mirror of https://github.com/godotengine/godot
Remove image.is_valid() check There is already a fail condition and image is not used before that Move up texture_is_valid() check |
||
|---|---|---|
| .. | ||
| dynwrappers | ||
| SCsub | ||
| detect_prime_x11.cpp | ||
| detect_prime_x11.h | ||
| display_server_x11.cpp | ||
| display_server_x11.h | ||
| gl_manager_x11.cpp | ||
| gl_manager_x11.h | ||
| key_mapping_x11.cpp | ||
| key_mapping_x11.h | ||
| vulkan_context_x11.cpp | ||
| vulkan_context_x11.h | ||