Aaron
29e07822c3
Merge a23c4bb55c into 15ff450680
2025-02-28 01:36:23 +01:00
suddjian
8bacf30ca8
check if stopped
2025-02-19 15:32:17 -08:00
suddjian
57cc0a019b
drop_mode_over resetter that checks timer
2025-02-19 12:58:33 -08:00
Giganzo
00527d0588
Fix Tree hover position with multiple columns
2025-02-19 17:09:38 +01:00
suddjian
e55d949120
Merge branch 'tree_drag_unfolding' of https://github.com/suddjian/godot into tree_drag_unfolding
2025-02-18 18:29:20 -08:00
suddjian
7323093dae
one shot timer
2025-02-18 18:29:10 -08:00
suddjian
938dc17599
more robust enabled checking
2025-02-18 18:29:03 -08:00
Aaron
f6304a9c26
Update scene/gui/tree.cpp
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Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com>
2025-02-18 18:10:06 -08:00
suddjian
6cf90d497b
Unfold tree items on hover during drag-n-drop
2025-02-17 13:18:30 -08:00
Hilderin
26cbaca446
Fix Tree Mouse hover position
2025-02-16 08:45:09 -05:00
Rémi Verschelde
f418603522
Merge pull request #102749 from timothyqiu/tree-buttons-offset
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Fix TreeItem button tooltip trigger area offset
2025-02-12 11:21:15 +01:00
Haoyu Qiu
387d0e7100
Fix TreeItem button tooltip trigger area offset
2025-02-12 14:26:13 +08:00
Giganzo
5bfc4a5b06
Fix tree selecting hidden items
2025-02-10 02:41:16 +01:00
Rémi Verschelde
7f4097a83a
Merge pull request #102116 from Giganzo/tree-get_item_rect
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Fix `get_item_area_rect` when tree is scrolled
2025-02-05 11:33:58 +01:00
kobewi
886e5d8084
Don't return Tree items outside visible rect
2025-02-02 00:17:41 +01:00
Giganzo
bde87db443
Fix get_item_area_rect when tree is scrolled
2025-01-30 12:27:03 +01:00
Thaddeus Crews
0dc6b7c056
Merge pull request #101280 from Sauermann/fix-focus-rect-meta-access
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Fix `__focus_rect` meta access error when resizing `Tree`
2025-01-27 09:46:23 -06:00
Thaddeus Crews
672fd7b0bb
Merge pull request #101842 from havi05/tree-fix-ui_select
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Tree - fix `ui_select`
2025-01-21 11:55:28 -06:00
Thaddeus Crews
7ad545e091
Merge pull request #101160 from havi05/tree-fix-cursor-selection
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Tree - fix cusor selection in `multi` selection-mode
2025-01-20 16:25:46 -06:00
havi05
522d6fed70
Tree - fix `ui_select`
2025-01-20 17:23:37 +01:00
Aarni Koskela
f134769506
Fix various typos
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* Add TODO notes for typos that should be fixed for 5.0
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2025-01-08 14:47:42 +02:00
Markus Sauermann
2a72f78427
Fix `__focus_rect` meta access when resizing `Tree`
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`NOTIFICATION_RESIZED` outputs errors, if `select_mode == SELECT_ROW`.
This PR unifies the access to the item focus rect.
2025-01-08 10:53:46 +01:00
havi05
ab5176dfa5
Tree - fix cusor selection in `multi` selection-mode
2025-01-05 22:23:51 +01:00
A Thousand Ships
a1846b27ea
Improve use of `Ref.is_null/valid`
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Use `is_null` over `!is_valid` and vice versa.
2024-12-23 16:35:02 -05:00
Rémi Verschelde
08508d2e01
Merge pull request #99700 from hpvb/scene_tree_editor_performance
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Improve Scene Tree editor performance
2024-12-16 17:16:00 +01:00
HP van Braam
6f7525c396
Improve Scene Tree editor performance
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We now cache the Node*<>TreeItem* mapping in the SceneTreeEditor. This
allows us to make targeted updates to the Tree used to display the scene
tree in the editor.
Previously on almost all changes to the scene tree the editor would
rebuild the entire widget, causing a large number of deallocations an
allocations. We now carefully manipulate the Tree widget in-situ saving
a large number of these allocations.
In order to know what Nodes need to be updated we add a
editor_state_changed signal to Node, this is a TOOLS_ENABLED,
editor-only signal fired when changes to Node happen that are relevant
to editor state.
We also now make sure that when nodes are moved/renamed we don't check
expensive properties that cannot contain NodePaths. This saves a lot of
time when SceneTreeDock renames a node in a scene with a lot of
MeshInstances. This makes renaming nodes go from ~27 seconds to ~2
seconds on large scenes.
SceneTreeEditor instances will now also not do all of the potentially
expensive update work if they are invisible. This behavior is turned off
by default so it won't affect existing users. This change allows the
editor to only update SceneTreeEditors that actually in view. In
practice this means that for most changes instead of updating 6
SceneTreeEditors we only update 1 instantly, and the others only when
they become visible.
There is definitely more that could be done, but this is already a
massive improvement. In complex scenes we see an improvement of 10x,
things that used to take ~30 seconds now only take 2.
This fixes #83460
I want to thank KoBeWi, TokisanGames, a-johnston, aniel080400 for
their tireless testing. And AeioMuch for their testing and providing a
fix for the hover issue.
2024-12-12 22:47:05 +01:00
Rémi Verschelde
9d10e42a41
Merge pull request #98766 from Calinou/tree-drag-and-drop-use-process
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Fix Tree drag-and-drop scrolling having low FPS at low Physics Ticks per Second
2024-12-12 14:09:55 +01:00
Rémi Verschelde
e6125ef51b
Merge pull request #98763 from AThousandShips/more_sname_uses
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Use `SceneStringName` in more places
2024-12-02 15:50:44 +01:00
Rémi Verschelde
d2c82a8ffc
Merge pull request #97378 from rune-scape/less-const-cast
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Get rid of easily removable uses of `const_cast`
2024-12-02 15:50:06 +01:00
A Thousand Ships
af56d6e8e8
Use `SceneStringName` in more places
2024-12-02 14:39:16 +01:00
rune-scape
d58b2e879f
Get rid of easily removable uses of const_cast
2024-12-01 17:50:13 -08:00
A Thousand Ships
77549dd1f3
[Tree] Allow disabling auto generated tooltip for `TreeItem`
2024-12-01 14:39:51 +01:00
Thaddeus Crews
1cad5525d6
Merge pull request #96841 from maidopi-usagi/tree_item_height_cache
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[Tree] Improve Tree Performance by replacing computed height with TreeItem's cached minimum size
2024-11-10 12:12:45 -06:00
MaidOpi
07b7af0c81
replace computed height with cached item minimum size
2024-11-07 03:28:08 +08:00
Adam Scott
49f918e596
Fix issue where scrolling to item center would overflow on top
2024-11-05 12:50:34 -05:00
Hugo Locurcio
bb813ba7bc
Fix Tree drag-and-drop scrolling having low FPS at low Physics Ticks per Second
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Scrolling is now performed in process instead of physics process.
This makes scrolling much smoother if Physics Ticks per Second is lower
than the rendered FPS.
2024-11-02 18:45:28 +01:00
Thaddeus Crews
b7a0971ad2
Merge pull request #97934 from adamscott/give-AThousandShips-a-break
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[Codestyle] Set clang-format `RemoveSemicolon` rule to `true`
2024-10-29 19:25:36 -05:00
Thaddeus Crews
4aad050067
Merge pull request #97157 from pafuent/fixing_tree_item_get_prev_wrap
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Fix `TreeItem` `get_prev*` methods when `p_wrap` is `true`
2024-10-25 13:03:42 -05:00
Adam Scott
0d350e7108
Set clang-format `RemoveSemicolon` rule to `true`
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- Set clang-format `Standard` rule to `c++20`
2024-10-25 13:49:43 -04:00
Thaddeus Crews
b3bcb2dc14
Merge pull request #98299 from timothyqiu/tree-coordinate
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Fix button click detection when `Tree` is rotated
2024-10-21 16:39:31 -05:00
Haoyu Qiu
17642692c5
Fix button click detection when `Tree` is rotated
2024-10-18 22:43:48 +08:00
David Giardi
ebe1a2d7ec
Add hover state to Tree items display
2024-10-17 00:21:52 +02:00
Rémi Verschelde
19081a850d
Merge pull request #95889 from KoBeWi/tree_growing_sideways
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Allow horizontal scrolling in Tree using Shift
2024-10-04 22:43:17 +02:00
Haoyu Qiu
3c365a7fa5
Add auto translate mode for cells in Tree
2024-10-01 21:24:10 +08:00
Pablo Andres Fuente
9c0afbb15c
Fixing TreeItem get_prev_xxx methods when p_wrap is true
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Fixes #85032
The code that fix the issue is courtesy of @Jesusemora, I just added
unit tests for it and did a rebase with the latest changes on master.
Co-authored-by: Jesusemora <32273722+Jesusemora@users.noreply.github.com>
2024-09-23 17:11:02 -03:00
Rémi Verschelde
cc52112144
Merge pull request #96643 from bruvzg/fs_links
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[FileSystem Dock] Add symlink indicator and tooltip.
2024-09-12 10:28:44 +02:00
Rémi Verschelde
325c1cffc4
Merge pull request #96232 from AThousandShips/tree_navigate_row
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[Tree] Improve navigation with row select mode
2024-09-08 23:21:44 +02:00
bruvzg
da4f5fb953
[FileSystem Dock] Add symlink indicator and tooltip.
2024-09-06 14:55:07 +03:00
Rémi Verschelde
13a90e938f
Merge pull request #70096 from rune-scape/stringname-dict
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StringName Dictionary keys
2024-09-03 17:38:06 +02:00
Rémi Verschelde
168676a7c5
Merge pull request #96000 from kerstop/deadzone_slider_fix
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Fix deadzone slider not working correctly
2024-09-03 11:43:20 +02:00