mirror of https://github.com/godotengine/godot
-Detect when free() might crash the project and throw error -fixed 2D Bounce in physics (3d still broken) -renamed “on_top” property to “behind_parent”, which makes more sense, old on_top remains there for compatibility but is invisible. -large amount of fixes |
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| .. | ||
| SCsub | ||
| dir_access_unix.cpp | ||
| dir_access_unix.h | ||
| file_access_unix.cpp | ||
| file_access_unix.h | ||
| ip_unix.cpp | ||
| ip_unix.h | ||
| memory_pool_static_malloc.cpp | ||
| memory_pool_static_malloc.h | ||
| mutex_posix.cpp | ||
| mutex_posix.h | ||
| os_unix.cpp | ||
| os_unix.h | ||
| semaphore_posix.cpp | ||
| semaphore_posix.h | ||
| stream_peer_tcp_posix.cpp | ||
| stream_peer_tcp_posix.h | ||
| tcp_server_posix.cpp | ||
| tcp_server_posix.h | ||
| thread_posix.cpp | ||
| thread_posix.h | ||