mirror of https://github.com/godotengine/godot
-Always use temporal reproject, it just loos way better than any other filter. -By always using termporal reproject, the shadowmap reduction can be done away with, massively improving performance. -Disadvantage of temporal reproject is update latency so.. -Made sure a gaussian filter runs in XY after fog, this allows to keep stability and lower latency. |
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| .. | ||
| alsa | ||
| alsamidi | ||
| coreaudio | ||
| coremidi | ||
| dummy | ||
| png | ||
| pulseaudio | ||
| spirv-reflect | ||
| unix | ||
| vulkan | ||
| wasapi | ||
| windows | ||
| winmidi | ||
| xaudio2 | ||
| SCsub | ||
| register_driver_types.cpp | ||
| register_driver_types.h | ||