mirror of https://github.com/godotengine/godot
Fix adding colors to swatches not updating in previous ColorPickers.
ColorPicker was only updating colors if its swatches were empty. It
should always update from the cache in case some other ColorPicker
updated the swatch cache.
(cherry picked from commit a132ed0ca4)
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0b8fee56e2
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@ -561,13 +561,14 @@ void ColorPicker::_update_presets() {
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#ifdef TOOLS_ENABLED
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if (editor_settings) {
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// Only load preset buttons when the only child is the add-preset button.
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if (preset_container->get_child_count() == 1) {
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for (int i = 0; i < preset_cache.size(); i++) {
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_add_preset_button(preset_size, preset_cache[i]);
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}
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_notification(NOTIFICATION_VISIBILITY_CHANGED);
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// Rebuild swatch color buttons, keeping the add-preset button in the first position.
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for (int i = 1; i < preset_container->get_child_count(); i++) {
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preset_container->get_child(i)->queue_free();
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}
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for (int i = 0; i < preset_cache.size(); i++) {
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_add_preset_button(preset_size, preset_cache[i]);
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}
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_notification(NOTIFICATION_VISIBILITY_CHANGED);
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}
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#endif
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}
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