mirror of https://github.com/godotengine/godot
The function got introduced during 4.2-dev and it was discussed, if it could be implemented in a way that also allows InputEvent filtering during `Node._process`. Let's keep this function experimental for the moment, in case we implement a general solution. |
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| classes | ||
| tools | ||
| translations | ||
| Doxyfile | ||
| Makefile | ||
| class.xsd | ||