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godot/scene/2d
Thaddeus Crews e109ac21fb
Merge pull request #100708 from smix8/navobstacle2d_debug
Improve NavigationObstacle2D debug visuals and performance
2024-12-23 11:15:06 -06:00
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physics Remove unused headers in scene. 2024-12-24 00:40:09 +08:00
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
animated_sprite_2d.cpp Compile certain `CanvasItem._edit_*()` functions with `DEBUG_ENABLED` 2024-11-02 15:43:18 -03:00
animated_sprite_2d.h Use `SceneStringName` in more places 2024-12-02 14:39:16 +01:00
audio_listener_2d.cpp Remove unused headers in scene. 2024-12-24 00:40:09 +08:00
audio_listener_2d.h Remove unused headers in scene. 2024-12-24 00:40:09 +08:00
audio_stream_player_2d.compat.inc Change AudioStreamPlayer autoplay and GLTFBufferView getters to be const 2024-02-08 13:01:50 -06:00
audio_stream_player_2d.cpp Add `volume_linear` property and methods for audio-related classes 2024-12-18 12:41:57 -08:00
audio_stream_player_2d.h Add `volume_linear` property and methods for audio-related classes 2024-12-18 12:41:57 -08:00
back_buffer_copy.cpp Compile certain `CanvasItem._edit_*()` functions with `DEBUG_ENABLED` 2024-11-02 15:43:18 -03:00
back_buffer_copy.h Compile certain `CanvasItem._edit_*()` functions with `DEBUG_ENABLED` 2024-11-02 15:43:18 -03:00
camera_2d.cpp Remove unused headers in scene. 2024-12-24 00:40:09 +08:00
camera_2d.h Fix physics tick counter 2024-07-07 19:04:05 +02:00
canvas_group.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
canvas_group.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
canvas_modulate.cpp Fix super call in various `get_configuration_warnings` methods 2024-09-05 16:08:35 +02:00
canvas_modulate.h Revert "Update Node::get_configuration_warnings signature" 2024-02-17 19:03:21 +01:00
cpu_particles_2d.cpp Remove unused headers in scene. 2024-12-24 00:40:09 +08:00
cpu_particles_2d.h Revert "Update Node::get_configuration_warnings signature" 2024-02-17 19:03:21 +01:00
gpu_particles_2d.cpp Remove unused headers in scene. 2024-12-24 00:40:09 +08:00
gpu_particles_2d.h Revert "Update Node::get_configuration_warnings signature" 2024-02-17 19:03:21 +01:00
light_2d.cpp Only allow valid types in Decal, Light3D projector, PointLight2D texture and CSGMesh3D mesh 2024-12-17 20:41:12 +01:00
light_2d.h Compile certain `CanvasItem._edit_*()` functions with `DEBUG_ENABLED` 2024-11-02 15:43:18 -03:00
light_occluder_2d.cpp Compile certain `CanvasItem._edit_*()` functions with `DEBUG_ENABLED` 2024-11-02 15:43:18 -03:00
light_occluder_2d.h Compile certain `CanvasItem._edit_*()` functions with `DEBUG_ENABLED` 2024-11-02 15:43:18 -03:00
line_2d.cpp Compile certain `CanvasItem._edit_*()` functions with `DEBUG_ENABLED` 2024-11-02 15:43:18 -03:00
line_2d.h Compile certain `CanvasItem._edit_*()` functions with `DEBUG_ENABLED` 2024-11-02 15:43:18 -03:00
line_builder.cpp Fix various typos and code style issues 2024-11-28 17:40:42 +01:00
line_builder.h Add closed property to Line2D 2023-09-11 11:28:25 +03:00
marker_2d.cpp Compile certain `CanvasItem._edit_*()` functions with `DEBUG_ENABLED` 2024-11-02 15:43:18 -03:00
marker_2d.h Compile certain `CanvasItem._edit_*()` functions with `DEBUG_ENABLED` 2024-11-02 15:43:18 -03:00
mesh_instance_2d.cpp Ensure primitive meshes are created before connected to changed signal. 2024-11-26 20:51:08 -07:00
mesh_instance_2d.h Compile certain `CanvasItem._edit_*()` functions with `DEBUG_ENABLED` 2024-11-02 15:43:18 -03:00
multimesh_instance_2d.cpp Compile certain `CanvasItem._edit_*()` functions with `DEBUG_ENABLED` 2024-11-02 15:43:18 -03:00
multimesh_instance_2d.h Compile certain `CanvasItem._edit_*()` functions with `DEBUG_ENABLED` 2024-11-02 15:43:18 -03:00
navigation_agent_2d.cpp Despaghettify NavigationServer path queries 2024-12-11 22:29:48 +01:00
navigation_agent_2d.h Fix physics tick counter 2024-07-07 19:04:05 +02:00
navigation_link_2d.cpp Remove unused headers in scene. 2024-12-24 00:40:09 +08:00
navigation_link_2d.h Compile certain `CanvasItem._edit_*()` functions with `DEBUG_ENABLED` 2024-11-02 15:43:18 -03:00
navigation_obstacle_2d.cpp Merge pull request #100708 from smix8/navobstacle2d_debug 2024-12-23 11:15:06 -06:00
navigation_obstacle_2d.h Improve NavigationObstacle2D debug visuals 2024-12-21 19:53:17 +01:00
navigation_region_2d.cpp Remove unused headers in scene. 2024-12-24 00:40:09 +08:00
navigation_region_2d.h Hide NavigationRegion2D debug instance instead of free it, and hide it when navigation_polygon is set to null. 2024-12-04 17:58:12 +08:00
node_2d.cpp Don't access Node3D/Node2D/Control global transform in `reparent` unless needed 2024-02-29 14:07:48 +01:00
node_2d.h Optimize threading-sensitive node data for single-threaded processing 2023-05-17 02:04:41 +02:00
parallax_2d.cpp Remove unused headers in scene. 2024-12-24 00:40:09 +08:00
parallax_2d.h Prevent Parallax2D autoscroll reset 2024-08-28 16:38:27 -04:00
parallax_background.cpp Add new Parallax2D node 2024-03-03 15:46:40 -05:00
parallax_background.h Add new Parallax2D node 2024-03-03 15:46:40 -05:00
parallax_layer.cpp Fix super call in various `get_configuration_warnings` methods 2024-09-05 16:08:35 +02:00
parallax_layer.h Revert "Update Node::get_configuration_warnings signature" 2024-02-17 19:03:21 +01:00
path_2d.cpp Compile certain `CanvasItem._edit_*()` functions with `DEBUG_ENABLED` 2024-11-02 15:43:18 -03:00
path_2d.h Compile certain `CanvasItem._edit_*()` functions with `DEBUG_ENABLED` 2024-11-02 15:43:18 -03:00
polygon_2d.cpp Compile certain `CanvasItem._edit_*()` functions with `DEBUG_ENABLED` 2024-11-02 15:43:18 -03:00
polygon_2d.h Compile certain `CanvasItem._edit_*()` functions with `DEBUG_ENABLED` 2024-11-02 15:43:18 -03:00
remote_transform_2d.cpp Fix super call in various `get_configuration_warnings` methods 2024-09-05 16:08:35 +02:00
remote_transform_2d.h Revert "Update Node::get_configuration_warnings signature" 2024-02-17 19:03:21 +01:00
skeleton_2d.cpp Get rid of easily removable uses of const_cast 2024-12-01 17:50:13 -08:00
skeleton_2d.h Use local vector for skeleton 2024-10-02 20:38:40 +03:00
sprite_2d.cpp Remove unused headers in scene. 2024-12-24 00:40:09 +08:00
sprite_2d.h Compile certain `CanvasItem._edit_*()` functions with `DEBUG_ENABLED` 2024-11-02 15:43:18 -03:00
tile_map.compat.inc Make TileMapLayers extend Node2D and work as children of TileMap 2024-01-17 16:05:50 +01:00
tile_map.cpp Remove unused headers in scene. 2024-12-24 00:40:09 +08:00
tile_map.h Compile certain `CanvasItem._edit_*()` functions with `DEBUG_ENABLED` 2024-11-02 15:43:18 -03:00
tile_map_layer.cpp Remove unused headers in scene. 2024-12-24 00:40:09 +08:00
tile_map_layer.h Add `TileMapLayer._update_cells` virtual callback called when the TileMapLayer's cells are updated 2024-11-11 13:29:38 +01:00
touch_screen_button.cpp Remove unused headers in scene. 2024-12-24 00:40:09 +08:00
touch_screen_button.h Compile certain `CanvasItem._edit_*()` functions with `DEBUG_ENABLED` 2024-11-02 15:43:18 -03:00
visible_on_screen_notifier_2d.cpp Compile certain `CanvasItem._edit_*()` functions with `DEBUG_ENABLED` 2024-11-02 15:43:18 -03:00
visible_on_screen_notifier_2d.h Compile certain `CanvasItem._edit_*()` functions with `DEBUG_ENABLED` 2024-11-02 15:43:18 -03:00