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godot/modules/visual_script
reduz 635d33dc6c Refactor variant built-in methods yet again.
* Using C-style function pointers now, InternalMethod is gone.
* This ensures much better performance in typed code.
* Renamed builtin_funcs to utility_funcs, to avoid naming confusion
2020-11-11 16:36:36 -03:00
..
doc_classes Variant: Sync docs with new constructors, fixups after #43403 2020-11-09 23:39:53 +01:00
icons Optimize SVG using `svgcleaner --multipass` 2020-10-25 10:02:37 +01:00
SCsub
config.py
register_types.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
register_types.h
visual_script.cpp Refactored variant constructor logic 2020-11-09 08:54:43 -03:00
visual_script.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
visual_script_builtin_funcs.cpp Refactored variant constructor logic 2020-11-09 08:54:43 -03:00
visual_script_builtin_funcs.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
visual_script_editor.cpp Variant: Rename Type::_RID to Type::RID 2020-11-09 16:29:04 +01:00
visual_script_editor.h Merge pull request #41861 from Razoric480/fix-vscript-value-by-type 2020-09-18 17:36:01 +02:00
visual_script_expression.cpp Refactor variant built-in methods yet again. 2020-11-11 16:36:36 -03:00
visual_script_expression.h
visual_script_flow_control.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
visual_script_flow_control.h
visual_script_func_nodes.cpp Refactor variant built-in methods yet again. 2020-11-11 16:36:36 -03:00
visual_script_func_nodes.h
visual_script_nodes.cpp Refactored variant constructor logic 2020-11-09 08:54:43 -03:00
visual_script_nodes.h
visual_script_property_selector.cpp Refactored variant constructor logic 2020-11-09 08:54:43 -03:00
visual_script_property_selector.h
visual_script_yield_nodes.cpp
visual_script_yield_nodes.h