mirror of https://github.com/godotengine/godot
Tried to organize the configure(env) calls in sections, using the same order
for all platforms whenever possible.
Apart from cosmetic changes, the following issues were fixed:
- Android: cleanup linkage, remove GLESv1_CM and GLESv2
- iPhone: Remove obsolete "ios_gles22_override" option
- OSX:
* Fix bits detection (default to 64) and remove obsolete "force_64_bits" option
(closes #9449)
* Make "fat" bits argument explicit
- Server: sync with X11
- Windows: clean up old DirectX 9 stuff
- X11:
* Do not require system OpenSSL for building (closes #9443)
* Fix typo'ed use_leak_sanitizer option
* Fix .llvm suffix overriding custom extra_suffix
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|---|---|---|
| .. | ||
| SCsub | ||
| audio_driver_media_kit.cpp | ||
| audio_driver_media_kit.h | ||
| context_gl_haiku.cpp | ||
| context_gl_haiku.h | ||
| detect.py | ||
| godot.rdef | ||
| godot_haiku.cpp | ||
| haiku_application.cpp | ||
| haiku_application.h | ||
| haiku_direct_window.cpp | ||
| haiku_direct_window.h | ||
| haiku_gl_view.cpp | ||
| haiku_gl_view.h | ||
| key_mapping_haiku.cpp | ||
| key_mapping_haiku.h | ||
| logo.png | ||
| os_haiku.cpp | ||
| os_haiku.h | ||
| platform_config.h | ||
| power_haiku.cpp | ||
| power_haiku.h | ||