mirror of https://github.com/godotengine/godot
Didn't commit all the changes where it wants to initialize a struct
with `{}`. Should be reviewed in a separate PR.
Option `IgnoreArrays` enabled for now to be conservative, can be
disabled to see if it proposes more useful changes.
Also fixed manually a handful of other missing initializations / moved
some from constructors.
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|---|---|---|
| .. | ||
| effects | ||
| SCsub | ||
| audio_driver_dummy.cpp | ||
| audio_driver_dummy.h | ||
| audio_effect.cpp | ||
| audio_effect.h | ||
| audio_filter_sw.cpp | ||
| audio_filter_sw.h | ||
| audio_rb_resampler.cpp | ||
| audio_rb_resampler.h | ||
| audio_stream.cpp | ||
| audio_stream.h | ||