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Code
f392a9c4f8
godot
/
servers
/
rendering
History
Bastiaan Olij
b1c4d4e55b
Ensure optional variants are loaded last.
2023-11-15 14:31:25 +11:00
..
dummy
Merge pull request
#81167
from bitsawer/fix_sdfgi_editor_change
2023-10-25 10:27:03 +02:00
environment
…
renderer_rd
Ensure optional variants are loaded last.
2023-11-15 14:31:25 +11:00
storage
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SCsub
…
renderer_canvas_cull.cpp
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renderer_canvas_cull.h
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renderer_canvas_render.cpp
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renderer_canvas_render.h
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renderer_compositor.cpp
…
renderer_compositor.h
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renderer_geometry_instance.cpp
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renderer_geometry_instance.h
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renderer_scene_cull.cpp
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renderer_scene_cull.h
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renderer_scene_occlusion_cull.cpp
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renderer_scene_occlusion_cull.h
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renderer_scene_render.cpp
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renderer_scene_render.h
…
renderer_viewport.cpp
Skip 2D rendering if stereo enabled and fix MSAA2D with 3D issue.
2023-10-20 14:02:55 +11:00
renderer_viewport.h
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rendering_device.compat.inc
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rendering_device.cpp
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rendering_device.h
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rendering_device_binds.cpp
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rendering_device_binds.h
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rendering_method.cpp
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rendering_method.h
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rendering_server_default.cpp
…
rendering_server_default.h
Merge pull request
#81167
from bitsawer/fix_sdfgi_editor_change
2023-10-25 10:27:03 +02:00
rendering_server_globals.cpp
…
rendering_server_globals.h
…
shader_compiler.cpp
Fix int to uint implicit cast error when use uniform mat in gles3
2023-10-27 10:46:52 +08:00
shader_compiler.h
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shader_language.cpp
Fix assign with swizzle in shader not doing varying validation check
2023-10-23 17:52:50 +08:00
shader_language.h
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shader_preprocessor.cpp
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shader_preprocessor.h
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shader_types.cpp
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shader_types.h
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shader_warnings.cpp
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shader_warnings.h
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