mirror of https://github.com/godotengine/godot
Sets `AlignOperands` to `DontAlign`. `clang-format` developers seem to mostly care about space-based indentation and every other version of clang-format breaks the bad mismatch of tabs and spaces that it seems to use for operand alignment. So it's better without, so that it respects our two-tabs `ContinuationIndentWidth`. |
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| .. | ||
| SCsub | ||
| dir_access.cpp | ||
| dir_access.h | ||
| file_access.cpp | ||
| file_access.h | ||
| input.cpp | ||
| input.h | ||
| input_event.cpp | ||
| input_event.h | ||
| keyboard.cpp | ||
| keyboard.h | ||
| main_loop.cpp | ||
| main_loop.h | ||
| memory.cpp | ||
| memory.h | ||
| midi_driver.cpp | ||
| midi_driver.h | ||
| mutex.cpp | ||
| mutex.h | ||
| os.cpp | ||
| os.h | ||
| rw_lock.h | ||
| semaphore.h | ||
| spin_lock.h | ||
| thread.cpp | ||
| thread.h | ||
| thread_safe.h | ||
| threaded_array_processor.h | ||