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godot/servers/rendering/renderer_rd/shaders/forward_clustered
Skyth ba556ebe03 Implement point size emulation in the forward shader for D3D12. 2025-12-02 17:36:31 +03:00
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SCsub
best_fit_normal.glsl
integrate_dfg.glsl Replace BRDF approximation with a DFG LUT 2025-05-08 10:23:35 -06:00
scene_forward_clustered.glsl Implement point size emulation in the forward shader for D3D12. 2025-12-02 17:36:31 +03:00
scene_forward_clustered_inc.glsl Implement point size emulation in the forward shader for D3D12. 2025-12-02 17:36:31 +03:00