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godot/servers/rendering/renderer_rd/shaders
mrjustaguy bc746f2962 Implement FXAA 3.11 2025-04-22 22:19:06 -07:00
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effects Implement FXAA 3.11 2025-04-22 22:19:06 -07:00
environment Optimize SkyMaterials by removing uses of acos and simplifying logic 2025-04-17 22:50:11 -07:00
forward_clustered Scene shader: Improve and document SH evaluation for light probes 2025-04-19 15:08:02 +02:00
forward_mobile Scene shader: Improve and document SH evaluation for light probes 2025-04-19 15:08:02 +02:00
SCsub
blit.glsl
canvas.glsl Avoid using a global variable to store instance index in canvas items shader in RD renderer 2025-04-04 16:32:15 -07:00
canvas_occlusion.glsl Optimize PointLight2D shadow rendering by reducing draw calls and RD state changes. 2024-12-17 07:41:09 -08:00
canvas_sdf.glsl
canvas_uniforms_inc.glsl Implement 2D instance shader parameters 2024-12-17 23:59:16 +01:00
cluster_data_inc.glsl
cluster_debug.glsl
cluster_render.glsl
cluster_store.glsl
decal_data_inc.glsl
giprobe_write.glsl
light_data_inc.glsl ReflectionProbe add Blend Distance 2024-12-05 23:29:47 +01:00
particles.glsl Fix: Mass property particle shader error 2025-01-28 21:00:26 -05:00
particles_copy.glsl
samplers_inc.glsl
scene_data_inc.glsl
scene_forward_aa_inc.glsl
scene_forward_gi_inc.glsl
scene_forward_lights_inc.glsl Merge pull request #102480 from DarioSamo/dont-unroll-ubershader 2025-02-07 01:39:48 +01:00
scene_forward_vertex_lights_inc.glsl
skeleton.glsl