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3372 Commits

Author SHA1 Message Date
Thaddeus Crews b268b1013d
Merge pull request #115292 from luzader/patch-1
Use sky's corrected camera projection for `combined_reprojection`
2026-01-26 13:14:28 -06:00
Thaddeus Crews 4738ce72e3
Merge pull request #115026 from rothej/fix-94567-fog-shader-compilation-with-fog-disabled
Fix shader compilation error when writing to `FOG` when `render_mode fog_disabled`
2026-01-26 13:14:27 -06:00
Thaddeus Crews 0f8a1c9db2
Merge pull request #115147 from BastiaanOlij/fix_multiview_fixed_size
Apply fixed size properly for mono/stereo rendering.
2026-01-26 13:14:23 -06:00
Thaddeus Crews 3dc64a564b
Merge pull request #115124 from blueskythlikesclouds/2x-msaa-pick-first
Pick the sample closer to the camera when resolving 2x MSAA.
2026-01-26 13:14:20 -06:00
Dario c2b068d08c Fix stale reference bug in FramebufferCache. 2026-01-23 10:43:09 -03:00
Zac Luzader 56e646c217
Use sky's corrected camera projection for combined_reprojection 2026-01-22 19:26:17 -07:00
Bastiaan Olij aac883849e Apply fixed size properly for mono/stereo rendering. 2026-01-20 23:19:45 +11:00
Clay John c5d21df245 Increase precision of ninepatch source rect to ensure pixel perfect alignment 2026-01-19 14:52:56 -08:00
Skyth f975cfe037 Pick the sample closer to the camera when resolving 2x MSAA. 2026-01-19 22:02:57 +03:00
Joshua Rothe 7a2f188382 Fixing shader compilation error when writing to FOG when render_mode fog_disabled.
Always declares FOG variable regardless of fog state. Previously, only declared
fog if FOG_DISABLED was undefined. This caused errors if the code tried to
write to fog later. Exists as a dummy variable when unused.

Signed-off-by: Joshua Rothe <joshrothe@gmail.com>
2026-01-16 02:12:52 -07:00
Skyth 329a9f1fb2 Fix buffers in D3D12 not getting cleared with the right usage. 2026-01-15 14:50:51 +03:00
Rémi Verschelde 4db916dac6
Merge pull request #114908 from clayjohn/RD-env-roughness
Overhaul compute shader based environment roughness calculation to improve performance and quality
2026-01-13 22:20:59 +01:00
Rémi Verschelde 427eab91a2
Merge pull request #114907 from clayjohn/RD-env-filter
Fix downsampled radiance map generation
2026-01-13 22:20:55 +01:00
clayjohn e33515c2e6 Overhaul compute shader based environment roughness calculation to improve performance and quality 2026-01-12 22:07:56 -08:00
clayjohn 24c2c452de Fix downsampled radiance map generation.
Reduce the mipmap levels so that the border is pixel perfect

Always use the high quality downsample to reduce jaggies

Fix the jacobian approximation so that it actually helps account for the octahedral distortion
2026-01-12 18:56:10 -08:00
Rémi Verschelde e1ad44c496
Merge pull request #114804 from clayjohn/mobile-hdr-sky
Use luminance multiplier for sky background when using mobile renderer with HDR2D
2026-01-10 23:51:29 +01:00
Rémi Verschelde 569a36b6fe
Merge pull request #114785 from blueskythlikesclouds/mali-msaa-subpass-fix
Fix MSAA crashing Mali GPUs when using subpasses.
2026-01-10 07:28:43 +01:00
clayjohn 87217e50ef Use luminance multiplier for sky background when using mobile renderer with HDR2D 2026-01-09 09:59:22 -08:00
Rémi Verschelde a7c6538093
Merge pull request #114773 from clayjohn/sky-shader-radiance-fix
Add compatibility handler to `RADIANCE` in sky shaders
2026-01-09 15:00:51 +01:00
Skyth 71582241a3 Fix MSAA crashing Mali GPUs when using subpasses. 2026-01-09 15:04:36 +03:00
clayjohn 6b4e26c479 Add compatibility handler to RADIANCE in sky shaders since the type was changed.
It was a textureCube, but now it is a texture2D. For compatibility purposes we need to continue exposing a cube texture. So we need to add this scaffolding to properly sample from it.
2026-01-08 16:19:38 -08:00
clayjohn 576afb6c18 Workaround crash in pipeline creation on intel Mesa devices by avoiding using half floats in derivative functions 2026-01-08 14:23:38 -08:00
Rémi Verschelde c8b1071f3b
Merge pull request #114727 from blueskythlikesclouds/ssr-after-specular-occlusion
Prevent SSR from getting affected by specular occlusion.
2026-01-08 22:57:21 +01:00
Skyth 614d0e2f0d Prevent SSR from getting affected by specular occlusion. 2026-01-08 11:41:21 +03:00
Skyth 25824f18f5 Handle RGB10_A2 storage format in octmap shaders. 2026-01-08 11:16:40 +03:00
Rémi Verschelde 7d807ec22d
Merge pull request #114476 from blueskythlikesclouds/create-separate-graphics-queue-for-transfer
Create separate graphics queue instead of reusing the main queue when transfer queue family is unsupported.
2026-01-06 18:25:50 +01:00
Rémi Verschelde 23b7415b05
Merge pull request #114356 from nikitalita/fix-dummy-mesh-blend-shape
Fix setting mesh blend shape properties in dummy mesh storage
2026-01-06 18:25:43 +01:00
Thaddeus Crews f5c66ba68b
Merge pull request #114279 from clayjohn/sky-singularity
Avoid singularity during sky filtering
2026-01-06 09:56:53 -06:00
Rémi Verschelde 05a46f3654
Merge pull request #114194 from blueskythlikesclouds/consistent-screen-and-viewport-sizes
Pass consistent viewport and screen sizes to fix point size emulation.
2026-01-06 10:59:54 +01:00
Rémi Verschelde bc6f6a6358
Merge pull request #113842 from blueskythlikesclouds/rd-depth-clear-on-first-use
Clear depth stencil textures on first use if the RDD requires it.
2026-01-06 10:59:42 +01:00
clayjohn 6e6d59b2e7 Avoid singularity during sky filtering by using a different method of calculating the orthonormal basis 2026-01-05 14:11:58 -08:00
Rémi Verschelde 52e7076a48
Merge pull request #114314 from blueskythlikesclouds/octmap-raster-fallback
Fall back to octmap raster path on certain devices & fix issues with the shaders.
2026-01-01 16:47:01 +01:00
Rémi Verschelde 51ff4d0458
Merge pull request #113334 from Image-unavailable/voxelgi-reflection-fix
Fix VoxelGI glossy reflection artifacts
2026-01-01 16:46:05 +01:00
Skyth 2bc63ddf08 Create separate graphics queue instead of reusing the main queue when transfer queue family is unsupported. 2025-12-31 16:46:34 +03:00
Fredia Huya-Kouadio be24804e1a Trigger save of the RD pipeline cache on application pause 2025-12-30 19:25:29 -08:00
nikitalita 84742563f8 Fix setting mesh blend shape properties in dummy mesh storage 2025-12-26 12:44:22 -08:00
Skyth 205d9814f1 Fall back to octmap raster path on certain devices & fix issues with the shaders. 2025-12-25 16:53:11 +03:00
Dario cf0cb625b2 Fix real time reflection probes being constantly recreated. 2025-12-22 10:02:09 -03:00
Skyth c1d7c097b1 Pass consistent viewport and screen sizes to fix point size emulation. 2025-12-19 14:51:49 +03:00
Bastiaan Olij f270f0a5bd Skip MSAA2D when OpenXR is used 2025-12-19 15:48:29 +11:00
Rémi Verschelde e4c542d5a4
Merge pull request #113660 from clayjohn/pipeline-free
Check pipeline validity before freeing pipelines in PipelineDeferredRD
2025-12-17 22:26:57 +01:00
clayjohn 8d1277fdb1 Free octmap pipelines before freeing shaders and check pipeline validity before freeing pipelines in PipelineDeferredRD 2025-12-17 11:48:11 -08:00
Rémi Verschelde adb7774a61
RenderingDevice: Add null checks when retrieving uniform sets
This may mitigate a crash seen in the wild in Rift Riff on Android, most
likely trading it for a single-frame rendering bug (which is better than
crashing on user devices).

It doesn't solve the underlying issue which seems to be a race condition
where a uniform set RID gets has been freed while still being reported as
owned by the RID_Owner.
2025-12-16 10:15:02 +01:00
Skyth 83af078761 Clear depth stencil textures on first use if the RDD requires it. 2025-12-15 18:34:43 +03:00
Thaddeus Crews ef0dd99a37
CI: Bump `clang-format` and `clang-tidy` versions
• clang-format: 20.1.0 → 21.1.7
• clang-tidy: 20.1.0 → 21.1.6
• `.clang-format`: 17.0.6 → 18.1.8 (keep 3 versions behind latest for compatibility)
2025-12-13 09:55:14 -06:00
Thaddeus Crews c180b5e569
Merge pull request #113924 from mxtherfxcker/patch-2
Fix MSDF batching flag for StyleBoxTexture
2025-12-12 14:15:04 -06:00
PrIzRaKDev 1f7ed74a32 Fix MSDF batching flag for StyleBoxTexture 2025-12-12 13:10:08 +03:00
Thaddeus Crews e0c40c7ee1
Merge pull request #113844 from BlueCube3310/clearcoat-mobile-fix
Mobile: Fix clearcoat shader compilation error
2025-12-10 18:10:36 -06:00
BlueCube3310 ec705f6d47 Mobile: Fix clearcoat shader compilation error 2025-12-10 13:28:39 +01:00
Pedro J. Estébanez 824287eefb CommandQueueMT: Make re-entrant again + Fix multiple flushers case 2025-12-09 16:09:08 +01:00