mirror of https://github.com/godotengine/godot
- EditorExportPlugin's _export_begin accepts all the arguments related to the current export (is_debug, path, flags). - EditorExportPlugin API is extended with methods allowing to configure iOS export: add_ios_framework, add_ios_plist_content, add_ios_linker_flags, add_ios_bundle_file. - iOS export template now contains Godot as a static library so that it can be linked with third-party Frameworks and GDNative static libraries. - Adds method to DirAccess for recursive copying of a directory. - Fixes iOS export to work with Xcode 9 (released recently). |
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| .. | ||
| dylibs | ||
| en.lproj | ||
| Default-568h@2x.png | ||
| Default-667h@2x.png | ||
| Default-Landscape-736h@3x.png | ||
| Default-Landscape-1366h@2x.png | ||
| Default-Landscape@2x.png | ||
| Default-Portrait-736h@3x.png | ||
| Default-Portrait-1366h@2x.png | ||
| Default-Portrait@2x.png | ||
| dummy.cpp | ||
| export_options.plist | ||
| godot_ios-Info.plist | ||
| godot_ios.entitlements | ||