mirror of https://github.com/godotengine/godot
Also drop some unused files. Renamed: - `platform/iphone/sem_iphone.h` -> `semaphore_iphone.h` (same for `osx`) - `platform/uwp/gl_context_egl.h` -> `context_egl_uwp.h` - in `platform/windows`: `context_gl_win.h`, `crash_handler_win.h`, `godot_win.cpp`, `joypad.h` and `key_mapping_win.h` all renamed to use `windows`. Some classes renamed accordingly too. - `EditorExportAndroid` and `EditorExportUWP` renamed to `EditorExportPlatformAndroid` and `EditorExportPlatformUWP` - `power_android` and `power_osx` renamed to `PowerAndroid` and `PowerOSX` - `OSUWP` renamed to `OS_UWP` Dropped: - `platform/windows/ctxgl_procaddr.h` |
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|---|---|---|
| .. | ||
| export | ||
| SCsub | ||
| app_delegate.h | ||
| app_delegate.mm | ||
| detect.py | ||
| game_center.h | ||
| game_center.mm | ||
| gl_view.h | ||
| gl_view.mm | ||
| godot_iphone.cpp | ||
| icloud.h | ||
| icloud.mm | ||
| in_app_store.h | ||
| in_app_store.mm | ||
| ios.h | ||
| ios.mm | ||
| logo.png | ||
| main.m | ||
| os_iphone.cpp | ||
| os_iphone.h | ||
| platform_config.h | ||
| platform_refcount.h | ||
| power_iphone.cpp | ||
| power_iphone.h | ||
| semaphore_iphone.cpp | ||
| semaphore_iphone.h | ||
| view_controller.h | ||
| view_controller.mm | ||