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6986 Commits

Author SHA1 Message Date
smix8 e64fe63f17 Improve Path2D debug performance
Improves Path2D node debug performance by changing the debug to use mesh and multimesh instead of slower canvas draw functions.
2025-06-09 17:25:06 +02:00
Pāvels Nadtočajevs 43b41092a0
Add support for taking embedded window screenshots. 2025-06-09 11:40:36 +03:00
Lukas Tenbrink ed836df150 Make conversions from math types to `String` explicit, to avoid accidental conversions. 2025-06-09 01:58:18 +02:00
Rémi Verschelde 3799846a7a
Merge pull request #107251 from syntaxerror247/game-menu-bar
Fix Game runtime debugging in the Android Editor
2025-06-09 00:45:26 +02:00
Rémi Verschelde e0ca031eae
Merge pull request #107249 from beicause/color-picker-ok-hs-hl-rectangles
ColorPicker: Add okhsl HS and HL rectangular picker shapes
2025-06-09 00:45:18 +02:00
Rémi Verschelde c6c6b2eecd
Merge pull request #107244 from TokageItLab/fix-animplayeredit-finish
Fix AnimationPlayer finished state in the editor
2025-06-09 00:45:10 +02:00
Rémi Verschelde 75dd9ab482
Merge pull request #105678 from bruvzg/btn_ac_mode
Change editor button focus mode to `FOCUS_ACCESSIBILITY`.
2025-06-09 00:44:05 +02:00
Rémi Verschelde 443989950e
Merge pull request #103678 from aaronfranke/anim-lib-scene-error-msg
Improve error message when trying to load scene as an animation library
2025-06-09 00:44:01 +02:00
Pāvels Nadtočajevs 22b5a2fc5c
Change editor button focus mode to `FOCUS_ACCESSIBILITY`. 2025-06-08 15:53:27 +03:00
Silc Lizard (Tokage) Renew d5ac08b279 Fix AnimationPlayer finished state in the editor 2025-06-08 00:02:16 +09:00
LuoZhihao 7b4c95e6d8 ColorPicker: Add okhsl HS and HL rectangular picker shapes 2025-06-07 22:30:40 +08:00
Anish Mishra 079a52453a Fix Game runtime debugging in the Android Editor 2025-06-07 12:33:57 +05:30
Rémi Verschelde 2a8240bdd0
Merge pull request #107182 from stuartcarnie/107066_fix_embedded
Editor: Fix multi-instance behavior with embedded game view
2025-06-06 17:37:49 +02:00
Rémi Verschelde 37559a10c8
Merge pull request #106634 from nukethebees/c4724_fix
Fix MSVC warning for potential mod by 0 (C4724)
2025-06-06 17:37:03 +02:00
Stuart Carnie afd82d7cb3 Editor: Fix multi-instance behaviour with embedded game view
Closes #107066
2025-06-06 07:37:04 +10:00
kleonc f397e4f752 Fix rotated/flipped tiles destination rect calculations 2025-06-05 14:50:00 +02:00
Rémi Verschelde d83c797895
Merge pull request #107001 from KoBeWi/sneaky_overlay_injection
Make TileMapLayer editor match layer's filter
2025-06-05 13:12:39 +02:00
Rémi Verschelde 8f08e9df7d
Merge pull request #106076 from TheoLomeuBraga/fix_creating_outline_skined_mesh
Fix creating outline for skinned meshes
2025-06-05 13:11:26 +02:00
Rémi Verschelde 8343ab45e6
Merge pull request #105888 from TokageItLab/optional-rotation-axis-spring
Add optional rotation axis & Fix initial pose with rotation axis in SpringBone
2025-06-05 13:11:01 +02:00
Rémi Verschelde 4df2e1b61a
Merge pull request #104996 from KeyboardDanni/ruler_width_setting
Add ruler width editor setting to 2D editor
2025-06-05 13:10:44 +02:00
Rémi Verschelde ea76c48bd0
Merge pull request #102313 from daniel080400/generate_scene_thumbnails
Rework scene preview thumbnails
2025-06-05 13:10:28 +02:00
Théo fe42467d17
Fix creating outline for skinned meshes 2025-06-05 12:41:47 +02:00
kobewi 7e994feafb Make TileMapLayer editor match layer's filter 2025-06-05 12:22:39 +02:00
Silc Lizard (Tokage) Renew 9cef0d5ca5 Add optional rot axis / Fix initial pose with rot axis in SpringBone 2025-06-05 09:38:06 +09:00
Thaddeus Crews 978b38797b
Merge pull request #107103 from timothyqiu/handle-handling
Fix WorldBoundaryShape2D handle when distance is negative
2025-06-04 10:34:39 -05:00
kobewi c32a031908 Improve auto-translation of Script Editor 2025-06-04 14:41:15 +02:00
Haoyu Qiu 73002a6c2c Fix WorldBoundaryShape2D handle when distance is negative 2025-06-04 08:43:35 +08:00
Thaddeus Crews b0f3c3fa22
Merge pull request #106966 from bruvzg/ac_trans_simpl
[Accessibility] Always auto-translation mode for names/descriptions.
2025-06-02 18:51:49 -05:00
Thaddeus Crews b7099470f6
Merge pull request #106943 from KoBeWi/meine_skrin
Improve auto-translation of main screens
2025-06-02 18:51:41 -05:00
Thaddeus Crews 028a7d3776
Merge pull request #89530 from dalexeev/ed-allow-rename-theme-types
Editor: Add ability to rename theme types
2025-06-02 18:51:40 -05:00
Thaddeus Crews 8572766d6c
Merge pull request #106795 from akien-mga/tileset-atlas-toolbar-crash-fix
TileSet: Fix potential crash updating stale atlas source editor toolbar
2025-06-02 18:51:36 -05:00
kobewi b41d6ecf8c Allow to override editor settings per project 2025-06-02 17:51:26 +02:00
daniel080400 08343189dc Rework scene preview thumbnails 2025-05-31 16:57:51 +08:00
Pāvels Nadtočajevs 3198b7bea2
[Accessibility] Always auto-translation mode for names/descriptions. 2025-05-30 17:55:27 +03:00
kobewi bc6f0d29cc Improve auto-translation of main screens 2025-05-30 13:41:44 +02:00
Danil Alexeev e6c9a832c1
Editor: Add ability to rename theme types 2025-05-29 21:57:48 +03:00
Mike Owens 5f2eb6de8c Shader Baker: Build when `deprecated=no`
Shader Baker was using the unadorned `VERSION_NUMBER` and `VERSION_HASH` symbols,
which are no longer defined when `deprecated=no` is set.
2025-05-28 19:37:02 -04:00
kit ebf71cd4f3 Fix CodeEdit hover word lookup 2025-05-28 18:35:15 -04:00
Thaddeus Crews de37627404
Merge pull request #102552 from DarioSamo/shader-baker
Add shader baker to project exporter.
2025-05-28 17:09:38 -05:00
Thaddeus Crews f1f395c142
Merge pull request #105240 from Arnklit/script-method-fuzzy-filtering
Add fuzzy search to method filtering
2025-05-28 09:47:35 -05:00
Thaddeus Crews 5c5708eff2
Merge pull request #105239 from Arnklit/script-fuzzy-filtering
Add fuzzy filtering to the script filtering
2025-05-28 09:47:34 -05:00
Thaddeus Crews bb47f01481
Merge pull request #106390 from akien-mga/linux-drop-ppc32
Linux: Drop `ppc32` (32-bit PowerPC) architecture support
2025-05-28 09:47:34 -05:00
kobewi 87ebd2d03c Improve auto-translation of settings dialogs 2025-05-28 00:13:48 +02:00
Dario 5a30a7e7cd Add shader baker to project exporter.
Metal Support contributed by Migeran (https://migeran.com) and Stuart Carnie.

Co-authored-by: Stuart Carnie <stuart.carnie@gmail.com>
Co-authored-by: Gergely Kis <gergely.kis@migeran.com>
2025-05-27 12:45:27 -03:00
Thaddeus Crews 99f5a3d665
Merge pull request #106870 from timothyqiu/add-metadata-dialog-includes
Cleanup header includes for AddMetadataDialog
2025-05-27 09:39:37 -05:00
Thaddeus Crews 338d23d80d
Merge pull request #96921 from timothyqiu/l10n-preview
Add translation preview in editor
2025-05-27 09:39:18 -05:00
Haoyu Qiu f0fc5ffd3e Cleanup header includes for AddMetadataDialog 2025-05-27 21:45:00 +08:00
Kasper Arnklit Frandsen 7dc9a088bc Add fuzzy filtering to the script filtering 2025-05-27 10:09:44 +02:00
Kasper Arnklit Frandsen 7bff27a5a5 Add fuzzy search to method filtering 2025-05-27 10:03:33 +02:00
Haoyu Qiu 8d93b6a54c Add translation preview in editor 2025-05-27 07:59:28 +08:00
Hugo Locurcio ecc1f08386
Add syntax highlighting for ConfigFile/TSCN/TRES/project.godot
A single highligher is used for all these formats, as they're fairly
close to each other.
2025-05-27 01:50:48 +02:00
Thaddeus Crews 34fc2c1bb6
Merge pull request #106339 from Ryan-000/Run-EditorScript-from-FileSystemDock
Allow running EditorScripts from the FileSystemDock
2025-05-26 11:24:41 -05:00
Thaddeus Crews b144bbb510
Merge pull request #106553 from Lazy-Rabbit-2001/sprite-dragging-improved
Reintroduce the dragging method of Sprite2D's region_rect
2025-05-26 11:24:34 -05:00
Thaddeus Crews f6a56c112f
Merge pull request #106500 from Frozenfire92/global-find-in-files
Make FindInFiles globally accessible
2025-05-26 11:24:20 -05:00
Rémi Verschelde d0f99ec3d3
TileSet: Fix potential crash updating stale atlas source editor toolbar 2025-05-25 14:06:57 +02:00
Lazy-Rabbit-2001 3a7e45c0e7 Reintroduce the dragging method of Sprite2D's region_rect 2025-05-24 19:41:05 +08:00
Ryan e3db0d62a8 Allow running EditorScripts from the FileSystemDock
Apply suggestions from code review

Co-Authored-By: Tomasz Chabora <kobewi4e@gmail.com>
2025-05-24 00:04:07 -04:00
Joel Kuntz 2cf64cc971 Make FindInFiles globally accessible
- Make ScriptEditor expose open_find_in_files_dialog to allow opening from anywhere
- Add FindInFiles to EditorNode as a keyboard shortcut, command, and menu option
- Change all find_in_files commands to be editor/find_in_files
2025-05-23 19:19:16 -03:00
Haoyu Qiu f16378a8de Fix heap-use-after-free when closing a scene with 2D particle nodes selected 2025-05-23 12:20:20 +08:00
Thaddeus Crews 6414451ced
Merge pull request #106441 from jorgekorgut/fix-highlight-issues
Fix highlighting warning and error issues
2025-05-21 09:06:24 -05:00
Rémi Verschelde 25a3c27c41
Merge pull request #105628 from rsanchezsaez/apple/ios-visionos-4.5
Native visionOS platform support
2025-05-20 23:09:07 +02:00
Matthew Love 9d3f4cad6d Fix MSVC warning for potential mod by 0 (C4724) 2025-05-20 15:45:47 +01:00
Jorge Korgut Junior 77e6d92357 Fix highlighting warning and error issues related to Godot editor.
Fix Issue #104413 : Add a limit of 20 lines of warning highlight otherwise paint the background of the first line only.
Fix Issue #106278 : Extract the logic from clearing and setting background lines from _update_errors() and _update_warnings() to _update_background_text().
Fix Issue #83979 : Added signal for folding/unfolding lines (fold_lines_updated).
Feature: Highlight the folded line using signals connected to _update_background_text() to keep the editor visuals up to date. The background is set in the following priority order: Error, Warning, then Highlight background.
2025-05-20 10:03:39 +02:00
Ricardo Sanchez-Saez 457299449d
Introduce 'drivers/apple_embedded' abstract platform for code reuse 2025-05-19 15:37:13 -07:00
Thaddeus Crews 7258540a25
Merge pull request #106334 from harrisyu/tweeak-fix-feature
Make sure clicking AnimationTree node open the state machine editor not the track editor.
2025-05-19 08:01:37 -05:00
Thaddeus Crews fa90be2684
Merge pull request #101179 from Flynsarmy/one_less_click
Fix opacity when deleting or renaming a node in AnimationNodeStateMachine
2025-05-19 08:01:32 -05:00
Thaddeus Crews b8dc28ba9f
Merge pull request #103986 from CrayolaEater/improved-blend-tree-state-machine-display
Improve State Machine BlendTree node to properly display conditions
2025-05-19 08:01:31 -05:00
Aaron Franke e821d780e3
Improve error message when trying to load scene as an animation library 2025-05-17 06:16:54 -07:00
Yufeng Ying 1384e82c2c Improve ScriptLanguage get keyword API. 2025-05-17 18:43:19 +08:00
kleonc 6b235de846 Fix redundant signal connection in TextureRegionEditor 2025-05-15 19:23:25 +02:00
Thaddeus Crews fdde7c3307
Merge pull request #105208 from hakro/2d-physical-keys
Adjust 2D select/move/rotate/scale shortcuts to match 3D
2025-05-15 10:22:28 -05:00
Haoyu Qiu 88d922c55e Cleanup header includes in Tree 2025-05-15 14:28:00 +08:00
Thaddeus Crews 8b4dd7a34e
Merge pull request #105724 from dugramen/recovery/split-commit
Add inline color pickers to script editor
2025-05-14 09:44:16 -05:00
Thaddeus Crews 006b986fbb
Merge pull request #106121 from KoBeWi/you_can_undo_but_you_can't_save
Allow undoredo actions to not make history unsaved
2025-05-14 09:44:11 -05:00
Thaddeus Crews 67b3db8053
Merge pull request #104010 from aaronfranke/main-screen-auto-switch
Improve editor 2D/3D main screen auto-switching logic
2025-05-14 09:44:09 -05:00
Rémi Verschelde 1de9789806
Linux: Drop `ppc32` (32-bit PowerPC) architecture support
This was added together with `ppc64le` in #54490, but seemingly only for the
purpose of getting it to compile on a Linux distro that aims at maximizing
support for all CPU architectures.

I don't think anyone has ever _run_ Godot on a `ppc32` system (do those even
support OpenGL ES 3.0?) and so I don't think we should aim to support it.

Debian dropped support for its PowerPC (`ppc32`) arch in Debian 9, released
in 2017.
2025-05-14 10:22:12 +02:00
dugramen b9f59ae6ca Add color pickers to script editor 2025-05-13 18:03:21 -04:00
Thaddeus Crews 3d20e906b9
Merge pull request #99318 from HolonProduction/editor-script-palette
Editor: Add named `EditorScript`s to the command palette
2025-05-13 16:22:31 -05:00
Pāvels Nadtočajevs 6a118b5027
Draw checkerboard (or clear color) under embedded window. 2025-05-13 13:16:22 +03:00
Rémi Verschelde c0ebba60de
Merge pull request #106166 from stuartcarnie/macos_embed_fixes
macOS: Embedded window fixes
2025-05-13 12:11:35 +02:00
Yu Yonghai 09d6e0c4ba Make sure clicking AnimationTree node open the state machine editor not the track editor. 2025-05-13 10:46:38 +08:00
kobewi e7e48cd58c Allow undoredo actions to not make history unsaved 2025-05-13 02:40:31 +02:00
GlitchedCode 4b3c5336cd Make errors override warnings in script line coloring 2025-05-12 17:55:51 +00:00
Danni 54c8d64892 Add ruler width editor setting to 2D editor 2025-05-11 20:00:50 -04:00
Stuart Carnie f658161619 macOS: Embedded window can be dismissed by clicking close
- Installed a SIGINT handler to terminate the application gracefully.
- Handle varying display scaling
2025-05-12 07:09:42 +10:00
Thaddeus Crews 43eeed5d54
Merge pull request #105594 from smix8/navlink_3d_gizmo_plugin
Move `NavigationLink3DGizmoPlugin` to `navigation_3d` module.
2025-05-09 11:29:27 -05:00
Thaddeus Crews 9230c066e0
Merge pull request #106203 from KoBeWi/image_is_not_a_texture_but_they_are_very_similar
Fix wrongly assigned `emission_normal_texture`
2025-05-09 11:29:23 -05:00
Thaddeus Crews 96b7a82816
Merge pull request #106193 from timothyqiu/dnd-instanced
Script Editor: Fix Ctrl-Drag unique-name Editable Children
2025-05-09 11:29:21 -05:00
Thaddeus Crews 461c45f2a1
Merge pull request #106188 from smix8/nav2d_editorplugins
Move 2d navigation related editor plugins to `navigation_2d` module.
2025-05-09 11:29:20 -05:00
Thaddeus Crews df3485812a
Merge pull request #105519 from KoBeWi/translation_library
Improve AssetLib auto-translation
2025-05-09 11:29:17 -05:00
Thaddeus Crews f0edac3d36
Merge pull request #102933 from KoBeWi/antivirus
Don't synchronize scripts with errors
2025-05-09 11:29:13 -05:00
Thaddeus Crews cb0f2b5230
Merge pull request #106117 from jaydensipe/zoom-performance-smoooooth
Improve zoom performance in `Script` and `Shader` editors
2025-05-09 11:29:12 -05:00
kobewi 92659a69a3 Fix wrongly assigned emission_normal_texture 2025-05-09 14:38:53 +02:00
Haoyu Qiu 97de0ac66c Script Editor: Fix Ctrl-Drag unique-name Editable Children 2025-05-09 09:34:57 +08:00
Jayden Sipe a874863c46 Improve zoom performance in Script and Shader editors 2025-05-08 19:33:21 -04:00
smix8 cc1b51e8a2 Move 2d navigation related editor plugins to navigation_2d module
Moves 2d navigation related editor plugins to navigation_2d module.
2025-05-08 23:59:13 +02:00
smix8 e9a8c7e858 Move NavigationLink3DGizmoPlugin to navigation_3d module
Moves NavigationLink3DGizmoPlugin to navigation_3d module. Adds stub NavigationLink3DEditorPlugin.
2025-05-08 22:28:58 +02:00
kobewi 9e0203a58a Don't synchronize scripts with errors 2025-05-08 17:29:15 +02:00
kobewi 22198497fe Improve AssetLib auto-translation 2025-05-08 14:37:15 +02:00
Thaddeus Crews e36632a71d
Merge pull request #105588 from smix8/navobstacle_3d_plugin
Move `NavigationObstacle3DEditorPlugin` to `navigation_3d` module
2025-05-08 07:19:38 -05:00