mirror of https://github.com/godotengine/godot
Currently the GL thread is started / stopped when the activity is respectively resumed / paused. However, according to the `GLSurfaceView` documentation, this should be done instead when the activity is started / stopped, so this change updates the start / stop logic for the GL thread to match the documentation. |
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| .. | ||
| aidl/com/android/vending/licensing | ||
| patches | ||
| res | ||
| src | ||
| AndroidManifest.xml | ||
| THIRDPARTY.md | ||
| build.gradle | ||