1
0
Fork 0
godot/servers/rendering/renderer_rd/shaders
Rémi Verschelde 7b4927bb5f
Merge pull request #60309 from The-O-King/oct
2022-08-22 19:29:21 +02:00
..
effects Properly scale depth in bokeh_dof effect so that setting distance to blur effect is accurate again 2022-08-12 16:39:05 -06:00
environment Add a shadow opacity property to Light3D 2022-08-07 11:06:32 +02:00
SCsub SCons: Properly track codegen script dependency for generated GLSL headers 2022-07-02 16:01:48 +02:00
blit.glsl
canvas.glsl
canvas_occlusion.glsl
canvas_sdf.glsl
canvas_uniforms_inc.glsl Rename RenderingServer global shader uniform methods to be more explicit 2022-07-28 18:46:59 +02:00
cluster_data_inc.glsl
cluster_debug.glsl
cluster_render.glsl
cluster_store.glsl
decal_data_inc.glsl
fsr_upscale.glsl
giprobe_write.glsl
light_data_inc.glsl Add a shadow opacity property to Light3D 2022-08-07 11:06:32 +02:00
luminance_reduce.glsl
luminance_reduce_raster.glsl
luminance_reduce_raster_inc.glsl
particles.glsl Fix vector field particle attractor texture sampling 2022-07-29 16:52:54 +02:00
particles_copy.glsl
roughness_limiter.glsl
scene_forward_aa_inc.glsl
scene_forward_clustered.glsl Octahedral Normal/Tangent Compression 2022-08-13 08:09:32 -07:00
scene_forward_clustered_inc.glsl Rename RenderingServer global shader uniform methods to be more explicit 2022-07-28 18:46:59 +02:00
scene_forward_gi_inc.glsl
scene_forward_lights_inc.glsl Merge pull request #62547 from clayjohn/ref_vec_pbr 2022-08-08 10:18:32 +02:00
scene_forward_mobile.glsl Octahedral Normal/Tangent Compression 2022-08-13 08:09:32 -07:00
scene_forward_mobile_inc.glsl Rename RenderingServer global shader uniform methods to be more explicit 2022-07-28 18:46:59 +02:00
skeleton.glsl Add Blendshape Support 2022-08-20 20:59:28 -07:00
sort.glsl
subsurface_scattering.glsl
taa_resolve.glsl Fix various typos not caught by codespell 2022-07-21 07:38:23 -04:00