mirror of https://github.com/godotengine/godot
Merge pull request #101179 from Flynsarmy/one_less_click
Fix opacity when deleting or renaming a node in AnimationNodeStateMachine
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commit
fa90be2684
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@ -1587,6 +1587,8 @@ void AnimationNodeStateMachineEditor::_name_edited(const String &p_text) {
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name_edit_popup->hide();
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updating = false;
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selected_nodes.clear();
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connected_nodes.clear();
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state_machine_draw->queue_redraw();
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}
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@ -1646,6 +1648,7 @@ void AnimationNodeStateMachineEditor::_erase_selected(const bool p_nested_action
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updating = false;
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}
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connected_nodes.clear();
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selected_nodes.clear();
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}
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