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10920 Commits

Author SHA1 Message Date
David Snopek 9e4b5699fc OpenXR: Fix hiding/showing composition layers using hole punching
(cherry picked from commit d9ad5d1cd4)
2025-02-07 14:00:02 +01:00
David Snopek 15603b20db Fix bug with OpenXR composition layers added after OpenXR is running
(cherry picked from commit e2386de505)
2025-02-07 14:00:01 +01:00
Rémi Verschelde 7f166be687 Merge pull request #101535 from smix8/locknroll
[4.3] Remove outer navigation map read locks
2025-01-30 12:53:01 +01:00
Rémi Verschelde 93f4770c78 Merge pull request #98049 from aaronfranke/4.3-gltf-runtime-root-imp-mesh
[4.3] GLTF: Fix bad pointer to ImporterMeshInstance3D root node at runtime
2025-01-30 12:52:48 +01:00
Rémi Verschelde cad4caa81b miniupnpc: Update to 2.2.8 (new major 18)
Keep support for major 17 by using a version check for the changed API.

Fixes #93907.

(cherry picked from commit 4c72d599f0)
2025-01-30 09:59:05 +01:00
smix8 5e5e1a2182 Remove outer navigation map read locks
Removes outer navigation map read locks.
2025-01-14 12:32:05 +01:00
Aaron Franke 7b1b99e4c8
[4.3] GLTF: Fix bad pointer to ImporterMeshInstance3D root node at runtime 2024-12-16 15:19:37 -08:00
Rémi Verschelde b51be503c5
Merge pull request #98877 from aaronfranke/4.3-gltf-preserve-visibility
[4.3] GLTF: Preserve node visibility on import
2024-12-05 01:09:51 +01:00
Rémi Verschelde f89d1e0376
Merge pull request #96606 from RandomShaper/res_loader_cherrypicks_4.3
[4.3] Cherry-picks related to `ResourceLoader`
2024-11-15 19:08:11 +01:00
Aaron Franke 3a8d4cf5b8
[4.3] GLTF: Preserve node visibility on import 2024-11-08 14:27:14 -08:00
HolonProduction 03168cc9d1
LSP: Don't use smart resolve for completion
(cherry picked from commit 8155c1f836)
2024-09-17 08:57:46 +02:00
HolonProduction a2e3c13451
LSP: Omit some values based on specification version 3.17
(cherry picked from commit 4d713d91b5)
2024-09-17 08:57:45 +02:00
Pedro J. Estébanez 3030d4b806
Object: Add tests about the safety of tail destruction
(cherry picked from commit bb77520599)
2024-09-17 08:57:45 +02:00
Mikael Hermansson 90f1c3e7bd
Fix issue with GDScript binary tokens being non-deterministic
(cherry picked from commit e120792760)
2024-09-17 08:57:45 +02:00
Adam Scott 0b815cbb99
Fix leak when using audio samples instead of streams
(cherry picked from commit d3ddce6b88)
2024-09-17 08:57:44 +02:00
Gustavo Jaruga Cruz f5b5b6cbfe
Fix interactive audio transitions fade in for clips with auto_advance
(cherry picked from commit 4fa6287de1)
2024-09-17 08:57:44 +02:00
Danil Alexeev c4525f24e3
GDScript: Do not produce `UNUSED_SIGNAL` warning for common implicit uses
(cherry picked from commit d1e2afaae3)
2024-09-17 08:57:43 +02:00
NotWearingPants 5567fedd04
NoiseTexture2D/3D: Don't use a thread to regenerate when the build doesn't support threads
(cherry picked from commit b47b98db34)
2024-09-17 08:57:42 +02:00
Fabio Alessandrelli 1a5ac1fd59
[MP] Fix division by zero in network profiler
The debugger reports synchronizers with empty state to the editor
even if no data is being sent to other peers.

The editor conditional to avoid division by zero was checking the wrong
variable.

(cherry picked from commit 042b264c55)
2024-09-17 08:57:42 +02:00
clayjohn 0a1724f713
Use correct lightmap coefficients to ensure that the directional lightmap mode looks correct
Also remove the metallic option from directional lightmap as it is guaranteed to return negative numbers in many cases

(cherry picked from commit f4ccba7508)
2024-09-17 08:57:41 +02:00
RedOrbweaver 43fa723659
Fix build logger unable to handle an event without an associated file
(cherry picked from commit 81799b8fa3)
2024-09-17 08:57:41 +02:00
Fabio Alessandrelli 1d775b5b97
[mbedTLS] Fix incorrect cert pinning with client_unsafe
(cherry picked from commit ccae47ab66)
2024-09-16 17:22:33 +02:00
Paul Joannon 99dde70ad3
Fix relative paths for global class icons in C#
(cherry picked from commit 3c0eaec39f)
2024-09-16 17:18:14 +02:00
David Snopek 70a8761deb
Fix crash when calling OpenXRAPI::get_hand_tracker() and hand-tracking is disabled
(cherry picked from commit 11dd1f52ae)
2024-09-16 17:14:35 +02:00
Z0rb14n 19bed8fee7
Fix Vector3 Slerp Normalizing Zero Vectors
Ported the existing zero length check in C++ into C#.

(cherry picked from commit 0d6e9de0b9)
2024-09-16 17:14:24 +02:00
Aaron Franke 1d0bcae019
GLTF: Propagate owner for root node children
(cherry picked from commit 246cc7e86d)
2024-09-16 17:08:33 +02:00
Hilderin 39fb871310
Fix no validation on Blender path on importation
(cherry picked from commit 2dc9cf50c5)
2024-09-16 17:05:03 +02:00
Rémi Verschelde 6d41487459
OpenXR: Fix support for building against distro package
(cherry picked from commit 2206f5c6a4)
2024-09-16 17:01:18 +02:00
Nodragem 6b323241b1
prevent the click to get processed further after a paste action
(cherry picked from commit e7e633760a)
2024-09-16 16:57:44 +02:00
Juan Pablo Arce 63ff665fd0
Fix GD0107 not applying to arrays and dictionaries containing nodes
(cherry picked from commit 8aa444d212)
2024-09-16 16:55:57 +02:00
Jordyfel 6073b86e71
Fix typo in MultiplayerSpawner doc
(cherry picked from commit 8c626f23c1)
2024-09-16 16:45:24 +02:00
Jonatan Röjder Delnavaz 91ed3cd307
* Changed the VisualShaderNodeCustom template to use the correct overrides and added the GlobalClass attribute
(cherry picked from commit 74389e8395)
2024-09-16 16:34:53 +02:00
David Snopek e1af61467a
OpenGL: Unconditionally do `glDisable(GL_FRAMEBUFFER_SRGB)` because we do our own sRGB conversion
(cherry picked from commit dfcff4ef46)
2024-09-16 16:30:06 +02:00
Pedro J. Estébanez c75c50ecac WorkerThreadPool (plus friends): Overhaul unlock allowance zones
This fixes a rare but possible deadlock, maybe due to undefined behavior. The new implementation is safer, at the cost of some added boilerplate.

(cherry picked from commit f4d76853b9)
2024-09-05 13:29:38 +02:00
Bastiaan Olij 620cc30f2a XRNode - fix visibility issue 2024-08-29 11:55:43 +10:00
Rémi Verschelde ff9bc04223
Bump version to 4.3.1-rc
And update CI base branch to 4.3.
2024-08-15 11:35:17 +02:00
Hilderin d199f1f0d5 Fix resolve class inheritance after file rename 2024-08-10 19:21:24 -04:00
Rémi Verschelde 03afb92efa
Merge pull request #95194 from Faless/mp/fix_relay_negative_target
[MP] Fix relay protocol routing with negative targets
2024-08-08 10:16:31 +02:00
Rémi Verschelde da9f943330
Merge pull request #95134 from Calinou/audio-interactive-transition-editor-expand-columns
Expand columns in the audio interactive transition editor
2024-08-07 23:47:00 +02:00
Fabio Alessandrelli 7f610a2c6e [WS] Fix set_no_delay on Windows
Windows socket implementation is, as usual, broken in many ways.

This includes `setsockopt` failing to set `TCP_NODELAY` if the socket is
still in a connecting state.

This also means we need to keep polling the IP resolver until the socket
reaches the CONNECTED state (so it can set the TCP_NODELAY after the
connection is successful).
2024-08-07 09:47:00 +02:00
Dommi aebcd699fe Fixed undo not updating spawn checkbox in replication editor
When pressing undo the value was set to the same as it was before in the ui. It was saved correctly in the config but not updated in the editor.
2024-08-06 15:50:48 +02:00
Fabio Alessandrelli c5fa7354bb [MP] Fix relay protocol routing with negative targets
Godot supports sending messages to "all but one peer" by sending a
packet with a negative target (the negated ID of the excluded peer).

The relay protocol was incorrectly interpreting the values and relaying
the message to the wrong peers.

This issue only affected "send_bytes" since the other subsystem (RPC
and replication) "resolves" the correct IDs client-side (to match
visibility information).
2024-08-06 13:21:47 +02:00
Rémi Verschelde 4359c28fea
Merge pull request #95192 from Faless/mp/quite_relay_to_disconnected
[MP] Avoid error spam in relay protocol when clients disconnect
2024-08-06 12:32:27 +02:00
Rémi Verschelde 79ae9524ef
Merge pull request #95115 from rune-scape/fix-invalidated-parser
GDScript: Fix unnecessary calls to `remove_parser`
2024-08-06 12:31:53 +02:00
Fabio Alessandrelli 531c72f30d [MP] Avoid error spam in relay protocol when clients disconnect
When multiple clients are connected, and the server is using the relay
sub-protocol, it might happen that a client disconnects while a packet
sent to it from another peer is still in transit.

In that case, when the packet reaches the server for relaying, it used
to generate an error (as the destination client did no longer exists).

This commit changes check to suppress the error message while still
skipping the packet.
2024-08-06 09:51:28 +02:00
Hugo Locurcio ab6b00d102
Expand columns in the audio interactive transition editor
This prevents columns from being unusably narrow,
especially on hiDPI displays.
2024-08-04 17:24:31 +02:00
rune-scape e680369d5b GDScript: Fix too many calls to 'remove_parser'
+fix excessive memory allocations when 'load'ing many dependant scripts
+fix excessive calls to vformat
2024-08-03 20:52:44 -07:00
Haoyu Qiu 7cf9ed5f65 Fix several typos in the documentation 2024-08-02 08:42:20 +08:00
Rémi Verschelde 3978628c6c
Merge pull request #94994 from dsnopek/mobilevr-interface-docs-use-xr
Fix type-o in `MobileVRInterface` sample code in docs: `xr` -> `use_xr`
2024-08-01 00:06:47 +02:00
Rémi Verschelde 2add44c0dc
Merge pull request #94168 from Faless/net/wsl_peer_reuse
[WebSocket] Allow reusing closing and closed peers
2024-08-01 00:06:26 +02:00