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TileMap: Fix floor precision in world_to_map on tile borders
Fixes #23250, supersedes #23315.
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@ -1445,6 +1445,11 @@ Vector2 TileMap::world_to_map(const Vector2 &p_pos) const {
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default: {}
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}
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// Account for precision errors on the border (GH-23250).
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// 0.00005 is 5*CMP_EPSILON, results would start being unpredictible if
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// cell size is > 15,000, but we can hardly have more precision anyway with
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// floating point.
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ret += Vector2(0.00005, 0.00005);
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return ret.floor();
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}
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