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godot/servers/rendering/renderer_rd/forward_clustered
Matias N. Goldberg 7b2f1e1d09 Fix union order to simplify empty initializers
This is a followup to PR #101344 (commit
0e06eb80bc).

Some of them were not an issue because Godot was initializing all
members, but they were "fixed" just in case since it could become a
problem in the future.

Valgrind was specifically complaining about HashMapData &
GlobalPipelineData.
2025-01-14 19:05:01 -03:00
..
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
render_forward_clustered.cpp Added indirect drawing functionality to MultiMesh 2025-01-13 14:51:51 -06:00
render_forward_clustered.h Fix union order to simplify empty initializers 2025-01-14 19:05:01 -03:00
scene_shader_forward_clustered.cpp Merge pull request #99538 from Geometror/lightmap-gi-transparent-surface 2024-12-19 19:59:52 -06:00
scene_shader_forward_clustered.h Fix union order to simplify empty initializers. 2025-01-09 10:39:13 -03:00