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11592 Commits

Author SHA1 Message Date
Rémi Verschelde 6e2cf2aa7b
Merge pull request #100533 from mihe/jolt/sleeping-contacts
Stop reporting contacts for sleeping bodies when using Jolt Physics
2024-12-18 00:39:59 +01:00
Mikael Hermansson 5bbdb4a770 Stop reporting contacts for sleeping bodies when using Jolt Physics 2024-12-17 23:20:00 +01:00
Rémi Verschelde 32c634a381
Merge pull request #100526 from fire/vsk-csg-warnings-update
Update the warnings for CSGShape3D.
2024-12-17 23:00:17 +01:00
Rémi Verschelde f1cf8ebfd6
Merge pull request #100506 from akien-mga/dotnet-8.0-fix-GodotSharp-build
.NET: Downgrade Microsoft.CodeAnalysis.CSharp to 4.8.0 for compat with SDK 8.0.1xy
2024-12-17 23:00:13 +01:00
Rémi Verschelde 3dd60ba82f
Merge pull request #100406 from smix8/gridmap_edge_debug
Fix GridMap freeing edge connection debug mesh too early
2024-12-17 23:00:07 +01:00
Rémi Verschelde cb0d731daf
Merge pull request #100351 from raulsntos/dotnet/android-gradle-fix
[.NET] Fix gradle builds for multiple ABIs
2024-12-17 22:59:58 +01:00
Hugo Locurcio 7a04d85ec3
Only allow valid types in Decal, Light3D projector, PointLight2D texture and CSGMesh3D mesh
If an invalid type is supplied (which can still be done from a script),
a warning is printed (along with a workaround for ViewportTexture).

This also adds support for "negative" resource hints such as
"Texture2D,-ViewportTexture" to exclude one or more subclasses
from a class hint.

Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com>
2024-12-17 20:41:12 +01:00
K. S. Ernest (iFire) Lee 46b02f08c6 Update the warnings for CSGShape3D. 2024-12-17 11:02:38 -08:00
Rémi Verschelde 7bccc82721
Merge pull request #100401 from kiroxas/Simplify_NavMeshQueries3D_simplify_path_segment
Simplify `NavMeshQueries3D::simplify_path_segment`
2024-12-17 16:19:15 +01:00
Rémi Verschelde 8385a12ba8
Merge pull request #100361 from fire/vsk-csg-warning-4.4
Push some warnings for CSG non manifold and other errors.
2024-12-17 16:19:12 +01:00
Rémi Verschelde 4866c4a8c5
Merge pull request #99925 from Mickeon/documentation-no-static-typing-yet
Remove uses of static typing from the documentation
2024-12-17 16:19:08 +01:00
Rémi Verschelde 076d126bc7
Merge pull request #99639 from badsectoracula/get-selected-gridmap-cells
Expose GridMapEditorPlugin to scripts and add methods to manipulate to the selection and selected palette item
2024-12-17 16:18:54 +01:00
Rémi Verschelde 182b4741ea
Merge pull request #93479 from Repiteo/scons/better-colored-output
SCons: Improve colored output
2024-12-17 16:18:41 +01:00
Rémi Verschelde 4047e4b894
.NET: Downgrade Microsoft.CodeAnalysis.CSharp to 4.8.0 for compat with SDK 8.0.1xy
And for CI, set up .NET SDK 8.0.100 explicitly to test our min supported version.
2024-12-17 15:56:56 +01:00
K. S. Ernest (iFire) Lee 441c440bf4 Push some warnings for CSG non manifold and other errors.
In the scene tree add warnings.
2024-12-16 12:49:51 -08:00
Bad Sector baf03e4fb6 Expose GridMapEditorPlugin to scripts and add methods to manipulate the selection and selected palette item 2024-12-16 21:31:05 +02:00
Kiro 774e91470c Simplify `NavMeshQueries3D::simplify_path_segment` 2024-12-16 20:05:41 +01:00
Thaddeus Crews 4364ed6ccd
Merge pull request #100471 from dsnopek/openxr-xrsim-composition-layer-crash
OpenXR: Fix crash with composition layers in non-dev builds
2024-12-16 12:10:08 -06:00
Thaddeus Crews 7efe038eed
Merge pull request #97492 from Geometror/profiler-autostart-indicator
Add profiler autostart indicator to EditorRunBar
2024-12-16 12:09:59 -06:00
Thaddeus Crews 02e196eb41
Merge pull request #98132 from aaronfranke/editor-plugin-get-plugin-icon-name
Rename internal EditorPlugin icon/name to match exposed methods
2024-12-16 12:09:57 -06:00
Thaddeus Crews d51fae25a7
Merge pull request #98872 from BastiaanOlij/openxr_khr_metal_enable
OpenXR: Add Metal support
2024-12-16 12:09:47 -06:00
Thaddeus Crews 9c9af038d5
Merge pull request #91060 from dalexeev/code-edit-add-doc-tooltips
Code Editor: Add documentation tooltips
2024-12-16 12:09:45 -06:00
David Snopek 20d8bddd38 OpenXR: Fix crash with composition layers in non-dev builds 2024-12-16 08:44:49 -06:00
Hendrik Brucker 9f8bbe43ee Add profiler autostart indicator to EditorRunBar 2024-12-16 10:15:24 +01:00
Aaron Franke de87ca5084
GLTF: Fix bad pointer to ImporterMeshInstance3D root node at runtime 2024-12-15 18:05:57 -08:00
Aaron Franke 0ab3dc273e
Rename internal EditorPlugin icon/name to match exposed methods 2024-12-15 17:31:01 -08:00
Danil Alexeev 80d11500b5
Code Editor: Add documentation tooltips 2024-12-15 10:51:33 +03:00
Rémi Verschelde 863a24ac86
Merge pull request #100405 from BlueCube3310/bcdec-fix-v200
bcdec: Fix logic for detecting incomplete blocks
2024-12-14 18:25:49 +01:00
smix8 c09855627f Fix GridMap freeing edge connection debug mesh too early
Fixes GridMap freeing edge connection debug mesh too early.
2024-12-14 18:15:28 +01:00
BlueCube3310 8f9673eeff bcdec: Fix logic for detecting incomplete blocks 2024-12-14 17:57:44 +01:00
Thaddeus Crews b68675e518
Merge pull request #100342 from mihe/jolt/thread-safe-rids
Make `RID` allocation thread-safe when using Jolt Physics
2024-12-13 16:19:35 -06:00
Thaddeus Crews c58fbaf751
Merge pull request #100340 from smix8/csg_3d_child_notify
Fix 3D CSG not reacting to child node order changes
2024-12-13 16:19:33 -06:00
Rémi Verschelde 7f5c469292
Merge pull request #92131 from paulloz/net8
C#: Move GodotSharp to .NET8
2024-12-13 15:31:59 +01:00
Paul Joannon fb8553e4d7
Move to .NET8
- Change TFM and LangVersion
- Better exception throwing (CA1510, CA1512, CA1513)
- Better exception utility method definition (CA1859)
- Prefer comparing `.Count` over calling `.Any()` (CA1860)
- Prefer `.AsSpan()` over `.Substring()` (CA1846)
- Add a few more `scoped`
- Use `RuntimeHelpers.GetUninitializedObject()` instead of `FormatterServices.GetUninitializedObject()`
- Use delegate instead of delegate pointer in variant generic conversions
- Enable EnforceExtendedAnalyzerRules in source generator projects
- Disable CS8981 on structs named movable in Godot.NativeInterop
2024-12-13 14:00:13 +01:00
Raul Santos d526d523b4
[.NET] Fix gradle builds for multiple ABIs
Include the needed .NET jar in the Godot templates so it's always available, then we don't need to include the jar from a .NET publish which could fail when exporting to multiple architectures because it would attempt to add the same jar for each architecture.
2024-12-13 08:01:13 +01:00
Mikael Hermansson f6126badba Make RID allocation thread-safe when using Jolt Physics 2024-12-13 00:39:42 +01:00
smix8 20c519d0fa Fix 3D CSG not reacting to child node order changes
Fixes 3D CSG not reacting to child node order changes.
2024-12-13 00:28:42 +01:00
Thaddeus Crews bfc66f0608
Merge pull request #100282 from devloglogan/motion-vectors-openxr
Add renderer motion vectors API for use with OpenXR
2024-12-12 16:13:36 -06:00
Thaddeus Crews ed8b4ab060
Merge pull request #100337 from akien-mga/scons-sse2-baseline
SCons: Properly set SSE2 as baseline on x86_32
2024-12-12 16:13:31 -06:00
Thaddeus Crews 6acb58d95a
Merge pull request #100331 from akien-mga/jolt-fix-mingw-lto-multiple-definitions
Jolt: Fix multiple definition LTO linking issue with mingw-gcc
2024-12-12 16:13:29 -06:00
Thaddeus Crews 9c290c4c56
Merge pull request #100033 from Daylily-Zeleen/daylily-zeleen/optimize_callable_to_string
Optimize callable's stringify text.
2024-12-12 16:13:23 -06:00
Rémi Verschelde f86b3696f6
SCons: Properly set SSE2 as baseline on x86_32
Setting it only for release templates on Windows and macOS was inconsistent,
and Jolt requires it as a minimum.

Drop the `-mxsave` flag from the raycast module, this doesn't seem to be
used explicitly by Embree, and unnecessarily makes our config and baseline
muddy.
2024-12-12 22:44:44 +01:00
Rémi Verschelde 0ba875ec29
Jolt: Fix multiple definition LTO linking issue with mingw-gcc 2024-12-12 21:31:34 +01:00
RedworkDE f0b6b24d9e
C#: Update to net7.0
Because of ref safety changes in the languages, all methods that return an interop struct have to have all other reference parameters marked as scoped to signal the the method does not capture that reference.

The variant change is necessary, because for some reason a type of the exact shape godot_variant is in, crashes the .NET 7 JIT, but when changing it to be sequential with the same effective layout it works.
2024-12-12 17:42:39 +01:00
Rémi Verschelde 1e1e862204
Merge pull request #98100 from BlueCube3310/image-cleanup-more
Image: More cleanup and reduced code duplication
2024-12-12 14:09:49 +01:00
Rémi Verschelde d1b683d413
Merge pull request #97140 from BastiaanOlij/xr_action_map_enhancements
OpenXR: Add support for binding modifiers
2024-12-12 14:09:41 +01:00
Rémi Verschelde 0e5c337453
Merge pull request #85653 from BlueCube3310/lightmap-gi-shadowmask
Implement LightmapGI shadowmasks
2024-12-12 14:09:30 +01:00
BlueCube3310 335077a03f Image: More cleanup and reduced code duplication. 2024-12-12 11:52:59 +01:00
BlueCube3310 189c8eb671 Implement shadowmasks for LightmapGI
Co-authored-by: dearthdev <nathandearthdev@gmail.com>
2024-12-12 11:00:28 +01:00
Thaddeus Crews ab208af781
Merge pull request #100174 from Calinou/gdscript-add-deprecated-experimental-annotations
Tweak unknown annotation GDScript error for `@deprecated`/`@experimental`/`@tutorial`
2024-12-11 17:35:50 -06:00