mirror of https://github.com/godotengine/godot
"posmod" is the integer version of "fposmod". We do not need a "mod" because of the % operator. I changed the default arg names from "x" and "y" to "a" and "b" because they are not coordinates. I also changed pow's arg names to "base" and "exp". Also, I reorganized the code in the VS built-in funcs switch statement. |
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| @GDScript.xml | ||
| GDScript.xml | ||
| GDScriptFunctionState.xml | ||
| GDScriptNativeClass.xml | ||