diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp index 67e25ec5083..a7ac2bb9823 100644 --- a/scene/2d/tile_map.cpp +++ b/scene/2d/tile_map.cpp @@ -1445,6 +1445,11 @@ Vector2 TileMap::world_to_map(const Vector2 &p_pos) const { default: {} } + // Account for precision errors on the border (GH-23250). + // 0.00005 is 5*CMP_EPSILON, results would start being unpredictible if + // cell size is > 15,000, but we can hardly have more precision anyway with + // floating point. + ret += Vector2(0.00005, 0.00005); return ret.floor(); }