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godot/platform/windows
Hugo Locurcio 8fbdcb6fea
Point at software OpenGL when OpenGL fails to initialize on X11
2021-08-05 18:24:42 +02:00
..
export [Windows Export] Use temporary file for osslsigncode signing. 2021-06-29 14:02:24 +02:00
SCsub
context_gl_windows.cpp Style: Cleanup uses of double spaces between words 2021-06-07 12:06:59 +02:00
context_gl_windows.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
crash_handler_windows.cpp
crash_handler_windows.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
detect.py Windows: Fix build with SCons 4.2.0 2021-08-01 11:05:40 +02:00
godot.ico
godot.natvis
godot_res.rc
godot_windows.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
joypad_windows.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
joypad_windows.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
key_mapping_windows.cpp Add `physical_scancode` (keyboard layout independent keycodes) to InputEventKey and InputMap. 2021-05-06 23:19:45 +03:00
key_mapping_windows.h Add `physical_scancode` (keyboard layout independent keycodes) to InputEventKey and InputMap. 2021-05-06 23:19:45 +03:00
lang_table.h
logo.png
os_windows.cpp Point at software OpenGL when OpenGL fails to initialize on X11 2021-08-05 18:24:42 +02:00
os_windows.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
platform_config.h
platform_windows_builders.py
power_windows.cpp
power_windows.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
windows_terminal_logger.cpp Windows error logs directed to stderr 2021-07-06 12:14:49 +02:00
windows_terminal_logger.h