mirror of https://github.com/godotengine/godot
This PR is a continuation to #54886 * Changed Blender path editor setting from binary to installation. * Add a class to query whether the format is supported. * This class allows to create proper editors to configure support. **NOTE**: This PR only provides autodetection on Linux. Code needs to be added for Windows and MacOS to autodetect the Blender installation. Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com> Co-authored-by: Pedro J. Estébanez <pedrojrulez@gmail.com> |
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| .. | ||
| EditorSceneFormatImporterBlend.xml | ||
| EditorSceneFormatImporterFBX.xml | ||
| EditorSceneFormatImporterGLTF.xml | ||
| GLTFAccessor.xml | ||
| GLTFAnimation.xml | ||
| GLTFBufferView.xml | ||
| GLTFCamera.xml | ||
| GLTFDocument.xml | ||
| GLTFDocumentExtension.xml | ||
| GLTFDocumentExtensionConvertImporterMesh.xml | ||
| GLTFLight.xml | ||
| GLTFMesh.xml | ||
| GLTFNode.xml | ||
| GLTFSkeleton.xml | ||
| GLTFSkin.xml | ||
| GLTFSpecGloss.xml | ||
| GLTFState.xml | ||
| GLTFTexture.xml | ||