mirror of https://github.com/godotengine/godot
- In cases where both `Xform`/`XformInv` and the `*` operator were implemented the `Xform`/`XformInv` methods were removed in favor of the `*` operator. - In cases where the `Xform`/`XformInv` existed but not the `*` operator, the `Xform`/`XformInv` methods were replaced with the `*` operator. - In cases where no method existed, a new `*` operator has been implemented to support the same operations that are supported in GDScript. - Fixes the `Transform.Xform` and `Transform.XformInv` with `Rect2` implementation to use a zero `Rect2` size to start expanding from (which is how it's implemented in C++). |
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| .. | ||
| CharacterBody2D | ||
| CharacterBody3D | ||
| EditorPlugin | ||
| EditorScenePostImport | ||
| EditorScript | ||
| Node | ||
| Object | ||
| VisualShaderNodeCustom | ||
| SCsub | ||