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godot/drivers/vulkan
Stuart Carnie a281e91c5a Metal: Fix `texture_get_data` other linear formats
Introduce a specialised `texture_get_data` for `RenderDeviceDriver`,
which can retrieve the texture data from the GPU driver for shared
textures (`TEXTURE_USAGE_CPU_READ_BIT`).

Closes #108115
2025-10-16 06:46:51 +11:00
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SCsub Revert "SCons: Add `CPPEXTPATH` for external includes" 2025-10-06 13:09:22 -05:00
godot_vulkan.h Core: Modernize C headers with C++ equivalents 2025-05-02 08:23:01 -05:00
rendering_context_driver_vulkan.cpp Rename version defines to GODOT_VERSION_* to match GDExtension godot-cpp 2025-03-12 11:11:38 -07:00
rendering_context_driver_vulkan.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
rendering_device_driver_vulkan.cpp Metal: Fix `texture_get_data` other linear formats 2025-10-16 06:46:51 +11:00
rendering_device_driver_vulkan.h Metal: Fix `texture_get_data` other linear formats 2025-10-16 06:46:51 +11:00
rendering_shader_container_vulkan.cpp Renderer: Move reflect_spirv to RenderingShaderContainer 2025-09-30 06:40:14 +10:00
rendering_shader_container_vulkan.h Renderer: Move reflect_spirv to RenderingShaderContainer 2025-09-30 06:40:14 +10:00
vulkan_hooks.cpp Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver. 2024-02-12 10:02:18 -03:00
vulkan_hooks.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00