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godot/scene/2d
Nintorch eb019511ed Optimize files that #include input.h header 2026-01-28 14:21:00 +05:00
..
navigation
physics
SCsub
animated_sprite_2d.cpp
animated_sprite_2d.h
audio_listener_2d.cpp
audio_listener_2d.h
audio_stream_player_2d.compat.inc
audio_stream_player_2d.cpp
audio_stream_player_2d.h
back_buffer_copy.cpp
back_buffer_copy.h
camera_2d.cpp
camera_2d.h
canvas_group.cpp
canvas_group.h
canvas_modulate.cpp
canvas_modulate.h
cpu_particles_2d.compat.inc
cpu_particles_2d.cpp
cpu_particles_2d.h
gpu_particles_2d.compat.inc
gpu_particles_2d.cpp
gpu_particles_2d.h
light_2d.cpp
light_2d.h
light_occluder_2d.cpp
light_occluder_2d.h
line_2d.cpp
line_2d.h
line_builder.cpp
line_builder.h
marker_2d.cpp
marker_2d.h
mesh_instance_2d.cpp
mesh_instance_2d.h
multimesh_instance_2d.cpp
multimesh_instance_2d.h
node_2d.cpp
node_2d.h
parallax_2d.cpp
parallax_2d.h
parallax_background.cpp
parallax_background.h
parallax_layer.cpp
parallax_layer.h
path_2d.cpp
path_2d.h
polygon_2d.cpp
polygon_2d.h
remote_transform_2d.cpp
remote_transform_2d.h
skeleton_2d.cpp
skeleton_2d.h
sprite_2d.cpp
sprite_2d.h
tile_map.compat.inc
tile_map.cpp
tile_map.h
tile_map_layer.cpp
tile_map_layer.h
visible_on_screen_notifier_2d.cpp
visible_on_screen_notifier_2d.h