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godot/servers/rendering/renderer_rd/shaders/effects
Rémi Verschelde c2375d0b12
Merge pull request #94184 from mertkasar/ssr-rotation-fix
Fix SSR orientation issues when using orthogonal camera
2024-07-17 11:43:25 +02:00
..
fsr2
SCsub
blur_raster.glsl
blur_raster_inc.glsl
bokeh_dof.glsl Use Reverse Z for the depth buffer 2024-04-04 13:54:15 +02:00
bokeh_dof_inc.glsl
bokeh_dof_raster.glsl Use Reverse Z for the depth buffer 2024-04-04 13:54:15 +02:00
copy.glsl
copy_to_fb.glsl Fix issue with copy shader not working in multiview 2024-04-23 21:46:39 +10:00
cube_to_dp.glsl Use Reverse Z for the depth buffer 2024-04-04 13:54:15 +02:00
cubemap_downsampler.glsl
cubemap_downsampler_inc.glsl
cubemap_downsampler_raster.glsl
cubemap_filter.glsl
cubemap_filter_raster.glsl
cubemap_roughness.glsl
cubemap_roughness_inc.glsl
cubemap_roughness_raster.glsl
fsr_upscale.glsl
luminance_reduce.glsl
luminance_reduce_raster.glsl
luminance_reduce_raster_inc.glsl
motion_vector_inc.glsl
motion_vectors.glsl
resolve.glsl
roughness_limiter.glsl
screen_space_reflection.glsl Fix SSR orientation issues when using orthogonal camera 2024-07-12 21:56:31 +03:00
screen_space_reflection_filter.glsl
screen_space_reflection_inc.glsl Fix SSR orientation issues when using orthogonal camera 2024-07-12 21:56:31 +03:00
screen_space_reflection_scale.glsl Use Reverse Z for the depth buffer 2024-04-04 13:54:15 +02:00
shadow_frustum.glsl
sort.glsl
specular_merge.glsl Fix SSR not working properly in stereo 2024-01-09 23:19:57 +11:00
ss_effects_downsample.glsl Properly linearize depth buffer for SSAO when using orthogonal camera 2024-07-09 15:29:45 -07:00
ssao.glsl
ssao_blur.glsl
ssao_importance_map.glsl
ssao_interleave.glsl
ssil.glsl
ssil_blur.glsl
ssil_importance_map.glsl
ssil_interleave.glsl
subsurface_scattering.glsl
taa_resolve.glsl
tonemap.glsl Consistantly use USE_MULTIVIEW as the define in shaders 2024-03-11 14:40:00 +11:00
vrs.glsl Fix various typos with codespell 2024-05-07 10:08:42 +02:00