mirror of https://github.com/godotengine/godot
Finalizers are longer guaranteed to be called on exit now that we switched to .NET Core. This results in native instances leaking. The only solution I can think of so far is to keep a list of all instances alive to dispose when the AssemblyLoadContext.Unloading event is raised. |
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| .. | ||
| support | ||
| android_mono_config.h | ||
| gd_mono.cpp | ||
| gd_mono.h | ||
| gd_mono_cache.cpp | ||
| gd_mono_cache.h | ||