1c
Merge pull request #99488 from bruvzg/te_brk_cases
[TextServer] Fix some line breaking edge cases.
2024-12-02 17:20:15 +01:00
Rémi Verschelde fa264115ce
Merge pull request #98664 from bruvzg/ts_reset_subpixel_shift
[TextServer] Reset subpixel shift on blank glyphs.
2024-12-02 17:20:07 +01:00
Pāvels Nadtočajevs b248d66265 [macOS] Use native window drag for the custom editor title bars. 2024-12-02 17:40:27 +02:00
Rémi Verschelde d2c82a8ffc
Merge pull request #97378 from rune-scape/less-const-cast
Get rid of easily removable uses of `const_cast`
2024-12-02 15:50:06 +01:00
Rémi Verschelde 14ce5ba8a1
Merge pull request #94368 from CrazyRoka/optimize-render-pass-uniform-set
Optimize `RenderForwardClustered::_setup_render_pass_uniform_set` by reducing Vector allocations
2024-12-02 15:49:58 +01:00
CrazyRoka d9ef826c54
Optimize RenderForwardClustered::_setup_render_pass_uniform_set by reducing Vector allocations during push_back operations 2024-12-02 15:03:50 +01:00
Joshua Staub 16ee2f22eb
Check device texture size limits in RenderingDevice::texture_create 2024-12-02 14:30:02 +01:00
rune-scape d58b2e879f Get rid of easily removable uses of const_cast 2024-12-01 17:50:13 -08:00
Rémi Verschelde 4aed2b7981
Merge pull request #99086 from Calinou/editor-visual-profiler-show-hardware-info
Display CPU and GPU model name in the editor visual profiler
2024-11-29 22:46:58 +01:00
Rémi Verschelde 88e81ee730
Fix various typos and code style issues 2024-11-28 17:40:42 +01:00
Dario c7198dda64 Fix another incorrect clear color flag on texture storage. 2024-11-28 09:59:03 -03:00
Chaosus 5a48e527b2 Fix orphan strings in shader preprocessor 2024-11-28 11:22:17 +03:00
Dario 1c6aad660f Fix incorrect clear color flag on canvas renderer. 2024-11-27 20:01:23 -03:00
Thaddeus Crews ed01f5f2aa
Merge pull request #98670 from DarioSamo/rd-transient-targets
Automatically resolve initial and final action for draw lists.
2024-11-27 10:47:29 -06:00
Thaddeus Crews c58ae91efa
Merge pull request #99220 from Flarkk/fix_sss_reverse_z
Fix regression in SSS with reverse-z
2024-11-27 10:46:56 -06:00
Florent Guiocheau 3376b9166b Fix SSS with reverse-z 2024-11-26 10:51:22 +01:00
Dario 6d5ac8f7ef Resolve load and store ops automatically for render passes for discardable textures. 2024-11-25 11:27:48 -03:00
Pāvels Nadtočajevs 0708048530 [TextServer] Fix some line breaking edge cases. 2024-11-25 10:31:07 +02:00
Thaddeus Crews dcb59f0e7e Merge pull request #99548 from Repiteo/style/clang-format-19-options
Style: Add 19.1.0 LLVM options to `.clang-format`
2024-11-22 14:54:29 -06:00
Thaddeus Crews e8a4b45ce4
Style: Add 19.1.0 LLVM options to `.clang-format` 2024-11-22 09:24:32 -06:00
clayjohn 2b68c63a88 Mask out shadows on CanvasItems that don't have a matching item_shadow_mask
This restores the behavior from 3.x
2024-11-21 22:15:54 -08:00
Thaddeus Crews 38ebcf92ed
Merge pull request #99463 from DarioSamo/rd-partial-coverage-fix-part-two
Do not check for command intersections when not using the write list.
2024-11-21 17:56:47 -06:00
Thaddeus Crews 8eee5066eb
Merge pull request #94981 from Chaosus/shader_fix_screen_uv_in_spatial_light
Allow `SCREEN_UV` to be used in light function of spatial shader
2024-11-21 17:56:45 -06:00
Rémi Verschelde 7c1f42506a
Merge pull request #99448 from clayjohn/RD-sky-flip
Unify y-flip behavior for sky in RD backends
2024-11-20 17:03:19 +01:00
Dario 8bfb631afc Do not check for command intersections when not using the write list. 2024-11-20 10:04:17 -03:00
clayjohn 02efdb28dc Unify y-flip behavior for sky in RD backends 2024-11-19 16:59:04 -08:00
Dario 288717d7eb Improve dependency detection in render graph for draw lists with partial coverage. 2024-11-19 11:23:11 -03:00
Chaosus a64b3fd3f8 Allow `SCREEN_UV` to be used in light function of spatial shader 2024-11-19 11:39:49 +03:00
Thaddeus Crews fd4c29a189
Merge pull request #98683 from clayjohn/wireframe
Ensure shadow material and mesh are not used with wireframe mode
2024-11-18 09:23:54 -06:00
Thaddeus Crews 3ded11d0bc
Merge pull request #85359 from miv391/faster-exit-from-cull_canvas_item
Faster exit from `_cull_canvas_item` if alpha is zero
2024-11-18 09:23:51 -06:00
Thaddeus Crews 0a50cef751
Merge pull request #98788 from Bonkahe/master
Add `multimesh_get_buffer_rd_rid` method to `RenderingServer`.
2024-11-18 09:23:46 -06:00
Thaddeus Crews 7a5b1ed736
Merge pull request #99299 from Bonkahe/ResolveParticlesSetViewAxisThreadIssue
Move `_scene_particles_set_view_axis` to new static function to allow call to be done on render thread, preventing multi threaded error on compute shader execution.
2024-11-18 09:23:45 -06:00
Thaddeus Crews fa29dde142
Merge pull request #99367 from BlueCube3310/mobile-probe-capture
Fix updating lightmap captures on Mobile
2024-11-18 09:23:32 -06:00
BlueCube3310 bb3d0045b0 Fix updating lightmap captures on Mobile 2024-11-17 19:29:21 +01:00
clayjohn 90b4b48b5a Ensure shadow material and mesh are not used with wireframe mode
And in the Compatibility renderer actually use the wireframe render mode
2024-11-16 22:25:00 -08:00
David House 7e3d480087 Created static method and moved _particles_set_view_axis over to it to allow calling on render thread. 2024-11-16 13:26:26 -06:00
Mika Viskari 39423d99fa Faster exit from _cull_canvas_item if alpha is zero 2024-11-16 13:27:45 +02:00
David House 6e9d31f602 Implemented multimesh_get_buffer_rd_rid function into RenderingServer.
Fixed style error.

Updated dummy mesh_storage to move from cpp to h the return of a blank Rid on _multimesh_get_buffer_rd_rid.
2024-11-14 15:52:08 -06:00
Thaddeus Crews 7f6b272b28
Merge pull request #99163 from clayjohn/Mobile-normal-interp
Normalize normal, tangent, and binormal before interpolating in the mobile renderer to avoid precision errors on heavily scaled meshes
2024-11-14 14:52:02 -06:00
clayjohn 2c158c386b Normalize normal tangent and binormal before interpolating in the mobile renderer to avoid precision errors on heavily scaled meshes 2024-11-13 12:24:28 -08:00
Thaddeus Crews 76fa7b2914
Merge pull request #99066 from DarioSamo/rd-transfer-worker-deadlock-fix
Give the barrier pool its own mutex to avoid a deadlock with transfer workers.
2024-11-13 08:34:36 -06:00
Thaddeus Crews e71a52dff7
Merge pull request #99073 from DarioSamo/rd-graph-dependency-fix
Improve graph's detection of intersection between draw lists.
2024-11-13 08:33:52 -06:00
Thaddeus Crews 74645109c4
Merge pull request #98767 from jadeharley2/master
Fix inability to set TextureLayeredRD as `TEXTURE_TYPE_CUBE` or `TEXTURE_TYPE_CUBE_ARRAY`
2024-11-11 14:18:29 -06:00
Thaddeus Crews e5b77b184f
Merge pull request #98755 from Chaosus/shader_compiler_fix_struct_member_names
Add prefix to struct member names in shader compiler
2024-11-11 14:18:23 -06:00
Thaddeus Crews 4b447ec4e5
Merge pull request #85430 from Calinou/os-expose-rendering-driver-method
Expose RenderingServer methods to get rendering driver and method name
2024-11-11 14:18:10 -06:00
Hugo Locurcio 3e8a24d0da
Display CPU and GPU model name in the editor visual profiler
This shows the information from the remote device, which will typically
differ from the local device in remote debugging scenarios.
2024-11-11 19:51:54 +01:00
Dario a8269820b9 Improve graph's detection of intersection between draw lists. 2024-11-11 11:59:47 -03:00