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godot/modules/gdscript
Thakee Nathees 3d69fe95e5 autocomplete for disconnect, is_connected implemented
(cherry picked from commit efe90fce01)
2020-04-16 12:47:19 +02:00
..
doc_classes Add missing docs for assert message in GDScript 2020-04-06 18:17:59 +02:00
editor
icons
language_server fix: Return only scenes for script owners on LSP completion 2020-03-25 09:44:09 +01:00
SCsub
config.py
gdscript.cpp Merge pull request #35218 from bojidar-bg/26691-parse-error-errors 2020-01-16 22:32:49 +01:00
gdscript.h Keep a weak reference to orphan subclasses to reuse on class reload 2020-01-15 22:54:01 +02:00
gdscript_compiler.cpp Keep a weak reference to orphan subclasses to reuse on class reload 2020-01-15 22:54:01 +02:00
gdscript_compiler.h GDScript: Don't re-evaluate index on assigment with operation 2020-01-09 10:43:29 -03:00
gdscript_editor.cpp autocomplete for disconnect, is_connected implemented 2020-04-16 12:47:19 +02:00
gdscript_function.cpp Remove unused #if 0'ed code 2020-01-21 21:41:54 +01:00
gdscript_function.h Validate instances of objects before trying to check their type in GDScript 2020-01-16 16:39:59 +02:00
gdscript_functions.cpp GDScript: enable type checks on release mode 2020-01-08 12:38:18 -03:00
gdscript_functions.h
gdscript_parser.cpp `:=` fails on some nodes fix: #37357 2020-04-16 11:46:23 +02:00
gdscript_parser.h
gdscript_tokenizer.cpp
gdscript_tokenizer.h
register_types.cpp
register_types.h Adding missing include guards to header files identified by LGTM. 2020-03-25 11:38:54 +01:00