1
0
Fork 0
Godot Engine – Multi-platform 2D and 3D game engine
Go to file
A Thousand Ships fc42a18ffe
[Doc] Clarify `bsearch(_custom)` behavior
* Added an example for the effect of `before`
* Clarified the arguments to the custom callable can be either order

(cherry picked from commit 06df4abcd3)
2024-03-11 15:23:45 +01:00
.github CI: Update actions to latest versions 2024-03-11 15:00:41 +01:00
core Sync controller mappings DB with SDL2 community repo 2024-03-11 15:00:42 +01:00
doc [Doc] Clarify `bsearch(_custom)` behavior 2024-03-11 15:23:45 +01:00
drivers Fix shader cache with transform feedback on some android devices 2024-03-11 15:00:44 +01:00
editor Do not reflect the origin lines in a mirror 2024-03-11 15:00:44 +01:00
main Force ANGLE on all pre GCN 4th gen. AMD/ATI GPUs. 2024-03-11 15:00:44 +01:00
misc Fix `printf` for format checks 2024-03-11 00:11:29 +01:00
modules [C#] Fix typo in `Color` documentation 2024-03-11 15:22:02 +01:00
platform Improve documentation on Android package unique name 2024-03-11 15:13:16 +01:00
scene Remove GI methods in parentheses from light baking options 2024-03-11 15:00:44 +01:00
servers Make `RID_Owner<Texture>` threadsafe in `TextureStorage` for gles3 2024-03-11 15:00:44 +01:00
tests Fix running tests in template builds 2024-02-27 16:03:18 +01:00
thirdparty libpng: Update to 1.6.43 2024-03-11 15:00:42 +01:00
.clang-format
.clang-tidy
.editorconfig
.git-blame-ignore-revs
.gitattributes
.gitignore Add basic Emacs .gitignore entries 2024-03-11 00:11:29 +01:00
.mailmap
AUTHORS.md
CHANGELOG.md Add changelog for 4.2.2 2024-01-25 21:02:49 +01:00
CONTRIBUTING.md
COPYRIGHT.txt libpng: Update to 1.6.43 2024-03-11 15:00:42 +01:00
DONORS.md Update DONORS list with Dev Fund 2023-11-21 15:26:20 +01:00
LICENSE.txt
LOGO_LICENSE.txt
README.md
SConstruct Use an absolute path for SConsignFile so all Sconscript invocations share the same database 2024-03-11 15:00:41 +01:00
gles3_builders.py
glsl_builders.py
icon.png
icon.svg
icon_outlined.png
icon_outlined.svg
logo.png
logo.svg
logo_outlined.png
logo_outlined.svg
methods.py use venv if detected when building godot.sln 2023-12-07 10:27:06 +01:00
platform_methods.py
scu_builders.py
version.py Add changelog for 4.2.2 2024-01-25 21:02:49 +01:00

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

Code Triagers Badge Translate on Weblate TODOs