mirror of https://github.com/godotengine/godot
Fix forward_vector scale to handle safe_margin in LookAtModifier
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@ -486,7 +486,7 @@ void LookAtModifier3D::_process_modification() {
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} else {
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} else {
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origin_tr = bone_rest_space;
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origin_tr = bone_rest_space;
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}
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}
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forward_vector = bone_rest_space.basis.xform_inv((target->get_global_position() - origin_tr.translated_local(origin_offset).origin));
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forward_vector = bone_rest_space.orthonormalized().basis.xform_inv((target->get_global_position() - origin_tr.translated_local(origin_offset).origin));
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forward_vector_nrm = forward_vector.normalized();
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forward_vector_nrm = forward_vector.normalized();
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if (forward_vector_nrm.abs().is_equal_approx(get_vector_from_axis(primary_rotation_axis))) {
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if (forward_vector_nrm.abs().is_equal_approx(get_vector_from_axis(primary_rotation_axis))) {
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destination = skeleton->get_bone_pose_rotation(bone);
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destination = skeleton->get_bone_pose_rotation(bone);
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