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godot/drivers/gles3/storage
David Snopek ae61044c85 Don't use `GL_DEPTH_STENCIL_ATTACHMENT` on depth buffer from WebXR 2025-07-24 14:11:36 -05:00
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SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
config.cpp Add specular occlusion from ambient light 2025-05-08 23:52:01 +02:00
config.h Add specular occlusion from ambient light 2025-05-08 23:52:01 +02:00
light_storage.cpp Add error check for reflection probe invalid atlas index. 2025-07-10 19:03:21 -05:00
light_storage.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
material_storage.cpp Fix global shader texture uniform 2025-06-13 13:24:38 +08:00
material_storage.h Add stencil support for spatial materials 2025-06-11 09:59:10 -05:00
mesh_storage.cpp Expose `RS.mesh_surface_update_index_region` 2025-06-05 19:35:59 +08:00
mesh_storage.h Add some multimesh null checks to avoid crash 2025-07-13 10:09:36 +08:00
particles_storage.cpp Add `resize_initialized` and `resize_uninitialized` to `Vector`. These functions serve as replacements for `resize`, to make sure the caller understands whether elements need to be initialized 'by hand' after the call. 2025-05-26 18:35:41 +02:00
particles_storage.h Overhaul the cull mask internals for Lights, Decals, and Particle Colliders 2025-05-08 21:39:12 -07:00
render_scene_buffers_gles3.cpp Don't use `GL_DEPTH_STENCIL_ATTACHMENT` on depth buffer from WebXR 2025-07-24 14:11:36 -05:00
render_scene_buffers_gles3.h Don't use `GL_DEPTH_STENCIL_ATTACHMENT` on depth buffer from WebXR 2025-07-24 14:11:36 -05:00
texture_storage.cpp Don't use `GL_DEPTH_STENCIL_ATTACHMENT` on depth buffer from WebXR 2025-07-24 14:11:36 -05:00
texture_storage.h Don't use `GL_DEPTH_STENCIL_ATTACHMENT` on depth buffer from WebXR 2025-07-24 14:11:36 -05:00
utilities.cpp BasisUniversal: Ensure ASTC's HDR variant is supported when transcoding 2025-03-07 15:26:03 +01:00
utilities.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00