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godot/modules/mono/editor
Lukas Tenbrink 91fe434a86 Always use `String` as `StringName` backing internally. 2025-04-23 14:57:03 +02:00
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Godot.NET.Sdk Fix extraction of C# default property values when negative 2025-04-13 17:57:20 +02:00
GodotTools split Rider and Fleet as different external editors for Godot C# 2025-04-11 13:21:50 +02:00
script_templates SCons: Properly `NoCache` all text files 2025-01-16 16:59:12 -06:00
bindings_generator.cpp C#: Avoid StringName allocation in `GodotObject.Free` 2025-04-17 20:10:34 +08:00
bindings_generator.h Always use `String` as `StringName` backing internally. 2025-04-23 14:57:03 +02:00
code_completion.cpp Clean up some uses of `String::substr` 2025-03-07 14:50:38 +01:00
code_completion.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
editor_internal_calls.cpp Style: Convert namespaces to PascalCase 2025-03-23 19:10:24 -05:00
editor_internal_calls.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
hostfxr_resolver.cpp Add `String::replace_char(s)` methods for performance and convenience 2025-04-10 13:08:45 +02:00
hostfxr_resolver.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
semver.cpp
semver.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00