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godot/scene/resources/3d
A Thousand Ships f6ea6cdb67
Fix some invalid `int` property ranges
* `HeightMapShape3D` had ranges configured for `float` instead of `int`
* Particles had `amount` that used `exp` which is not supported, added
  note
2024-11-23 19:17:29 +01:00
..
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
box_shape_3d.cpp
box_shape_3d.h
capsule_shape_3d.cpp
capsule_shape_3d.h
concave_polygon_shape_3d.cpp
concave_polygon_shape_3d.h
convex_polygon_shape_3d.cpp Fix debug line drawing with tiny convex hull mesh colliders 2024-10-30 00:47:56 -07:00
convex_polygon_shape_3d.h
cylinder_shape_3d.cpp
cylinder_shape_3d.h
fog_material.cpp Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile. 2024-10-02 15:11:58 -03:00
fog_material.h
height_map_shape_3d.cpp Fix some invalid `int` property ranges 2024-11-23 19:17:29 +01:00
height_map_shape_3d.h Add HeightMapShape3D update with Image data 2024-04-04 02:10:00 +02:00
importer_mesh.cpp Rewrite index optimization code for maximum efficiency 2024-11-04 06:58:06 -08:00
importer_mesh.h Rewrite index optimization code for maximum efficiency 2024-11-04 06:58:06 -08:00
mesh_library.cpp
mesh_library.h
navigation_mesh_source_geometry_data_3d.cpp Set clang-format `RemoveSemicolon` rule to `true` 2024-10-25 13:49:43 -04:00
navigation_mesh_source_geometry_data_3d.h Add bounds function to NavigationMeshSourceGeometryData 2024-08-19 00:12:37 +02:00
primitive_meshes.cpp Optimize mesh generation by preventing unneeded shape recalculations 2024-11-21 19:49:21 -08:00
primitive_meshes.h Set clang-format `RemoveSemicolon` rule to `true` 2024-10-25 13:49:43 -04:00
separation_ray_shape_3d.cpp
separation_ray_shape_3d.h
shape_3d.cpp Core: Integrate `Ref::instantiate` where possible 2024-11-10 12:41:26 -06:00
shape_3d.h
skin.cpp
skin.h
sky_material.cpp Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile. 2024-10-02 15:11:58 -03:00
sky_material.h
sphere_shape_3d.cpp
sphere_shape_3d.h
world_3d.cpp Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
world_3d.h
world_boundary_shape_3d.cpp
world_boundary_shape_3d.h