mirror of https://github.com/godotengine/godot
Fixes most current reports on Coverity Scan of uninitialized scalar variable (CWE-457): https://cwe.mitre.org/data/definitions/457.html These happen most of the time (in our code) when instanciating structs without a constructor (or with an incomplete one), and later returning the instance. This is sometimes intended though, as some parameters are only used in some situations and should not be double-initialized for performance reasons (e.g. `constant` in ShaderLanguage::Token). |
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| .. | ||
| SCsub | ||
| animation_cache.cpp | ||
| animation_cache.h | ||
| animation_player.cpp | ||
| animation_player.h | ||
| animation_tree_player.cpp | ||
| animation_tree_player.h | ||
| tween.cpp | ||
| tween.h | ||
| tween_interpolaters.cpp | ||