mirror of https://github.com/godotengine/godot
File handling APIs are typically considered part of I/O, and we did have most `FileAccess` implementations in `core/io` already. |
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|---|---|---|
| .. | ||
| tests | ||
| SCsub | ||
| config.py | ||
| crypto_mbedtls.cpp | ||
| crypto_mbedtls.h | ||
| dtls_server_mbedtls.cpp | ||
| dtls_server_mbedtls.h | ||
| packet_peer_mbed_dtls.cpp | ||
| packet_peer_mbed_dtls.h | ||
| register_types.cpp | ||
| register_types.h | ||
| ssl_context_mbedtls.cpp | ||
| ssl_context_mbedtls.h | ||
| stream_peer_mbedtls.cpp | ||
| stream_peer_mbedtls.h | ||