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light_storage.cpp
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Implement Physical Light Units as an optional setting.
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2022-08-31 12:14:46 -07:00 |
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light_storage.h
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Implement Physical Light Units as an optional setting.
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2022-08-31 12:14:46 -07:00 |
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material_storage.cpp
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Rename `uniform` to `parameter` across the engine
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2022-09-01 11:42:57 +03:00 |
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material_storage.h
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Rename `uniform` to `parameter` across the engine
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2022-09-01 11:42:57 +03:00 |
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mesh_storage.cpp
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Replace AABB has_no_volume with has_volume
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2022-09-04 23:03:36 -05:00 |
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mesh_storage.h
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Changed storage structs to private
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2022-08-01 11:59:14 +10:00 |
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particles_storage.cpp
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Rename `uniform` to `parameter` across the engine
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2022-09-01 11:42:57 +03:00 |
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particles_storage.h
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Rename `uniform` to `parameter` across the engine
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2022-09-01 11:42:57 +03:00 |
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render_buffer_custom_data_rd.h
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Extracting render buffers and changing it to a more generic solution
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2022-09-01 20:01:45 +10:00 |
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render_scene_buffers_rd.cpp
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Extracting render buffers and changing it to a more generic solution
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2022-09-01 20:01:45 +10:00 |
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render_scene_buffers_rd.h
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Extracting render buffers and changing it to a more generic solution
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2022-09-01 20:01:45 +10:00 |
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texture_storage.cpp
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Extracting render buffers and changing it to a more generic solution
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2022-09-01 20:01:45 +10:00 |
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texture_storage.h
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Extracting render buffers and changing it to a more generic solution
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2022-09-01 20:01:45 +10:00 |
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utilities.cpp
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Extracting render buffers and changing it to a more generic solution
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2022-09-01 20:01:45 +10:00 |
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utilities.h
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Code quality: Fix header guards consistency
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2022-07-25 11:17:40 +02:00 |