1
0
Fork 0
godot/scene/resources
Rémi Verschelde ff83fdcdd7
Pre-commit: Fix applying ruff to SCsub files
Also ignore iOS template dummy.h file for header guards check.

Update ruff to 0.8.4 while at it.
2024-12-28 10:19:46 +01:00
..
2d Remove unused headers in scene. 2024-12-24 00:40:09 +08:00
3d Remove unused headers in scene. 2024-12-24 00:40:09 +08:00
SCsub Pre-commit: Fix applying ruff to SCsub files 2024-12-28 10:19:46 +01:00
animated_texture.cpp AnimatedTexture: Fix crash when loaded from a thread 2024-06-19 09:54:01 +02:00
animated_texture.h AnimatedTexture: Fix crash when loaded from a thread 2024-06-19 09:54:01 +02:00
animation.compat.inc Fix seeking Animation immediate after playback for Discrete track 2024-06-08 22:09:37 +09:00
animation.cpp Remove unused headers in scene. 2024-12-24 00:40:09 +08:00
animation.h Add markers to animation 2024-09-29 17:27:36 +09:00
animation_library.cpp Add contains_char() for single-character 'contains' calls. 2024-12-06 20:23:35 +01:00
animation_library.h Add RetargetModifier3D for realtime retarget to keep original rest 2024-11-18 22:44:55 +09:00
atlas_texture.cpp Fix empty region in AtlasTexture 2024-07-18 15:31:59 +02:00
atlas_texture.h Fix empty region in AtlasTexture 2024-07-18 15:31:59 +02:00
audio_stream_polyphonic.compat.inc Add samples playback support 2024-06-18 11:06:31 -04:00
audio_stream_polyphonic.cpp Remove unused headers in scene. 2024-12-24 00:40:09 +08:00
audio_stream_polyphonic.h Get rid of easily removable uses of const_cast 2024-12-01 17:50:13 -08:00
audio_stream_wav.cpp Fix a crash trying to save an empty AudioStream 2024-12-17 23:14:39 +01:00
audio_stream_wav.h Use `qoa.c` and custom compress procedure 2024-12-05 13:20:09 -03:00
bit_map.cpp Remove unused headers in scene. 2024-12-24 00:40:09 +08:00
bit_map.h Remove unused headers in scene. 2024-12-24 00:40:09 +08:00
bone_map.cpp
bone_map.h
camera_attributes.cpp Set clang-format `RemoveSemicolon` rule to `true` 2024-10-25 13:49:43 -04:00
camera_attributes.h Style: Apply new `clang-format` changes 2024-09-20 08:09:48 -05:00
camera_texture.cpp Add linux camera support 2024-09-25 12:08:06 +02:00
camera_texture.h Add linux camera support 2024-09-25 12:08:06 +02:00
canvas_item_material.cpp Fix deadlock possibility in threaded load of materials 2024-12-13 12:49:10 +01:00
canvas_item_material.h Let materials' shaders update happen on loader threads 2024-05-06 19:40:00 +02:00
color_palette.cpp Save color palette as resources to reuse later 2024-12-06 20:16:06 +07:00
color_palette.h Save color palette as resources to reuse later 2024-12-06 20:16:06 +07:00
compositor.cpp `CompositorEffect` should use `GDVIRTUAL_CALL()` so it works with GDExtension 2024-12-03 12:57:56 -06:00
compositor.h `CompositorEffect` should use `GDVIRTUAL_CALL()` so it works with GDExtension 2024-12-03 12:57:56 -06:00
compressed_texture.cpp
compressed_texture.h Remove unused headers in scene. 2024-12-24 00:40:09 +08:00
curve.cpp Get rid of easily removable uses of const_cast 2024-12-01 17:50:13 -08:00
curve.h Get rid of easily removable uses of const_cast 2024-12-01 17:50:13 -08:00
curve_texture.cpp Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
curve_texture.h
environment.cpp Added external camera feed from external plugin on Android 2024-10-30 18:30:28 +01:00
environment.h
external_texture.cpp ExternalTexture: Avoid error when destroyed without having been used 2024-10-23 10:04:38 +02:00
external_texture.h ExternalTexture: Avoid error when destroyed without having been used 2024-10-23 10:04:38 +02:00
font.compat.inc
font.cpp Remove unused headers in scene. 2024-12-24 00:40:09 +08:00
font.h Remove unused headers in scene. 2024-12-24 00:40:09 +08:00
gradient.cpp
gradient.h
gradient_texture.cpp Fix pink GradientTexture2D 2024-09-26 09:50:55 -03:00
gradient_texture.h Fix pink GradientTexture2D 2024-09-26 09:50:55 -03:00
image_texture.cpp
image_texture.h
immediate_mesh.cpp Fix immediate mesh modifications that don't call set_mesh 2024-10-03 18:08:49 -06:00
immediate_mesh.h
label_settings.cpp [Label] Handle text as multiple independent paragraphs. 2024-11-14 11:29:46 +02:00
label_settings.h [Label] Handle text as multiple independent paragraphs. 2024-11-14 11:29:46 +02:00
material.cpp Fix shader compilation errors when using MSDF fonts with Label3D nodes 2024-12-20 17:30:55 -07:00
material.h Restore dirty list for BaseMaterial3D but don't use it on resource loader. 2024-11-27 10:37:19 -03:00
mesh.cpp Merge pull request #76371 from ze2j/array_mesh_surface_remove 2024-12-19 19:59:56 -06:00
mesh.h Add ArrayMesh::surface_remove 2024-11-27 13:46:15 +01:00
mesh_data_tool.compat.inc
mesh_data_tool.cpp
mesh_data_tool.h
mesh_texture.cpp
mesh_texture.h
multimesh.cpp Fix `MultiMesh` errors in editor and resource duplication 2024-10-26 02:45:54 -03:00
multimesh.h Fixed Timestep Interpolation: MultiMesh 2024-08-18 17:14:59 +02:00
navigation_mesh.cpp Core: Integrate `Ref::instantiate` where possible 2024-11-10 12:41:26 -06:00
navigation_mesh.h Extract navigation-related defaults to separate header 2024-08-27 20:12:10 +02:00
packed_scene.cpp Remove unused headers in scene. 2024-12-24 00:40:09 +08:00
packed_scene.h Implement typed dictionaries 2024-09-04 10:27:26 -05:00
particle_process_material.cpp Merge pull request #98747 from tetrapod00/standardize-renderer-strings 2024-12-13 16:19:37 -06:00
particle_process_material.h Add cone angle control to particle emission ring shape 2024-09-02 14:35:51 +02:00
physics_material.cpp
physics_material.h Remove unused headers in scene. 2024-12-24 00:40:09 +08:00
placeholder_textures.cpp
placeholder_textures.h
portable_compressed_texture.cpp Core: Integrate `Ref::instantiate` where possible 2024-11-10 12:41:26 -06:00
portable_compressed_texture.h
resource_format_text.cpp Use `(r)find_char` instead of `(r)find` for single characters 2024-11-17 10:02:18 +01:00
resource_format_text.h Universalize UID support in all resource types 2024-11-11 15:59:56 +01:00
shader.compat.inc Allow setting a cubemap as default parameter to shader 2024-08-27 09:43:05 +03:00
shader.cpp Merge pull request #97205 from tetrapod00/inspect-native-shader-code 2024-10-21 16:39:13 -05:00
shader.h Merge pull request #97205 from tetrapod00/inspect-native-shader-code 2024-10-21 16:39:13 -05:00
shader_include.cpp Remove unused headers in scene. 2024-12-24 00:40:09 +08:00
shader_include.h
skeleton_profile.cpp Add RetargetModifier3D for realtime retarget to keep original rest 2024-11-18 22:44:55 +09:00
skeleton_profile.h Add RetargetModifier3D for realtime retarget to keep original rest 2024-11-18 22:44:55 +09:00
sky.cpp Remove unused headers in servers. 2024-12-20 18:51:01 +08:00
sky.h Remove unused headers in scene. 2024-12-24 00:40:09 +08:00
sprite_frames.cpp Use `SceneStringName` in more places 2024-12-02 14:39:16 +01:00
sprite_frames.h Add duplicate animation 2024-09-01 17:00:47 +02:00
style_box.cpp GDExtension: Mark virtual function as `is_required` in `extension_api.json` 2024-09-11 16:48:14 -05:00
style_box.h Remove unused headers in scene. 2024-12-24 00:40:09 +08:00
style_box_flat.cpp Merge pull request #92997 from Calinou/styleboxflat-antialiasing-adjust-for-stretch-scale 2024-12-19 19:59:48 -06:00
style_box_flat.h
style_box_line.cpp
style_box_line.h
style_box_texture.cpp
style_box_texture.h
surface_tool.cpp Rewrite index optimization code for maximum efficiency 2024-11-04 06:58:06 -08:00
surface_tool.h Rewrite index optimization code for maximum efficiency 2024-11-04 06:58:06 -08:00
syntax_highlighter.cpp Remove unused headers in scene. 2024-12-24 00:40:09 +08:00
syntax_highlighter.h Make native shader source visualizer can highlight uint suffix 2024-05-07 14:18:48 +08:00
text_file.cpp Remove unused headers in scene. 2024-12-24 00:40:09 +08:00
text_file.h Remove unused headers in scene. 2024-12-24 00:40:09 +08:00
text_line.cpp Get rid of easily removable uses of const_cast 2024-12-01 17:50:13 -08:00
text_line.h Get rid of easily removable uses of const_cast 2024-12-01 17:50:13 -08:00
text_paragraph.cpp Get rid of easily removable uses of const_cast 2024-12-01 17:50:13 -08:00
text_paragraph.h Get rid of easily removable uses of const_cast 2024-12-01 17:50:13 -08:00
texture.cpp GDExtension: Mark virtual function as `is_required` in `extension_api.json` 2024-09-11 16:48:14 -05:00
texture.h Remove unused headers in scene. 2024-12-24 00:40:09 +08:00
texture_rd.cpp Fix inability to set TextureLayeredRD as TEXTURE_TYPE_CUBE or TEXTURE_TYPE_CUBE_ARRAY 2024-11-11 15:31:43 +03:00
texture_rd.h
theme.cpp Remove unused headers in scene. 2024-12-24 00:40:09 +08:00
theme.h Improve Editor Inspector/Theme item lookup performance 2024-08-20 13:39:40 -04:00
video_stream.cpp Remove unused headers in scene. 2024-12-24 00:40:09 +08:00
video_stream.h Remove unused headers in scene. 2024-12-24 00:40:09 +08:00
visual_shader.cpp Remove unused headers in scene. 2024-12-24 00:40:09 +08:00
visual_shader.h Allow setting a cubemap as default parameter to shader 2024-08-27 09:43:05 +03:00
visual_shader_nodes.compat.inc Remove unused headers in scene. 2024-12-24 00:40:09 +08:00
visual_shader_nodes.cpp Remove unused headers in scene. 2024-12-24 00:40:09 +08:00
visual_shader_nodes.h Remove unused headers in scene. 2024-12-24 00:40:09 +08:00
visual_shader_particle_nodes.cpp Reduce and prevent unnecessary random-access to `List` 2024-05-04 16:08:55 +02:00
visual_shader_particle_nodes.h
visual_shader_sdf_nodes.cpp
visual_shader_sdf_nodes.h
world_2d.cpp Remove unused headers in scene. 2024-12-24 00:40:09 +08:00
world_2d.h