Thaddeus Crews
b268b1013d
Merge pull request #115292 from luzader/patch-1
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Use sky's corrected camera projection for `combined_reprojection`
2026-01-26 13:14:28 -06:00
Thaddeus Crews
4738ce72e3
Merge pull request #115026 from rothej/fix-94567-fog-shader-compilation-with-fog-disabled
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Fix shader compilation error when writing to `FOG` when `render_mode fog_disabled`
2026-01-26 13:14:27 -06:00
Thaddeus Crews
0f8a1c9db2
Merge pull request #115147 from BastiaanOlij/fix_multiview_fixed_size
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Apply fixed size properly for mono/stereo rendering.
2026-01-26 13:14:23 -06:00
Thaddeus Crews
3dc64a564b
Merge pull request #115124 from blueskythlikesclouds/2x-msaa-pick-first
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Pick the sample closer to the camera when resolving 2x MSAA.
2026-01-26 13:14:20 -06:00
Dario
c2b068d08c
Fix stale reference bug in FramebufferCache.
2026-01-23 10:43:09 -03:00
Zac Luzader
56e646c217
Use sky's corrected camera projection for combined_reprojection
2026-01-22 19:26:17 -07:00
Bastiaan Olij
aac883849e
Apply fixed size properly for mono/stereo rendering.
2026-01-20 23:19:45 +11:00
Clay John
c5d21df245
Increase precision of ninepatch source rect to ensure pixel perfect alignment
2026-01-19 14:52:56 -08:00
Skyth
f975cfe037
Pick the sample closer to the camera when resolving 2x MSAA.
2026-01-19 22:02:57 +03:00
Joshua Rothe
7a2f188382
Fixing shader compilation error when writing to FOG when render_mode fog_disabled.
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Always declares FOG variable regardless of fog state. Previously, only declared
fog if FOG_DISABLED was undefined. This caused errors if the code tried to
write to fog later. Exists as a dummy variable when unused.
Signed-off-by: Joshua Rothe <joshrothe@gmail.com>
2026-01-16 02:12:52 -07:00
Skyth
329a9f1fb2
Fix buffers in D3D12 not getting cleared with the right usage.
2026-01-15 14:50:51 +03:00
Rémi Verschelde
4db916dac6
Merge pull request #114908 from clayjohn/RD-env-roughness
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Overhaul compute shader based environment roughness calculation to improve performance and quality
2026-01-13 22:20:59 +01:00
Rémi Verschelde
427eab91a2
Merge pull request #114907 from clayjohn/RD-env-filter
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Fix downsampled radiance map generation
2026-01-13 22:20:55 +01:00
clayjohn
e33515c2e6
Overhaul compute shader based environment roughness calculation to improve performance and quality
2026-01-12 22:07:56 -08:00
clayjohn
24c2c452de
Fix downsampled radiance map generation.
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Reduce the mipmap levels so that the border is pixel perfect
Always use the high quality downsample to reduce jaggies
Fix the jacobian approximation so that it actually helps account for the octahedral distortion
2026-01-12 18:56:10 -08:00
Rémi Verschelde
e1ad44c496
Merge pull request #114804 from clayjohn/mobile-hdr-sky
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Use luminance multiplier for sky background when using mobile renderer with HDR2D
2026-01-10 23:51:29 +01:00
Rémi Verschelde
569a36b6fe
Merge pull request #114785 from blueskythlikesclouds/mali-msaa-subpass-fix
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Fix MSAA crashing Mali GPUs when using subpasses.
2026-01-10 07:28:43 +01:00
clayjohn
87217e50ef
Use luminance multiplier for sky background when using mobile renderer with HDR2D
2026-01-09 09:59:22 -08:00
Rémi Verschelde
a7c6538093
Merge pull request #114773 from clayjohn/sky-shader-radiance-fix
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Add compatibility handler to `RADIANCE` in sky shaders
2026-01-09 15:00:51 +01:00
Skyth
71582241a3
Fix MSAA crashing Mali GPUs when using subpasses.
2026-01-09 15:04:36 +03:00
clayjohn
6b4e26c479
Add compatibility handler to RADIANCE in sky shaders since the type was changed.
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It was a textureCube, but now it is a texture2D. For compatibility purposes we need to continue exposing a cube texture. So we need to add this scaffolding to properly sample from it.
2026-01-08 16:19:38 -08:00
clayjohn
576afb6c18
Workaround crash in pipeline creation on intel Mesa devices by avoiding using half floats in derivative functions
2026-01-08 14:23:38 -08:00
Rémi Verschelde
c8b1071f3b
Merge pull request #114727 from blueskythlikesclouds/ssr-after-specular-occlusion
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Prevent SSR from getting affected by specular occlusion.
2026-01-08 22:57:21 +01:00
Skyth
614d0e2f0d
Prevent SSR from getting affected by specular occlusion.
2026-01-08 11:41:21 +03:00
Skyth
25824f18f5
Handle RGB10_A2 storage format in octmap shaders.
2026-01-08 11:16:40 +03:00
Rémi Verschelde
7d807ec22d
Merge pull request #114476 from blueskythlikesclouds/create-separate-graphics-queue-for-transfer
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Create separate graphics queue instead of reusing the main queue when transfer queue family is unsupported.
2026-01-06 18:25:50 +01:00
Rémi Verschelde
23b7415b05
Merge pull request #114356 from nikitalita/fix-dummy-mesh-blend-shape
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Fix setting mesh blend shape properties in dummy mesh storage
2026-01-06 18:25:43 +01:00
Thaddeus Crews
f5c66ba68b
Merge pull request #114279 from clayjohn/sky-singularity
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Avoid singularity during sky filtering
2026-01-06 09:56:53 -06:00
Rémi Verschelde
05a46f3654
Merge pull request #114194 from blueskythlikesclouds/consistent-screen-and-viewport-sizes
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Pass consistent viewport and screen sizes to fix point size emulation.
2026-01-06 10:59:54 +01:00
Rémi Verschelde
bc6f6a6358
Merge pull request #113842 from blueskythlikesclouds/rd-depth-clear-on-first-use
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Clear depth stencil textures on first use if the RDD requires it.
2026-01-06 10:59:42 +01:00
clayjohn
6e6d59b2e7
Avoid singularity during sky filtering by using a different method of calculating the orthonormal basis
2026-01-05 14:11:58 -08:00
Rémi Verschelde
52e7076a48
Merge pull request #114314 from blueskythlikesclouds/octmap-raster-fallback
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Fall back to octmap raster path on certain devices & fix issues with the shaders.
2026-01-01 16:47:01 +01:00
Rémi Verschelde
51ff4d0458
Merge pull request #113334 from Image-unavailable/voxelgi-reflection-fix
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Fix VoxelGI glossy reflection artifacts
2026-01-01 16:46:05 +01:00
Skyth
2bc63ddf08
Create separate graphics queue instead of reusing the main queue when transfer queue family is unsupported.
2025-12-31 16:46:34 +03:00
Fredia Huya-Kouadio
be24804e1a
Trigger save of the RD pipeline cache on application pause
2025-12-30 19:25:29 -08:00
nikitalita
84742563f8
Fix setting mesh blend shape properties in dummy mesh storage
2025-12-26 12:44:22 -08:00
Skyth
205d9814f1
Fall back to octmap raster path on certain devices & fix issues with the shaders.
2025-12-25 16:53:11 +03:00
Dario
cf0cb625b2
Fix real time reflection probes being constantly recreated.
2025-12-22 10:02:09 -03:00
Skyth
c1d7c097b1
Pass consistent viewport and screen sizes to fix point size emulation.
2025-12-19 14:51:49 +03:00
Bastiaan Olij
f270f0a5bd
Skip MSAA2D when OpenXR is used
2025-12-19 15:48:29 +11:00
Rémi Verschelde
e4c542d5a4
Merge pull request #113660 from clayjohn/pipeline-free
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Check pipeline validity before freeing pipelines in PipelineDeferredRD
2025-12-17 22:26:57 +01:00
clayjohn
8d1277fdb1
Free octmap pipelines before freeing shaders and check pipeline validity before freeing pipelines in PipelineDeferredRD
2025-12-17 11:48:11 -08:00
Rémi Verschelde
adb7774a61
RenderingDevice: Add null checks when retrieving uniform sets
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This may mitigate a crash seen in the wild in Rift Riff on Android, most
likely trading it for a single-frame rendering bug (which is better than
crashing on user devices).
It doesn't solve the underlying issue which seems to be a race condition
where a uniform set RID gets has been freed while still being reported as
owned by the RID_Owner.
2025-12-16 10:15:02 +01:00
Skyth
83af078761
Clear depth stencil textures on first use if the RDD requires it.
2025-12-15 18:34:43 +03:00
Thaddeus Crews
ef0dd99a37
CI: Bump `clang-format` and `clang-tidy` versions
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• clang-format: 20.1.0 → 21.1.7
• clang-tidy: 20.1.0 → 21.1.6
• `.clang-format`: 17.0.6 → 18.1.8 (keep 3 versions behind latest for compatibility)
2025-12-13 09:55:14 -06:00
Thaddeus Crews
c180b5e569
Merge pull request #113924 from mxtherfxcker/patch-2
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Fix MSDF batching flag for StyleBoxTexture
2025-12-12 14:15:04 -06:00
PrIzRaKDev
1f7ed74a32
Fix MSDF batching flag for StyleBoxTexture
2025-12-12 13:10:08 +03:00
Thaddeus Crews
e0c40c7ee1
Merge pull request #113844 from BlueCube3310/clearcoat-mobile-fix
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Mobile: Fix clearcoat shader compilation error
2025-12-10 18:10:36 -06:00
BlueCube3310
ec705f6d47
Mobile: Fix clearcoat shader compilation error
2025-12-10 13:28:39 +01:00
Pedro J. Estébanez
824287eefb
CommandQueueMT: Make re-entrant again + Fix multiple flushers case
2025-12-09 16:09:08 +01:00