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godot/platform/windows
bruvzg bf558adcdd
[.NET] Disable output embedding on macOS, move it to the advanced options on other platforms.
2024-04-09 17:47:39 +03:00
..
doc_classes Merge pull request #87042 from Mickeon/documentation-EditorExportPlatform-misc 2024-04-08 11:19:33 +02:00
export [.NET] Disable output embedding on macOS, move it to the advanced options on other platforms. 2024-04-09 17:47:39 +03:00
README.md
SCsub [NativeMenu] Implement native popup menu support on Windows. 2024-03-13 10:51:38 +02:00
console_wrapper_windows.cpp
crash_handler_windows.cpp clang-tidy: Enforce `modernize-use-nullptr` 2024-03-12 10:59:53 -05:00
crash_handler_windows.h
detect.py Merge pull request #89159 from Repiteo/suppress-msvc-false-default 2024-03-05 09:56:15 +01:00
display_server_windows.cpp Merge pull request #90382 from RandomShaper/win_focus_fix 2024-04-08 15:54:32 +02:00
display_server_windows.h Merge pull request #90382 from RandomShaper/win_focus_fix 2024-04-08 15:54:32 +02:00
gl_manager_windows_angle.cpp
gl_manager_windows_angle.h
gl_manager_windows_native.cpp clang-tidy: Enforce `modernize-use-nullptr` 2024-03-12 10:59:53 -05:00
gl_manager_windows_native.h
godot.ico
godot.natvis Fix natvis after CowData 64-bit changes 2024-02-01 13:40:06 -08:00
godot_console.ico
godot_res.rc Windows: Implement `DisplayServer::dialog_show` and `DisplayServer::dialog_input_text` 2024-03-04 12:53:22 -08:00
godot_res_wrap.rc
godot_windows.cpp Refactor OS exit code to be `EXIT_SUCCESS` by default 2024-03-08 23:31:24 +01:00
joypad_windows.cpp
joypad_windows.h
key_mapping_windows.cpp
key_mapping_windows.h
lang_table.h
msvs.py Add new VS proj generation logic that supports any platform that wants to opt in 2024-01-31 16:42:42 +01:00
native_menu_windows.cpp [NativeMenu] Fix changes lost due to incorrect rebase (menu goes under task bar, dark mode, item text get, docs) and check to ensure help menu is not using native menu on Windows. 2024-03-15 22:46:47 +02:00
native_menu_windows.h [NativeMenu] Move files to the `display` subfolder. 2024-03-26 10:18:08 +02:00
os_windows.cpp Implement `OS.execute_with_pipe` method to run process with redirected stdio. 2024-03-27 11:41:16 +02:00
os_windows.h Implement `OS.execute_with_pipe` method to run process with redirected stdio. 2024-03-27 11:41:16 +02:00
platform_config.h
platform_gl.h
platform_windows_builders.py SCons: Remove `run_in_subprocess` dependency 2024-03-11 13:20:09 -05:00
rendering_context_driver_vulkan_windows.cpp Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver. 2024-02-12 10:02:18 -03:00
rendering_context_driver_vulkan_windows.h Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver. 2024-02-12 10:02:18 -03:00
tts_windows.cpp clang-tidy: Enforce `modernize-use-nullptr` 2024-03-12 10:59:53 -05:00
tts_windows.h
wgl_detect_version.cpp clang-tidy: Enforce `modernize-use-nullptr` 2024-03-12 10:59:53 -05:00
wgl_detect_version.h
windows_terminal_logger.cpp
windows_terminal_logger.h

README.md

Windows platform port

This folder contains the C++ code for the Windows platform port.

See also misc/dist/windows folder for additional files used by this platform.

Documentation