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godot/tests
aaronp64 6b2674fe18 Reuse and optimize sorting logic for List, SelfList, and HashMap
Added SortList class, and updated List, SelfList, and HashMap sort methods to use it.  Sorting is done with merge sort, with an initial check to optimize for already sorted lists, and sorted lists that were appended to.
2025-06-04 10:18:22 -04:00
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core Reuse and optimize sorting logic for List, SelfList, and HashMap 2025-06-04 10:18:22 -04:00
data Use libjpeg-turbo for improved jpg compatibility and speed 2025-05-02 11:47:56 +02:00
python_build Avoid unnecessary version_get_uniform() calls 2025-04-28 15:05:59 +02:00
scene Merge pull request #100984 from TokageItLab/bone-constraint 2025-06-02 18:51:57 -05:00
servers Remove build_array and build_dictionary from tests 2025-05-26 13:02:01 -04:00
SCsub
create_test.py Style: Integrate `#pragma once` in builders/checks 2025-03-07 17:32:33 -06:00
display_server_mock.h Change `DisplayServerMacOS` from `GDCLASS` to `GDSOFTCLASS`. Add `GDSOFTCLASS` to other display servers. 2025-04-10 09:18:58 +03:00
test_macros.cpp
test_macros.h Core: Add dedicated `BitField` template 2025-04-11 11:53:26 -05:00
test_main.cpp Reuse and optimize sorting logic for List, SelfList, and HashMap 2025-06-04 10:18:22 -04:00
test_main.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
test_tools.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
test_utils.cpp
test_utils.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
test_validate_testing.h Use initializer list in Arrays 2025-03-26 18:38:15 +01:00